Tortuga espiritual ancestral
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
monster no drops or experience [1]
La velocidad de movimiento no se puede modificar por debajo de su valor base
No te pueden aturdir
monster no drops or experience [1]
Ancestral Spirit Turtle
Spectre | Y |
---|---|
Tags | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Vida
130%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
80%
Type
AncestralTurtleSpiritPlayerSummoned
Metadata
AncestralTurtleTotemSpirit
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,084
Armadura
6,902
Evasión
477
Energy Shield
0
Damage
280
Daño de hechizos
280
Precisión
1,090
Attack Time
1
Experiencia
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 224–336
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTTortoiseTotemBubble
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
base cannot be damaged [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase" StateMachine { on_or_create_state_activate_auras_1 = "AddAttached( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao',, 1.32 );" } Life { on_death = "DetachAllOfType( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao' );" on_spawned_alive = "DetachAllOfType( 'Metadata/Effects/Spells/ascendancy_classes/warbringer/totem_defenders/turtle_aura.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralTurtleTotemSpirit"] = { name = "Ancestral Spirit Turtle", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ABTTTortoiseTotemBubble", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTTortoiseTotemBubble"] = { name = "ABTTTortoiseTotemBubble", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "add_buff_to_target", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_damaged", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No te pueden aturdir
Id | MonsterCannotBeStunned1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | Monster (3)
| GenerationType | Único (3)
| Req. level | 1
| Stats | |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |