宵の蝙蝠
Vesper Bat
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge |
Area | 埋葬された神殿, 埋葬された神殿 |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
ライフ
120%
回避力
+30%
耐性




Damage
120%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 12
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MineBat
Metadata
MineBatDesertCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
54
ライフ
3,968
アーマー
1,039
回避力
420
Damage
178
スペルダメージ
178
命中力
1,354
アタックタイム
1.5
経験値
13,196
Minion Life
5,158
Minion Damage
551
Minion Armour
1,039
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 143–214
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 143–214
キャストタイム: 1 秒
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
からの雷ダメージを与える
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
103.2から309.7の雷ダメージを与える
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
宵の蝙蝠




shock art variation [2]
Vesper Bat
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
ライフ
120%
回避力
+30%
耐性




Damage
120%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 12
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MineBat
Metadata
MineBatDesertCaveNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
9,308
アーマー
2,413
回避力
620
Damage
280
スペルダメージ
280
命中力
2,180
アタックタイム
1.5
経験値
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 224–336
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 224–336
キャストタイム: 1 秒
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
からの雷ダメージを与える
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
154.3から463の雷ダメージを与える
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
宵の蝙蝠
Vesper Bat
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge |
Area | セケマの試練 |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Packs |
ライフ
120%
回避力
+30%
耐性




Damage
120%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 12
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MineBatSanctumTrial
Metadata
MineBatDesertCaveSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
22
ライフ
366
アーマー
106
回避力
125
Damage
50
スペルダメージ
50
命中力
372
アタックタイム
1.5
経験値
955
Minion Life
1,208
Minion Damage
71
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 40–59
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 40–59
キャストタイム: 1 秒
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
からの雷ダメージを与える
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
29.18から87.55の雷ダメージを与える
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
宵の蝙蝠




shock art variation [2]
Vesper Bat
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
ライフ
120%
回避力
+30%
耐性




Damage
120%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 12
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
MineBatSanctumTrial
Metadata
MineBatDesertCaveSanctumTrial_NoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
9,308
アーマー
2,413
回避力
620
Damage
280
スペルダメージ
280
命中力
2,180
アタックタイム
1.5
経験値
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 224–336
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 224–336
キャストタイム: 1 秒
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
からの雷ダメージを与える
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
154.3から463の雷ダメージを与える
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.