ด้วงเทศกาลสายฝน

ด้วงเทศกาลสายฝน
ในฝนแรกของแต่ละปี ทั้งคนยากดีมีจนต่างไล่ตามด้วงตัวนี้ไปตามท้องถนนน้ำหลากในเค็ท ทุกผู้ทุกคนต่างได้รับรางวัลอย่างเท่าเทียมกัน
The Rain Festival Beetle
ด้วงเทศกาลสายฝน Attr /2
ชื่อแสดงคำบรรยายแบบละเอียด
ในตลาดในตลาด
Release VersionDawn of the Hunt
ไอเทม
เครื่องประดับ · สร้อย · แหวน · เข็มขัด
จิวเวล · จิวเวล
ด้วงเทศกาลสายฝน
The Rain Festival Beetle
SpectreN
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
พลังชีวิต
150%
ค่าเกราะ
+100%
ค่าต้านทาน
0 -30 30 0
Damage
227%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 16
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
EtchedBeetleLargeStrongbox
Metadata
LargeEtchedBeetleStrongbox
เลเวล
68
พลังชีวิต
11,636
ค่าเกราะ
4,826
อัตราการหลบหลีก
477
Damage
529
ความเสียหายเวท
529
ความแม่นยำ
2,180
{เวลาโจมตี}
1.5
ค่าประสบการณ์
57,268
Minion Life
9,947
Minion Damage
1,179
Minion Armour
9,652
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 423–635
โอกาสปะทะคริติคอล: 5%
{เวลาโจมตี}: 1.5 {วิ}
เพิ่มระยะทางของการ ผลักออกไป 100%
ผลักศัตรูออกไป
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBeetleBossNuke
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 3 {วิ}
สร้างความเสียหาย สายฟ้า 478.3 ถึง 1435
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 15%
is area damage [1]
GTBeetleBossLaserFront
Triggerable
GTBeetleBossLaserBack
Triggerable
GTBeetleBossLaserLeft
Triggerable
GTBeetleBossLaserRight
Triggerable
TBBeetleBossLaserFront
Spell, Triggerable, Attack, Damage
Base Damage: 423–635
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย สายฟ้า 239.1 ถึง 717.4
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 15%
base skill can be blocked [1]
TBBeetleBossLaserBack
Spell, Triggerable, Attack, Damage
Base Damage: 423–635
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย สายฟ้า 119.6 ถึง 358.7
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 15%
base skill can be blocked [1]
TBBeetleBossLaserLeft
Spell, Triggerable, Attack, Damage
Base Damage: 423–635
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย สายฟ้า 119.6 ถึง 358.7
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 15%
base skill can be blocked [1]
TBBeetleBossLaserRight
Spell, Triggerable, Attack, Damage
Base Damage: 423–635
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย สายฟ้า 119.6 ถึง 358.7
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 15%
base skill can be blocked [1]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/Monster"

ControlZone {}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		players;
		laser_buildup;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3900
	set_base_heavy_stun_duration_ms = 5800
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete =
	"
		IfAlive( (){}, (){ SetLightState( Off ); } );
	"
}

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_laser_buildup_1 = "AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' );"

	on_state_laser_buildup_0 =
	"
		RemoveEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' );
		AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk', 0.3 );
	"
}

Preload
{
	preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk"
	preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/EtchedBeetles/BroodguardReplicatorAggroAudio.ao"
}

Life
{
	on_death =
	"
		PlayCharacterAudioEvent( FinishUniqueStrongbox );
		SetLightState( Off, 2.0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EtchedBeetles/LargeEtchedBeetleStrongbox"] = {
    name = "The Rain Festival Beetle",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.27,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "DoLiterallyNothing",
        "GSBeetleBossNuke",
        "GTBeetleBossLaserFront",
        "GTBeetleBossLaserBack",
        "GTBeetleBossLaserLeft",
        "GTBeetleBossLaserRight",
        "TBBeetleBossLaserFront",
        "TBBeetleBossLaserBack",
        "TBBeetleBossLaserLeft",
        "TBBeetleBossLaserRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBeetleBossNuke"] = {
    name = "GSBeetleBossNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserFront"] = {
    name = "GTBeetleBossLaserFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserBack"] = {
    name = "GTBeetleBossLaserBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserLeft"] = {
    name = "GTBeetleBossLaserLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserRight"] = {
    name = "GTBeetleBossLaserRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserFront"] = {
    name = "TBBeetleBossLaserFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserBack"] = {
    name = "TBBeetleBossLaserBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserLeft"] = {
    name = "TBBeetleBossLaserLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserRight"] = {
    name = "TBBeetleBossLaserRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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