IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Tortuga espiritual ancestral
CategoryBeastsBestia
IconEnemyArmourStrong
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
monster no drops or experience [1]
Ancestral Spirit Turtle
Spectre
Tagsbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Vida
130%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
120%
Precisión
100%
Attack Distance
6 ~ 15
Tiempo de ataque
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
80%
Type
AncestralTurtleSpiritPlayerSummoned
Metadata
AncestralTurtleTotemSpirit
IsSummoned
Y
Nivel
68
Vida
10,734
Damage
280
Daño de hechizos
280
Precisión
2,502
Tiempo de ataque
1
Experiencia
28,634
Minion Life
9,009
Minion Damage
1,163
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 224336
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ABTTTortoiseTotemBubble
Buff, Duration, Spell, AttackInPlace
Tiempo de lanzamiento: 1 seg
base cannot be damaged [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleTotemSpirit"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ancestral Spirit Turtle",
    life = 1.3,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ABTTTortoiseTotemBubble",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTortoiseTotemBubble"] = {
    name = "ABTTTortoiseTotemBubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "add_buff_to_target",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_damaged",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
FamilyMonsterCannotBeSlowed
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • action speed cannot be reduced below base 1 1 Global Unscalable Value
  • movement speed cannot be reduced below base 1 1 Global Unscalable Value
  • Craft TagsVelocidad
    No te pueden aturdir
    Name{inamovible}{inamovible}{inamovibles}{inamovibles}
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base cannot be stunned 1 1 Global Unscalable Value
  • Spawn Tagsnot_str: 0 default: 1
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.