先祖靈龜
        
    
            Ancestral Spirit Turtle
        
    | Spectre | Y | 
|---|---|
| Tags | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement | 
生命
130%
+100%
抗性
 0
0
 0
0
 0
0
 0
0傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 15
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
80%
Type
AncestralTurtleSpiritPlayerSummoned
Metadata
AncestralTurtleTotemSpirit
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 224–336
暴擊率: 5%
攻擊時間: 1 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ABTTTortoiseTotemBubble
增益, 持續時間, 法術
施放時間: 1 秒
base cannot be damaged [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
StateMachine
{
	on_or_create_state_activate_auras_1 = "AddAttached( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao', , 1.88 );"
}
Life
{
	on_death = "DetachAllOfType( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao' );"
	on_spawned_alive = "DetachAllOfType( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao' );"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleTotemSpirit"] = {
    name = "Ancestral Spirit Turtle",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ABTTTortoiseTotemBubble",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTortoiseTotemBubble"] = {
    name = "ABTTTortoiseTotemBubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "add_buff_to_target",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_damaged",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
   | Family | MonsterCannotBeSlowed | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | 速度 | 
無法被暈眩
| Name | 堅韌的 | 
|---|---|
| Family | MonsterCannotBeStunned | 
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















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