Thane Wulfric


Area: Holten Estate
stance movement speed +% final [233]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre | N |
---|---|
Area | Holten Estate |
Tags | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Life
240%
Armour
+100%
Resistance




Damage
345%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
130%
Type
BloodKnightBoss
Metadata
BloodKnightBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
56
Life
9,014
Armour
2,352
Evasion Rating
537
Damage
548
Spell Damage
548
Accuracy
1,588
Attack Time
1.5
Experience
37,638
Minion Life
11,081
Minion Damage
1,769
Minion Armour
4,704
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 135%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Deals 35% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 75% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 40% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSBloodKnightCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1415]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GABloodKnightCleaveDash
Triggerable, Attack
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GABloodKnightDashTrigger
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 85% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DTTBloodKnightDash
Attack, Movement
Dash
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]

BloodKnightBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
Blazing Lance
Base Damage: 438–658
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Throw a spear leaving a trail of Fire in its wake, Burning enemies. Then throws a second spear in the same direction, causing the trail of Fire to expand outwards.
Deals 13 Base Physical Damage per second
Deals 50% more Attack Damage
Pierces all Targets
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]

EASBloodKnightEnrage
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
EASBloodKnightCooldown
action attack or cast time uses animation length [1]
GTBloodKnightBloodFall
Triggerable
Cooldown Time: 20 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
GSBloodKnightBloodFallSingle
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 368.9 Base Physical Damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/BloodKnightBoss"] = { name = "Thane Wulfric", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "BloodKnightCleave", "BloodKnightCleaveEmpowered", "BloodKnightComboAttack", "MPSBloodKnightCleaveBalls", "GABloodKnightCleaveDash", "GABloodKnightDashTrigger", "GSBloodKnightBloodFallSingle", "EASBloodKnightEnrage", "EASBloodKnightCooldown", "GTBloodKnightBloodFall", "DTTBloodKnightDash", "BloodKnightBlazingLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightCleaveEmpowered"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodKnightCleaveBalls"] = { name = "MPSBloodKnightCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodKnightCleaveDash"] = { name = "GABloodKnightCleaveDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodKnightDashTrigger"] = { name = "GABloodKnightDashTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodKnightBloodFallSingle"] = { name = "GSBloodKnightBloodFallSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodKnightEnrage"] = { name = "EASBloodKnightEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodKnightCooldown"] = { name = "EASBloodKnightCooldown", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBloodKnightBloodFall"] = { name = "GTBloodKnightBloodFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodKnightDash"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightBlazingLance"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "additional_projectiles_fire_parallel_y_dist", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "number_of_firing_points_equals_projectile_count", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [233]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Thane Wulfric Text Audio /42
Name |
---|
Soon you will serve our master! — ThaneWulfric_EmergeA |
And I... shall watch! — ThaneWulfric_EmergeB |
Someone intrudes upon our routine, Lady Elswyth! — ThaneWulfric_PreEmerge_01 |
Someone intrudes upon our routine, Lady Elswyth! — ThaneWulfric_PreEmerge_02 |
Why hunt in Darkness... when you can become it? — VampireHusbandBoss_BloodOrb_Random |
Why hunt in Darkness... when you can become it? — VampireHusbandBoss_BloodOrb_2 |
Why hunt in Darkness... when you can become it? — VampireHusbandBoss_BloodOrb_3 |
Holten's bite! — VampireHusbandBoss_Cleave_Random |
Holten's bite! — VampireHusbandBoss_Cleave_2 |
Holten's bite! — VampireHusbandBoss_Cleave_3 |
From neck to navel! — VampireHusbandBoss_Combo_Random |
From neck to navel! — VampireHusbandBoss_Combo_2 |
From neck to navel! — VampireHusbandBoss_Combo_3 |
From neck to navel! — VampireHusbandBoss_Combo_4 |
Blood shall drip! — VampireHusbandBoss_Cooldown_Random |
Blood shall drip! — VampireHusbandBoss_Cooldown_2 |
Blood shall drip! — VampireHusbandBoss_Cooldown_3 |
Blood shall drip! — VampireHusbandBoss_Cooldown_4 |
I'll have your throat! — VampireHusbandBoss_Dash_Random |
I'll have your throat! — VampireHusbandBoss_Dash_2 |
I'll have your throat! — VampireHusbandBoss_Dash_3 |
I'll have your throat! — VampireHusbandBoss_Dash_4 |
Ugh! We were promised eternity... and YOU stole it from us! — VampireHusbandBoss_ElswythDies |
I will carouse in your viscera! — VampireHusbandBoss_ElswythStunned_Random |
I will carouse in your viscera! — VampireHusbandBoss_ElswythStunned_2 |
I will carouse in your viscera! — VampireHusbandBoss_ElswythStunned_3 |
I'll gut you for that! — VampireHusbandBoss_ElswythStunned_4 |
I'll gut you for that! — VampireHusbandBoss_ElswythStunned_5 |
I'll gut you for that! — VampireHusbandBoss_ElswythStunned_6 |
Soon you will serve our master... — VampireHusbandBoss_EmergeA |
And I... shall watch! — VampireHusbandBoss_EmergeB |
Darkness stirs! — VampireHusbandBoss_Empower_Random |
Darkness stirs! — VampireHusbandBoss_Empower_2 |
Darkness stirs! — VampireHusbandBoss_Empower_3 |
Darkness stirs! — VampireHusbandBoss_Empower_4 |
I will have you flayed! — VampireHusbandBoss_Knockdown_Random |
I will have you flayed! — VampireHusbandBoss_Knockdown_2 |
I will have you flayed! — VampireHusbandBoss_Knockdown_3 |
I shall peel your flesh! — VampireHusbandBoss_Overhead_Random |
I shall peel your flesh! — VampireHusbandBoss_Overhead_2 |
I shall peel your flesh! — VampireHusbandBoss_Overhead_3 |
Someone intrudes upon our routine, Lady Elswyth! — VampireHusbandBoss_PreEmerge |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.