Vesper Bat
สัตว์ร้าย
shock art variation [2]
SpectreY
Spectre OverrideMetadata/Monsters/MineBat/MineBatDesertCaveNoEmerge
Areaอารามจมทราย, อ่างเก็บน้ำคีมาห์
Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • อารามจมทราย, อ่างเก็บน้ำคีมาห์: Vesper Bat
  • Vesper Bat
  • พลังชีวิต
    120%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    0 -30 30 0
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatDesertCave
    เลเวล
    56
    พลังชีวิต
    4,507
    Damage
    191
    ความเสียหายเวท
    191
    ความแม่นยำ
    1,556
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    15,055
    Minion Life
    5,540
    Minion Damage
    615
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 153—229
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 153—229
    {เวลาร่าย}: 1 {วิ}
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย สายฟ้า ถึง
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 109.7 ถึง 329.1
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms1715
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateemerged;
    StateMachine.on_state_emerged_1MakeCollidable( );
    Vesper Bat
    สัตว์ร้าย
    shock art variation [2]
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
    พลังชีวิต
    120%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    0 -30 30 0
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatDesertCaveNoEmerge
    เลเวล
    68
    พลังชีวิต
    9,308
    Damage
    280
    ความเสียหายเวท
    280
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 224—336
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 224—336
    {เวลาร่าย}: 1 {วิ}
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย สายฟ้า ถึง
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 154.3 ถึง 463
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Positioned
    {
    	blocking = false
    }
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms1715
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Vesper Bat
    สัตว์ร้าย
    shock art variation [2]
    SpectreY
    Spectre OverrideMetadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge
    Areaบททดสอบแห่งเซ็คเคมา
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
    Packs
  • บททดสอบแห่งเซ็คเคมา: Vesper Bat
  • พลังชีวิต
    120%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    0 -30 30 0
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    MineBatSanctumTrial
    Metadata
    MineBatDesertCaveSanctumTrial_
    เลเวล
    22
    พลังชีวิต
    366
    Damage
    50
    ความเสียหายเวท
    50
    ความแม่นยำ
    316
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    955
    Minion Life
    1,208
    Minion Damage
    71
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 40—59
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 40—59
    {เวลาร่าย}: 1 {วิ}
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย สายฟ้า ถึง
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 29.18 ถึง 87.55
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Vesper Bat
    สัตว์ร้าย
    shock art variation [2]
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
    พลังชีวิต
    120%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    0 -30 30 0
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    5 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    MineBatSanctumTrial
    Metadata
    MineBatDesertCaveSanctumTrial_NoEmerge
    เลเวล
    68
    พลังชีวิต
    9,308
    Damage
    280
    ความเสียหายเวท
    280
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 224—336
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 224—336
    {เวลาร่าย}: 1 {วิ}
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย สายฟ้า ถึง
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 154.3 ถึง 463
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Positioned
    {
    	blocking = false
    }
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Edit

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