Всенощный летун
Vesper Bat
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge |
Area | Захоронённые святилища, Кимахское водохранилище |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Здоровье
120%
Уклонение
+30%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
MineBat
Metadata
MineBatDesertCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
56
Здоровье
4,507
1,176
698
Damage
191
Урон от чар
191
Меткость
1,588
Время атаки
1.5
Опыт
15,055
Minion Life
5,540
Minion Damage
615
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 153–229
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 153–229
Время применения: 1 сек.
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
Наносит от до урона от молнии
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Шанс крит. попадания: 6%
Время применения: 1 сек.
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Всенощный летун




shock art variation [2]
Vesper Bat
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Здоровье
120%
Уклонение
+30%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
MineBat
Metadata
MineBatDesertCaveNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
2,413
920
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
1.5
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 224–336
Время применения: 1 сек.
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
Наносит от до урона от молнии
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Шанс крит. попадания: 6%
Время применения: 1 сек.
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveNoEmerge"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Всенощный летун
Vesper Bat
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge |
Area | Испытание Сехем |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Packs |
Здоровье
120%
Уклонение
+30%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
MineBatSanctumTrial
Metadata
MineBatDesertCaveSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
22
Здоровье
366
106
229
Damage
50
Урон от чар
50
Меткость
340
Время атаки
1.5
Опыт
955
Minion Life
1,208
Minion Damage
71
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 40–59
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 40–59
Время применения: 1 сек.
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
Наносит от до урона от молнии
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Шанс крит. попадания: 6%
Время применения: 1 сек.
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Всенощный летун




shock art variation [2]
Vesper Bat
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Здоровье
120%
Уклонение
+30%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 12
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
MineBatSanctumTrial
Metadata
MineBatDesertCaveSanctumTrial_NoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,308
2,413
920
Damage
280
Урон от чар
280
Меткость
2,464
Время атаки
1.5
Опыт
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 224–336
Шанс крит. попадания: 5%
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 224–336
Время применения: 1 сек.
Время атаки: 1.5 сек.
Перезарядка: 6 сек.
Наносит от до урона от молнии
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Шанс крит. попадания: 6%
Время применения: 1 сек.
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_NoEmerge"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Family | StatusAilmentArtVariation |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.