Vesper Bat
Area: Buried Shrines
shock art variation [2]
Spectre | Y |
---|---|
Area | Buried Shrines, Buried Shrines |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Life
120%
Evasion
+30%
Ailment Threshold
%
Resistance
0
-30
30
0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
MineBat
Metadata
MineBatDesertCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
54
Life
4,570
Armour
1,486
Evasion
323
Energy Shield
0
Damage
178
Spell Damage
178
Accuracy
0
Attack Time
1.5
Experience
13,196
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 143–214
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 143–214
Cast Time: 1 sec
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals to Lightning Damage
base deal no damage [1]
generic skill trigger skills with id [1]
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Deals 4.752 to 14.26 Lightning Damage
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCave"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vesper Bat
Area: Trial of the Sekhemas
shock art variation [2]
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Packs |
Life
120%
Evasion
+30%
Ailment Threshold
%
Resistance
0
-30
30
0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
MineBatSanctumTrial
Metadata
MineBatDesertCaveSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
22
Life
487
Armour
152
Evasion
96
Energy Shield
0
Damage
50
Spell Damage
50
Accuracy
0
Attack Time
1.5
Experience
955
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 40–59
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TBDesertBatZap
Spell, Triggerable, Attack, Damage
Base Damage: 40–59
Cast Time: 1 sec
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals to Lightning Damage
base deal no damage [1]
generic skill trigger skills with id [1]
base deal no damage [1]
generic skill trigger skills with id [1]
GSDesertBatZap
Triggerable, Spell, Damage
Critical Strike Chance: 6%
Cast Time: 1 sec
Deals 3.168 to 9.505 Lightning Damage
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
base skill can be blocked [1]
generic skill trigger id [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "emerged;" on_state_emerged_1 = "MakeCollidable( );" } Positioned { blocking = false } Actor { basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 1715 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerged_0 = "DisableRendering();" } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MineBat/MineBatDesertCaveSanctumTrial_"] = { name = "Vesper Bat", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSDesertBatZap", "TBDesertBatZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDesertBatZap"] = { name = "GSDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 1, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBDesertBatZap"] = { name = "TBDesertBatZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_deal_no_damage", }, levels = { [1] = {0.5, 1.5, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
shock art variation [2]
Id | ShockArtVariationDivine |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |