เธนวัลฟริก
อันเดด
stance movement speed +% final [233]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Thane Wulfric
SpectreN
Areaคฤหาสน์โฮลเทน
Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
พลังชีวิต
240%
ค่าต้านทาน
0 0 0 0
Damage
345%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 11
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
130%
Type
BloodKnightBoss
Metadata
BloodKnightBoss
เลเวล
56
พลังชีวิต
9,014
Damage
548
ความเสียหายเวท
548
ความแม่นยำ
1,588
{เวลาโจมตี}
1.5
ค่าประสบการณ์
37,638
Minion Life
11,081
Minion Damage
1,769
Minion Armour
4,704
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 438–658
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 438–658
ความเสียหายโจมตี: 135%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 9 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 438–658
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 438–658
ความเสียหายโจมตี: 60%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 12 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBloodKnightCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 341 ถึง 511.5
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1415]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GABloodKnightCleaveDash
Triggerable, Attack
Base Damage: 438–658
ความเสียหายโจมตี: 110%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GABloodKnightDashTrigger
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 85%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DTTBloodKnightDash
Attack, Movement
พุ่งตัว
Base Damage: 438–658
ความเสียหายโจมตี: 80%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
BloodKnightBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
ทวนโชติช่วง
Base Damage: 438–658
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 15 {วิ}
ขว้างหอกที่ทิ้งไฟแถบหนึ่งเป็นทางเพื่อสร้างสถานะ ติดไฟ ต่อศัตรู แล้วขว้างหอกเล่มที่สองไปยังทิศทางเดียวกันที่ทำให้แถบไฟขยายออก
สร้างความเสียหาย กายภาพ พื้นฐาน 13 ต่อวินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASBloodKnightEnrage
คูลดาวน์: 40 {วิ}
action attack or cast time uses animation length [1]
EASBloodKnightCooldown
action attack or cast time uses animation length [1]
GTBloodKnightBloodFall
Triggerable
คูลดาวน์: 20 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
action attack or cast time uses animation length [1]
GSBloodKnightBloodFallSingle
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 236.1 ถึง 354.1
สร้างความเสียหาย กายภาพ พื้นฐาน 368.9 ต่อวินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/BloodKnightBoss"] = {
    name = "Thane Wulfric",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "BloodKnightCleave",
        "BloodKnightCleaveEmpowered",
        "BloodKnightComboAttack",
        "MPSBloodKnightCleaveBalls",
        "GABloodKnightCleaveDash",
        "GABloodKnightDashTrigger",
        "GSBloodKnightBloodFallSingle",
        "EASBloodKnightEnrage",
        "EASBloodKnightCooldown",
        "GTBloodKnightBloodFall",
        "DTTBloodKnightDash",
        "BloodKnightBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodKnightCleaveBalls"] = {
    name = "MPSBloodKnightCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightCleaveDash"] = {
    name = "GABloodKnightCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightDashTrigger"] = {
    name = "GABloodKnightDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodKnightBloodFallSingle"] = {
    name = "GSBloodKnightBloodFallSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightEnrage"] = {
    name = "EASBloodKnightEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightCooldown"] = {
    name = "EASBloodKnightCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBloodKnightBloodFall"] = {
    name = "GTBloodKnightBloodFall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodKnightDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
stance movement speed +% final [233]
FamilyStance
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    เธนวัลฟริก Text Audio /42
    ชื่อ
    แกจะรับใช้นายของพวกเราในไม่ช้า!
    ThaneWulfric_EmergeA
    และข้า... จะจับจ้อง!
    ThaneWulfric_EmergeB
    มีคนขัดขวางกิจวัตรแสนสุขของเรา คุณหญิงเอลส์วิธ!
    ThaneWulfric_PreEmerge_01
    มีคนขัดขวางกิจวัตรแสนสุขของเรา คุณหญิงเอลส์วิธ!
    ThaneWulfric_PreEmerge_02
    จะล่าในความมืดทำไม... ในเมื่อกลายเป็นความมืดได้เอง!
    VampireHusbandBoss_BloodOrb_Random
    จะล่าในความมืดทำไม... ในเมื่อกลายเป็นความมืดได้เอง!
    VampireHusbandBoss_BloodOrb_2
    จะล่าในความมืดทำไม... ในเมื่อกลายเป็นความมืดได้เอง!
    VampireHusbandBoss_BloodOrb_3
    คมเขี้ยวโฮลเทน!
    VampireHusbandBoss_Cleave_Random
    คมเขี้ยวโฮลเทน!
    VampireHusbandBoss_Cleave_2
    คมเขี้ยวโฮลเทน!
    VampireHusbandBoss_Cleave_3
    จากคอถึงสะดือ!
    VampireHusbandBoss_Combo_Random
    จากคอถึงสะดือ!
    VampireHusbandBoss_Combo_2
    จากคอถึงสะดือ!
    VampireHusbandBoss_Combo_3
    จากคอถึงสะดือ!
    VampireHusbandBoss_Combo_4
    เลือดจะไหลริน!
    VampireHusbandBoss_Cooldown_Random
    เลือดจะไหลริน!
    VampireHusbandBoss_Cooldown_2
    เลือดจะไหลริน!
    VampireHusbandBoss_Cooldown_3
    เลือดจะไหลริน!
    VampireHusbandBoss_Cooldown_4
    ข้าจะกัดคอหอยแก!
    VampireHusbandBoss_Dash_Random
    ข้าจะกัดคอหอยแก!
    VampireHusbandBoss_Dash_2
    ข้าจะกัดคอหอยแก!
    VampireHusbandBoss_Dash_3
    ข้าจะกัดคอหอยแก!
    VampireHusbandBoss_Dash_4
    อึ้ก! เราได้รับสัญญาว่าจะอยู่ชั่วนิรันดร์... แล้วแกก็พรากมันไปจากเรา!
    VampireHusbandBoss_ElswythDies
    ข้าจะดื่มเนื้อหนังแกให้สำราญ!
    VampireHusbandBoss_ElswythStunned_Random
    ข้าจะดื่มเนื้อหนังแกให้สำราญ!
    VampireHusbandBoss_ElswythStunned_2
    ข้าจะดื่มเนื้อหนังแกให้สำราญ!
    VampireHusbandBoss_ElswythStunned_3
    ข้าจะควักไส้แก!
    VampireHusbandBoss_ElswythStunned_4
    ข้าจะควักไส้แก!
    VampireHusbandBoss_ElswythStunned_5
    ข้าจะควักไส้แก!
    VampireHusbandBoss_ElswythStunned_6
    แกจะรับใช้นายของเราในไม่ช้า...
    VampireHusbandBoss_EmergeA
    และข้า... จะจับจ้อง!
    VampireHusbandBoss_EmergeB
    ความมืดเคลื่อนกาย!
    VampireHusbandBoss_Empower_Random
    ความมืดเคลื่อนกาย!
    VampireHusbandBoss_Empower_2
    ความมืดเคลื่อนกาย!
    VampireHusbandBoss_Empower_3
    ความมืดเคลื่อนกาย!
    VampireHusbandBoss_Empower_4
    ข้าจะแล่เนื้อแก!
    VampireHusbandBoss_Knockdown_Random
    ข้าจะแล่เนื้อแก!
    VampireHusbandBoss_Knockdown_2
    ข้าจะแล่เนื้อแก!
    VampireHusbandBoss_Knockdown_3
    ข้าจะถลกหนังแก!
    VampireHusbandBoss_Overhead_Random
    ข้าจะถลกหนังแก!
    VampireHusbandBoss_Overhead_2
    ข้าจะถลกหนังแก!
    VampireHusbandBoss_Overhead_3
    มีคนขัดขวางกิจวัตรแสนสุขของเรา คุณหญิงเอลส์วิธ!
    VampireHusbandBoss_PreEmerge
    Edit

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