Morcego Vespertino
Besta
shock art variation [2]
Vesper Bat
SpectreY
Spectre OverrideMetadata/Monsters/MineBat/MineBatDesertCaveNoEmerge
AreaSantuários Enterrados, Reservatório Qimah
Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • Santuários Enterrados, Reservatório Qimah: Morcego Vespertino
  • Morcego Vespertino
  • Vida
    120%
    Evasão
    +30%
    Resistência
    0 -30 30 0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatDesertCave
    Nível
    56
    Vida
    4,507
    Damage
    191
    Dano Mágico
    191
    Precisão
    1,588
    Tempo de Ataque
    1.5
    Experiência
    15,055
    Minion Life
    5,540
    Minion Damage
    615
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 153–229
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage
    Base Damage: 153–229
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Recarga: 6 seg
    Causa a de Dano de Raio
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 109.7 a 329.1 de Dano de Raio
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Morcego Vespertino
    Besta
    shock art variation [2]
    Vesper Bat
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
    Vida
    120%
    Evasão
    +30%
    Resistência
    0 -30 30 0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatDesertCaveNoEmerge
    Nível
    68
    Vida
    9,308
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 224–336
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage
    Base Damage: 224–336
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Recarga: 6 seg
    Causa a de Dano de Raio
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 154.3 a 463 de Dano de Raio
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Positioned
    {
    	blocking = false
    }
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Morcego Vespertino
    Besta
    shock art variation [2]
    Vesper Bat
    SpectreY
    Spectre OverrideMetadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge
    AreaProvação das Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
    Packs
  • Provação das Sekhemas: Morcego Vespertino
  • Vida
    120%
    Evasão
    +30%
    Resistência
    0 -30 30 0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    MineBatSanctumTrial
    Metadata
    MineBatDesertCaveSanctumTrial_
    Nível
    22
    Vida
    366
    Damage
    50
    Dano Mágico
    50
    Precisão
    340
    Tempo de Ataque
    1.5
    Experiência
    955
    Minion Life
    1,208
    Minion Damage
    71
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 40–59
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage
    Base Damage: 40–59
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Recarga: 6 seg
    Causa a de Dano de Raio
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 29.18 a 87.55 de Dano de Raio
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Morcego Vespertino
    Besta
    shock art variation [2]
    Vesper Bat
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
    Vida
    120%
    Evasão
    +30%
    Resistência
    0 -30 30 0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    MineBatSanctumTrial
    Metadata
    MineBatDesertCaveSanctumTrial_NoEmerge
    Nível
    68
    Vida
    9,308
    Damage
    280
    Dano Mágico
    280
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 224–336
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    Spell, Triggerable, Attack, Damage
    Base Damage: 224–336
    Tempo de Conjuração: 1 seg
    Tempo de Ataque: 1.5 seg
    Recarga: 6 seg
    Causa a de Dano de Raio
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 154.3 a 463 de Dano de Raio
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Positioned
    {
    	blocking = false
    }
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Edit

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