Thane Wulfric


Gebiet: Holten-Anwesen
stance movement speed +% final [233]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre | N |
---|---|
Area | Holten-Anwesen |
Tags | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Leben
240%
+100%
Widerstand




Damage
345%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
130%
Type
BloodKnightBoss
Metadata
BloodKnightBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
9,014
2,352
537
Damage
548
Zauberschaden
548
Genauigkeit
1,588
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
11,081
Minion Damage
1,769
Minion Armour
4,704
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 438–658
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 438–658
Angriffsschaden: 135%
Angriffszeit: 1.5 Sek.
Abklingzeit: 9 Sek.
Verursacht 35% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 438–658
Angriffsschaden: 175%
Angriffszeit: 1.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 75% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodKnightComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 438–658
Angriffsschaden: 60%
Angriffszeit: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 40% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSBloodKnightCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1415]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GABloodKnightCleaveDash
Triggerable, Attack
Base Damage: 438–658
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GABloodKnightDashTrigger
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 85% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DTTBloodKnightDash
Attack, Movement
Spurt
Base Damage: 438–658
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]

BloodKnightBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
Feurige Lanze
Base Damage: 438–658
Angriffsschaden: 150%
Angriffszeit: 1.5 Sek.
Abklingzeit: 15 Sek.
Werft einen Speer, der in seiner Laufbahn eine Spur aus Feuer hinterlässt, der Gegner verbrennt. Werft anschließend einen zweiten Speer, durch den sich die Spur aus Feuer ausweitet.
Verursacht 13 physischen Basisschaden pro Sekunde
Verursacht 50% mehr Angriffsschaden
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]

EASBloodKnightEnrage
Abklingzeit: 40 Sek.
action attack or cast time uses animation length [1]
EASBloodKnightCooldown
action attack or cast time uses animation length [1]
GTBloodKnightBloodFall
Triggerable
Abklingzeit: 20 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
GSBloodKnightBloodFallSingle
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 368.9 physischen Basisschaden pro Sekunde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/BloodKnightBoss"] = { name = "Thane Wulfric", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "BloodKnightCleave", "BloodKnightCleaveEmpowered", "BloodKnightComboAttack", "MPSBloodKnightCleaveBalls", "GABloodKnightCleaveDash", "GABloodKnightDashTrigger", "GSBloodKnightBloodFallSingle", "EASBloodKnightEnrage", "EASBloodKnightCooldown", "GTBloodKnightBloodFall", "DTTBloodKnightDash", "BloodKnightBlazingLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightCleaveEmpowered"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodKnightCleaveBalls"] = { name = "MPSBloodKnightCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodKnightCleaveDash"] = { name = "GABloodKnightCleaveDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodKnightDashTrigger"] = { name = "GABloodKnightDashTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodKnightBloodFallSingle"] = { name = "GSBloodKnightBloodFallSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodKnightEnrage"] = { name = "EASBloodKnightEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodKnightCooldown"] = { name = "EASBloodKnightCooldown", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBloodKnightBloodFall"] = { name = "GTBloodKnightBloodFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodKnightDash"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodKnightBlazingLance"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "additional_projectiles_fire_parallel_y_dist", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "number_of_firing_points_equals_projectile_count", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [233]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Thane Wulfric Text Audio /42
Name |
---|
Bald werdet Ihr unserem Herrn dienen! — ThaneWulfric_EmergeA |
Und ich … werde zusehen! — ThaneWulfric_EmergeB |
Jemand stört unseren Auftritt, Lady Elswyth! — ThaneWulfric_PreEmerge_01 |
Jemand stört unseren Auftritt, Lady Elswyth! — ThaneWulfric_PreEmerge_02 |
Warum in der Dunkelheit jagen … wenn Ihr mit ihr Eins werden könnt? — VampireHusbandBoss_BloodOrb_Random |
Warum in der Dunkelheit jagen … wenn Ihr mit ihr Eins werden könnt? — VampireHusbandBoss_BloodOrb_2 |
Warum in der Dunkelheit jagen … wenn Ihr mit ihr Eins werden könnt? — VampireHusbandBoss_BloodOrb_3 |
Holtens Biss! — VampireHusbandBoss_Cleave_Random |
Holtens Biss! — VampireHusbandBoss_Cleave_2 |
Holtens Biss! — VampireHusbandBoss_Cleave_3 |
Vom Hals bis zum Nabel! — VampireHusbandBoss_Combo_Random |
Vom Hals bis zum Nabel! — VampireHusbandBoss_Combo_2 |
Vom Hals bis zum Nabel! — VampireHusbandBoss_Combo_3 |
Vom Hals bis zum Nabel! — VampireHusbandBoss_Combo_4 |
Blut soll tropfen! — VampireHusbandBoss_Cooldown_Random |
Blut soll tropfen! — VampireHusbandBoss_Cooldown_2 |
Blut soll tropfen! — VampireHusbandBoss_Cooldown_3 |
Blut soll tropfen! — VampireHusbandBoss_Cooldown_4 |
Ich reiße Euch die Kehle raus! — VampireHusbandBoss_Dash_Random |
Ich reiße Euch die Kehle raus! — VampireHusbandBoss_Dash_2 |
Ich reiße Euch die Kehle raus! — VampireHusbandBoss_Dash_3 |
Ich reiße Euch die Kehle raus! — VampireHusbandBoss_Dash_4 |
Ugh! Uns wurde die Ewigkeit versprochen … und IHR habt sie uns gestohlen! — VampireHusbandBoss_ElswythDies |
Ich werde in Euren Eingeweiden wühlen! — VampireHusbandBoss_ElswythStunned_Random |
Ich werde in Euren Eingeweiden wühlen! — VampireHusbandBoss_ElswythStunned_2 |
Ich werde in Euren Eingeweiden wühlen! — VampireHusbandBoss_ElswythStunned_3 |
Dafür werde ich Euch ausweiden! — VampireHusbandBoss_ElswythStunned_4 |
Dafür werde ich Euch ausweiden! — VampireHusbandBoss_ElswythStunned_5 |
Dafür werde ich Euch ausweiden! — VampireHusbandBoss_ElswythStunned_6 |
Schon bald werdet Ihr unserem Herrn dienen … — VampireHusbandBoss_EmergeA |
Und ich … werde zuschauen! — VampireHusbandBoss_EmergeB |
Die Dunkelheit rührt sich! — VampireHusbandBoss_Empower_Random |
Die Dunkelheit rührt sich! — VampireHusbandBoss_Empower_2 |
Die Dunkelheit rührt sich! — VampireHusbandBoss_Empower_3 |
Die Dunkelheit rührt sich! — VampireHusbandBoss_Empower_4 |
Ich werde Euch häuten lassen! — VampireHusbandBoss_Knockdown_Random |
Ich werde Euch häuten lassen! — VampireHusbandBoss_Knockdown_2 |
Ich werde Euch häuten lassen! — VampireHusbandBoss_Knockdown_3 |
Ich werde Euch Euer Fleisch von den Knochen schälen! — VampireHusbandBoss_Overhead_Random |
Ich werde Euch Euer Fleisch von den Knochen schälen! — VampireHusbandBoss_Overhead_2 |
Ich werde Euch Euer Fleisch von den Knochen schälen! — VampireHusbandBoss_Overhead_3 |
Jemand stört unseren Auftritt, Lady Elswyth! — VampireHusbandBoss_PreEmerge |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.