薄暮蝠
shock art variation [2]
Vesper Bat
SpectreY
Area克斯圣堂, Buried Shrines
Tagsallows_additional_projectiles, allows_inc_aoe, beast, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • 克斯圣堂, Buried Shrines: 薄暮蝠
  • 薄暮蝠
  • 生命
    120%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    0 -30 30 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatDesertCave
    等级
    54
    生命
    4,570
    Armour
    1,486
    闪避值
    323
    能量护盾
    0
    伤害
    178
    法术伤害
    178
    命中
    0
    Attack Time
    1.5
    经验值
    13,196
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 143–214
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    法术, 可触发, 攻击, 伤害
    Base Damage: 143–214
    施放间隔: 1 秒
    Attack Time: 1.5 秒
    冷却时间: 6 秒
    造成 - [闪电]伤害
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    可触发, 法术, 伤害
    攻击暴击率: 6%
    施放间隔: 1 秒
    造成 4.752- 14.26 [闪电]伤害
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global
  • Vesper Bat
    shock art variation [2]
    SpectreY
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
    Packs
  • Trial of the Sekhemas: Vesper Bat
  • 生命
    120%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    0 -30 30 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    100%
    Type
    MineBatSanctumTrial
    Metadata
    MineBatDesertCaveSanctumTrial_
    等级
    22
    生命
    487
    Armour
    152
    闪避值
    96
    能量护盾
    0
    伤害
    50
    法术伤害
    50
    命中
    0
    Attack Time
    1.5
    经验值
    955
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 40–59
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TBDesertBatZap
    法术, 可触发, 攻击, 伤害
    Base Damage: 40–59
    施放间隔: 1 秒
    Attack Time: 1.5 秒
    冷却时间: 6 秒
    造成 - [闪电]伤害
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDesertBatZap
    可触发, 法术, 伤害
    攻击暴击率: 6%
    施放间隔: 1 秒
    造成 3.168- 9.505 [闪电]伤害
    base skill can be blocked [1]
    generic skill trigger id [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "emerged;"
    
    	on_state_emerged_1 = "MakeCollidable(  );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1715
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_emerged_0 = "DisableRendering();"
    }
    
    Actor
    {
    	on_start_Emerge = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = {
        name = "Vesper Bat",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSDesertBatZap",
            "TBDesertBatZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDesertBatZap"] = {
        name = "GSDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDesertBatZap"] = {
        name = "TBDesertBatZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    shock art variation [2]
    IdShockArtVariationDivine
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • shock art variation Min: 2 Max: 2 Global