비의 축제 딱정벌레
비의 축제 딱정벌레
Jeweller's Strongbox
unique beetle drop additional jewels display [5,7]
unique beetle from league item rarity +% permyriad display [5000,10000]
매년 처음 비가 내릴 때면 부자와 빈민 할 것 없이 모두
물에 잠긴 케스의 거리에서 딱정벌레를 쫓았으며,
딱정벌레가 베푼 것은 모두가 똑같이 나누어 가졌다.
물에 잠긴 케스의 거리에서 딱정벌레를 쫓았으며,
딱정벌레가 베푼 것은 모두가 똑같이 나누어 가졌다.
The Rain Festival Beetle
비의 축제 딱정벌레




The Rain Festival Beetle
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
생명력
150%
+100%
저항




Damage
227%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 16
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
EtchedBeetleLargeStrongbox
Metadata
LargeEtchedBeetleStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,636
4,826
708
Damage
529
주문 피해
529
정확도
2,464
공격 속도
1.5
경험치
57,268
Minion Life
10,395
Minion Damage
2,199
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 423–635
치명타 명중 확률: 5%
공격 속도: 1.5 초
밀어내기 거리 100% 증가
적을 밀어냄
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTBeetleBossLaserFront
Triggerable
GTBeetleBossLaserBack
Triggerable
GTBeetleBossLaserLeft
Triggerable
GTBeetleBossLaserRight
Triggerable
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" ControlZone {} Transitionable {} StateMachine { define_shared_state = " players; laser_buildup; " } Stats { set_monster_delay_item_drops_millis = 3900 set_base_heavy_stun_duration_ms = 5800 } Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " IfAlive( (){}, (){ SetLightState( Off ); } ); " } Render { use_ao_lights = true } StateMachine { on_state_laser_buildup_1 = "AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' );" on_state_laser_buildup_0 = " RemoveEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk' ); AddEffectPack( 'Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk', 0.3 ); " } Preload { preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_buildup.epk" preload_epk = "Metadata/Monsters/EtchedBeetles/Effects/Epk/gemfront_builddown.epk" } Animated { preload_animated_object = "Metadata/Monsters/EtchedBeetles/BroodguardReplicatorAggroAudio.ao" } Life { on_death = " PlayCharacterAudioEvent( FinishUniqueStrongbox ); SetLightState( Off, 2.0 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/EtchedBeetles/LargeEtchedBeetleStrongbox"] = { name = "The Rain Festival Beetle", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.27, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback", "DoLiterallyNothing", "GSBeetleBossNuke", "GTBeetleBossLaserFront", "GTBeetleBossLaserBack", "GTBeetleBossLaserLeft", "GTBeetleBossLaserRight", "TBBeetleBossLaserFront", "TBBeetleBossLaserBack", "TBBeetleBossLaserLeft", "TBBeetleBossLaserRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBeetleBossNuke"] = { name = "GSBeetleBossNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBeetleBossLaserFront"] = { name = "GTBeetleBossLaserFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBeetleBossLaserBack"] = { name = "GTBeetleBossLaserBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBeetleBossLaserLeft"] = { name = "GTBeetleBossLaserLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBeetleBossLaserRight"] = { name = "GTBeetleBossLaserRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBBeetleBossLaserFront"] = { name = "TBBeetleBossLaserFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBBeetleBossLaserBack"] = { name = "TBBeetleBossLaserBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBBeetleBossLaserLeft"] = { name = "TBBeetleBossLaserLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBBeetleBossLaserRight"] = { name = "TBBeetleBossLaserRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.