Escarabajo del festival de la lluvia

Escarabajo del festival de la lluvia
Jeweller's Strongbox
unique beetle drop additional jewels display [5,7]
unique beetle from league item rarity +% permyriad display [5000,10000]
Durante la primera lluvia de cada año, tanto ricos como pobres
perseguían al escarabajo por las calles inundadas de Keth,
y se repartían su botín a partes iguales entre todos.
The Rain Festival Beetle
Escarabajo del festival de la lluvia Attr /3
NombreMostrar descripciones completas
El MercadoEl Mercado
Release VersionDawn of the Hunt
BaseTypeJeweller's Strongbox
Escarabajo del festival de la lluvia
Bestia
The Rain Festival Beetle
SpectreN
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Vida
150%
Resistencia
0 -30 30 0
Damage
227%
Precisión
100%
Attack Distance
5 ~ 16
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
EtchedBeetleLargeStrongbox
Metadata
LargeEtchedBeetleStrongbox
Nivel
68
Vida
11,636
Damage
529
Daño de hechizos
529
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
57,268
Minion Life
10,395
Minion Damage
2,199
Minion Armour
9,652
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 423—635
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Distancia de empuje aumentada un 100%
Empuja a los enemigos
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBeetleBossNuke
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 3 seg
Inflige de 478.3 a 1435 de daño de rayo
15% más de probabilidad de electrocutar
is area damage [1]
GTBeetleBossLaserFront
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
GTBeetleBossLaserBack
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
GTBeetleBossLaserLeft
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
GTBeetleBossLaserRight
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
TBBeetleBossLaserFront
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 423—635
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
Inflige de 239.1 a 717.4 de daño de rayo
15% más de probabilidad de electrocutar
base skill can be blocked [1]
TBBeetleBossLaserBack
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 423—635
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
Inflige de 119.6 a 358.7 de daño de rayo
15% más de probabilidad de electrocutar
base skill can be blocked [1]
TBBeetleBossLaserLeft
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 423—635
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
Inflige de 119.6 a 358.7 de daño de rayo
15% más de probabilidad de electrocutar
base skill can be blocked [1]
TBBeetleBossLaserRight
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 423—635
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.5 seg
Inflige de 119.6 a 358.7 de daño de rayo
15% más de probabilidad de electrocutar
base skill can be blocked [1]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/Monster"

ControlZone {}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		players;
		laser_buildup;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3900
	set_base_heavy_stun_duration_ms = 5800
}

Actor
{
	basic_action = "ChangeToStance1"
}

MinimapIcon
{
	icon = "UniqueStrongboxEtchedBeetle"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete =
	"
		IfAlive( (){}, (){ SetLightState( Off ); } );
	"
}

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_laser_buildup_1 = "AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' );"

	on_state_laser_buildup_0 =
	"
		RemoveEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' );
		AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk', 0.3 );
	"
}

Preload
{
	preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk"
	preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/EtchedBeetles/BroodguardReplicatorAggroAudio.ao"
}

Life
{
	on_death =
	"
		PlayCharacterAudioEvent( FinishUniqueStrongbox );
		SetLightState( Off, 2.0 );
		HideMinimapIcon();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EtchedBeetles/LargeEtchedBeetleStrongbox"] = {
    name = "The Rain Festival Beetle",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.27,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
        "DoLiterallyNothing",
        "GSBeetleBossNuke",
        "GTBeetleBossLaserFront",
        "GTBeetleBossLaserBack",
        "GTBeetleBossLaserLeft",
        "GTBeetleBossLaserRight",
        "TBBeetleBossLaserFront",
        "TBBeetleBossLaserBack",
        "TBBeetleBossLaserLeft",
        "TBBeetleBossLaserRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBeetleBossNuke"] = {
    name = "GSBeetleBossNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserFront"] = {
    name = "GTBeetleBossLaserFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserBack"] = {
    name = "GTBeetleBossLaserBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserLeft"] = {
    name = "GTBeetleBossLaserLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBeetleBossLaserRight"] = {
    name = "GTBeetleBossLaserRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserFront"] = {
    name = "TBBeetleBossLaserFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserBack"] = {
    name = "TBBeetleBossLaserBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserLeft"] = {
    name = "TBBeetleBossLaserLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBBeetleBossLaserRight"] = {
    name = "TBBeetleBossLaserRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms5800
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.monster_delay_item_drops_millis3900
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
Actor.slow_animations_go_to_idlefalse
StateMachine.define_shared_state =
StateMachine.",
StateMachine.players;
StateMachine.laser_buildup;
MinimapIcon.iconUniqueStrongboxEtchedBeetle
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