政務官配偶.阿席妮雅
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Asinia, the Praetor's Consort
SpectreN
Area配偶的墓室
Tags1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
生命
175%
Energy Shield From Life
20%
護甲
+75%
抗性
0 30 0 0
傷害
300%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
140%
Type
WifeMonster
Metadata
WifeMonster
等級
8
生命
73
護甲
56
閃避值
35
能量護盾
18
傷害
53
法術傷害
53
命中
172
Attack Time
1.5
經驗值
188
Minion Life
393
Minion Energy Shield
98
Minion Damage
39
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 42–64
暴擊率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSWifeMonsterDelayedBlast
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 48.4672.68 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GSWifeMonsterDelayedBlastLarge
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 151.4227.1 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
MMSWifeMonsterSpiritMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 30.2845.43 物理傷害
60% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [40]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
WifeMonsterComboAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 42–64
暴擊率: 5%
攻擊傷害: 80%
Attack Time: 1.5 秒
冷卻時間: 5 秒
造成 20% 更少攻擊傷害
擊中時會擊退敵人
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTWifeMonsterUnstableProj
可觸發
冷卻時間: 13 秒
action attack or cast time uses animation length [1]
EASWifeMonsterBodySwap
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 42–64
暴擊率: 5%
Attack Time: 1.5 秒
冷卻時間: 8.5 秒
action attack or cast time uses animation length [1]
EASWifeMonsterDelayedBlast
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
GSHusbandPurge
可觸發, 法術, 傷害
施放時間: 1 秒
base deal no damage over time [1]
is area damage [1]
CGEWifeGhostflameBurning
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 28.4 基本火焰傷害
active skill area of effect radius +% final [-40]
base skill effect duration [10000]
ground fire art variation [1016]
EASWifeUnstableProjectiles
action attack or cast time uses animation length [1]
EASWifeMonsterBoneWallStorm
action attack or cast time uses animation length [1]
GSWifeMonsterBoneCone
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 10 秒
造成 42.463.6 物理傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
spell maximum action distance +% [-45]
SSMWifeMonsterBoneWall
法術, 法術可重複, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1052]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTWifeMonsterBoneWall
可觸發
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
GTWifeMonsterBoneWallStorm
可觸發
action attack or cast time uses animation length [1]
GSWifeMonsterBoneStorm
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 48.4672.68 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [30]
EASWifeSummon90
action attack or cast time uses animation length [1]
GSWifeBossSlow
可觸發, 法術, 傷害
施放時間: 1 秒
造成 0.90427722450671.356 物理傷害
action attack or cast time uses animation length [1]
base skill effect duration [5000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "spirits; max; souls;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "WifeInRange"
	life_percent_param = "WifeLifePercentage"
	range = 130
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight( 1.0 );"
	on_state_light_1 = "FadeInLight( 6.0 );"
	on_state_light_2 = "SetLightState( dim, 2 );"
	create_state_light_2 = "SetLightState( dim );"
	on_or_create_state_spirits_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = 2.0 + GetState( spirits );
		Call( update_soul_states, soul_intensity );
	"
}

Render
{
	selection_size_override = "140, 140, 200"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"
}

Actor
{
	on_effect_event_dialogue_for_CTS1BossFightStart = 
	"		
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Ezomyte, 'Metadata/Monsters/WifeMonster/WifeMonster', 600 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900  );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Sorc, 'Metadata/Monsters/WifeMonster/WifeMonster', 1300 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Witch, 'Metadata/Monsters/WifeMonster/WifeMonster', 100 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
		{
			PlayTextAudio( WifeBoss_Emerge_Templar, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( WifeBoss_Emerge_Other, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
		} );
	"

	on_effect_start_EASWifeMonsterBodySwap =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( WifeBoss_Swap_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

	on_effect_start_WifeMonsterComboAttack =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( WifeBoss_Combo_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

	on_effect_start_EASWifeMonsterDelayedBlast =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( WifeBoss_DelayedBlast_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

	on_effect_start_GTWifeMonsterUnstableProj =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( WifeBoss_Explode_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

	on_effect_start_GTWifeMonsterBoneWall =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( WifeBoss_BoneWall_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

	on_effect_start_GSWifeMonsterBoneCone =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( WifeBoss_Attack_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"

}

Functions
{
	call_husband =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( WifeBoss_Summon_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
		} );
	"
}

Animated
{
	on_summon_01 = "PlayTextAudio( WifeBoss_SummonMinion_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WifeMonster/WifeMonster"] = {
    name = "Asinia, the Praetor's Consort",
    life = 1.75,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WifeMonsterComboAttack",
        "SSMWifeMonsterBoneWall",
        "MMSWifeMonsterSpiritMortar",
        "CGEWifeGhostflameBurning",
        "GSWifeMonsterDelayedBlast",
        "GSWifeMonsterDelayedBlastLarge",
        "GSHusbandPurge",
        "GSWifeMonsterBoneCone",
        "GSWifeMonsterBoneStorm",
        "GSWifeBossSlow",
        "EASWifeMonsterBodySwap",
        "EASWifeMonsterDelayedBlast",
        "EASWifeUnstableProjectiles",
        "EASWifeMonsterBoneWallStorm",
        "EASWifeSummon90",
        "GTWifeMonsterUnstableProj",
        "GTWifeMonsterBoneWall",
        "GTWifeMonsterBoneWallStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WifeMonsterComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMWifeMonsterBoneWall"] = {
    name = "SSMWifeMonsterBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1052, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSWifeMonsterSpiritMortar"] = {
    name = "MMSWifeMonsterSpiritMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 0, 60, 40, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEWifeGhostflameBurning"] = {
    name = "CGEWifeGhostflameBurning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {3, -40, 10000, 1016, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWifeMonsterDelayedBlast"] = {
    name = "GSWifeMonsterDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWifeMonsterDelayedBlastLarge"] = {
    name = "GSWifeMonsterDelayedBlastLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandPurge"] = {
    name = "GSHusbandPurge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage_over_time",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWifeMonsterBoneCone"] = {
    name = "GSWifeMonsterBoneCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWifeMonsterBoneStorm"] = {
    name = "GSWifeMonsterBoneStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWifeBossSlow"] = {
    name = "GSWifeBossSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWifeMonsterBodySwap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWifeMonsterDelayedBlast"] = {
    name = "EASWifeMonsterDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWifeUnstableProjectiles"] = {
    name = "EASWifeUnstableProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWifeMonsterBoneWallStorm"] = {
    name = "EASWifeMonsterBoneWallStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASWifeSummon90"] = {
    name = "EASWifeSummon90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTWifeMonsterUnstableProj"] = {
    name = "GTWifeMonsterUnstableProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTWifeMonsterBoneWall"] = {
    name = "GTWifeMonsterBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTWifeMonsterBoneWallStorm"] = {
    name = "GTWifeMonsterBoneWallStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 政務官配偶.阿席妮雅
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    Asinia, the Praetor's Consort
    SpectreN
    Area配偶的墓室
    Tags1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
    生命
    250%
    Energy Shield From Life
    20%
    護甲
    +75%
    抗性
    0 30 0 0
    傷害
    300%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    140%
    Type
    WifeMonsterCRUEL
    Metadata
    WifeMonsterCRUEL
    等級
    48
    生命
    5,684
    護甲
    1,780
    閃避值
    269
    能量護盾
    1,421
    傷害
    362
    法術傷害
    362
    命中
    1,090
    Attack Time
    1.5
    經驗值
    18,475
    Minion Life
    9,222
    Minion Energy Shield
    2,306
    Minion Damage
    1,453
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 290–435
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWifeMonsterDelayedBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 21933290 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GSWifeMonsterDelayedBlastLarge
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 685310280 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    MMSWifeMonsterSpiritMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 13712056 物理傷害
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    WifeMonsterComboAttack
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 290–435
    暴擊率: 5%
    攻擊傷害: 80%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 20% 更少攻擊傷害
    擊中時會擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTWifeMonsterUnstableProj
    可觸發
    冷卻時間: 13 秒
    action attack or cast time uses animation length [1]
    EASWifeMonsterBodySwap
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 290–435
    暴擊率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    EASWifeMonsterDelayedBlast
    冷卻時間: 16 秒
    action attack or cast time uses animation length [1]
    GSHusbandPurge
    可觸發, 法術, 傷害
    施放時間: 1 秒
    base deal no damage over time [1]
    is area damage [1]
    CGEWifeGhostflameBurning
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 1285 基本火焰傷害
    active skill area of effect radius +% final [-40]
    base skill effect duration [10000]
    ground fire art variation [1016]
    EASWifeUnstableProjectiles
    action attack or cast time uses animation length [1]
    EASWifeMonsterBoneWallStorm
    action attack or cast time uses animation length [1]
    GSWifeMonsterBoneCone
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 10 秒
    造成 19192878 物理傷害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    spell maximum action distance +% [-45]
    SSMWifeMonsterBoneWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1052]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTWifeMonsterBoneWall
    可觸發
    冷卻時間: 20 秒
    action attack or cast time uses animation length [1]
    GTWifeMonsterBoneWallStorm
    可觸發
    action attack or cast time uses animation length [1]
    GSWifeMonsterBoneStorm
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 21933290 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [30]
    EASWifeSummon90
    action attack or cast time uses animation length [1]
    GSWifeBossSlow
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 7.69811.55 物理傷害
    action attack or cast time uses animation length [1]
    base skill effect duration [5000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "spirits; max; souls;"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "WifeInRange"
    	life_percent_param = "WifeLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight( 1.0 );"
    	on_state_light_1 = "FadeInLight( 6.0 );"
    	on_state_light_2 = "SetLightState( dim, 2 );"
    	create_state_light_2 = "SetLightState( dim );"
    	on_or_create_state_spirits_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = 2.0 + GetState( spirits );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	on_effect_event_dialogue_for_CTS1BossFightStart = 
    	"		
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Ezomyte, 'Metadata/Monsters/WifeMonster/WifeMonster', 600 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900  );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Sorc, 'Metadata/Monsters/WifeMonster/WifeMonster', 1300 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Witch, 'Metadata/Monsters/WifeMonster/WifeMonster', 100 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Templar, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( WifeBoss_Emerge_Other, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
    		} );
    	"
    
    	on_effect_start_EASWifeMonsterBodySwap =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( WifeBoss_Swap_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_WifeMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( WifeBoss_Combo_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_EASWifeMonsterDelayedBlast =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_DelayedBlast_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GTWifeMonsterUnstableProj =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Explode_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GTWifeMonsterBoneWall =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_BoneWall_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GSWifeMonsterBoneCone =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Attack_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    }
    
    Functions
    {
    	call_husband =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Summon_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    }
    
    Animated
    {
    	on_summon_01 = "PlayTextAudio( WifeBoss_SummonMinion_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/WifeMonsterCRUEL"] = {
        name = "Asinia, the Praetor's Consort",
        life = 2.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WifeMonsterComboAttack",
            "SSMWifeMonsterBoneWall",
            "MMSWifeMonsterSpiritMortar",
            "CGEWifeGhostflameBurning",
            "GSWifeMonsterDelayedBlast",
            "GSWifeMonsterDelayedBlastLarge",
            "GSHusbandPurge",
            "GSWifeMonsterBoneCone",
            "GSWifeMonsterBoneStorm",
            "GSWifeBossSlow",
            "EASWifeMonsterBodySwap",
            "EASWifeMonsterDelayedBlast",
            "EASWifeUnstableProjectiles",
            "EASWifeMonsterBoneWallStorm",
            "EASWifeSummon90",
            "GTWifeMonsterUnstableProj",
            "GTWifeMonsterBoneWall",
            "GTWifeMonsterBoneWallStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WifeMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMWifeMonsterBoneWall"] = {
        name = "SSMWifeMonsterBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1052, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSWifeMonsterSpiritMortar"] = {
        name = "MMSWifeMonsterSpiritMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 0, 60, 40, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWifeGhostflameBurning"] = {
        name = "CGEWifeGhostflameBurning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, -40, 10000, 1016, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlast"] = {
        name = "GSWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlastLarge"] = {
        name = "GSWifeMonsterDelayedBlastLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterBoneCone"] = {
        name = "GSWifeMonsterBoneCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterBoneStorm"] = {
        name = "GSWifeMonsterBoneStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeBossSlow"] = {
        name = "GSWifeBossSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterBodySwap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterDelayedBlast"] = {
        name = "EASWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeUnstableProjectiles"] = {
        name = "EASWifeUnstableProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterBoneWallStorm"] = {
        name = "EASWifeMonsterBoneWallStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeSummon90"] = {
        name = "EASWifeSummon90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterUnstableProj"] = {
        name = "GTWifeMonsterUnstableProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterBoneWall"] = {
        name = "GTWifeMonsterBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterBoneWallStorm"] = {
        name = "GTWifeMonsterBoneWallStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 政務官配偶.阿席妮雅
    地區: 哥德之城
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Asinia, the Praetor's Consort
    SpectreN
    Area哥德之城
    Tags1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
    生命
    250%
    Energy Shield From Life
    20%
    護甲
    +75%
    抗性
    0 30 0 0
    傷害
    300%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    140%
    Type
    WifeMonsterCRUEL
    Metadata
    WifeMonsterMap
    等級
    65
    生命
    13,026
    護甲
    5,063
    閃避值
    440
    能量護盾
    3,257
    傷害
    637
    法術傷害
    637
    命中
    1,974
    Attack Time
    1.5
    經驗值
    53,768
    Minion Life
    19,864
    Minion Energy Shield
    4,966
    Minion Damage
    4,666
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 510–764
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSWifeMonsterDelayedBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 1108516627 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GSWifeMonsterDelayedBlastLarge
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 3464051960 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    MMSWifeMonsterSpiritMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 692810392 物理傷害
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    WifeMonsterComboAttack
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 510–764
    暴擊率: 5%
    攻擊傷害: 80%
    Attack Time: 1.5 秒
    冷卻時間: 5 秒
    造成 20% 更少攻擊傷害
    擊中時會擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTWifeMonsterUnstableProj
    可觸發
    冷卻時間: 13 秒
    action attack or cast time uses animation length [1]
    EASWifeMonsterBodySwap
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 510–764
    暴擊率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 8.5 秒
    action attack or cast time uses animation length [1]
    EASWifeMonsterDelayedBlast
    冷卻時間: 16 秒
    action attack or cast time uses animation length [1]
    GSHusbandPurge
    可觸發, 法術, 傷害
    施放時間: 1 秒
    base deal no damage over time [1]
    is area damage [1]
    CGEWifeGhostflameBurning
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 6495 基本火焰傷害
    active skill area of effect radius +% final [-40]
    base skill effect duration [10000]
    ground fire art variation [1016]
    EASWifeUnstableProjectiles
    action attack or cast time uses animation length [1]
    EASWifeMonsterBoneWallStorm
    action attack or cast time uses animation length [1]
    GSWifeMonsterBoneCone
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 10 秒
    造成 969914549 物理傷害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    spell maximum action distance +% [-45]
    SSMWifeMonsterBoneWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1052]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTWifeMonsterBoneWall
    可觸發
    冷卻時間: 20 秒
    action attack or cast time uses animation length [1]
    GTWifeMonsterBoneWallStorm
    可觸發
    action attack or cast time uses animation length [1]
    GSWifeMonsterBoneStorm
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 1108516627 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [30]
    EASWifeSummon90
    action attack or cast time uses animation length [1]
    GSWifeBossSlow
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 19.1328.69 物理傷害
    action attack or cast time uses animation length [1]
    base skill effect duration [5000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "spirits; max; souls;"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "WifeInRange"
    	life_percent_param = "WifeLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight( 1.0 );"
    	on_state_light_1 = "FadeInLight( 6.0 );"
    	on_state_light_2 = "SetLightState( dim, 2 );"
    	create_state_light_2 = "SetLightState( dim );"
    	on_or_create_state_spirits_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = 2.0 + GetState( spirits );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	on_effect_event_dialogue_for_CTS1BossFightStart = 
    	"		
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Ezomyte, 'Metadata/Monsters/WifeMonster/WifeMonster', 600 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Karui_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 900  );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Sorceress', player_ascendancy == 'Sorceress1', player_ascendancy == 'Sorceress2', player_ascendancy == 'Sorceress3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Sorc, 'Metadata/Monsters/WifeMonster/WifeMonster', 1300 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Witch, 'Metadata/Monsters/WifeMonster/WifeMonster', 100 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( WifeBoss_Emerge_Templar, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( WifeBoss_Emerge_Other, 'Metadata/Monsters/WifeMonster/WifeMonster', 1500 );
    		} );
    	"
    
    	on_effect_start_EASWifeMonsterBodySwap =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( WifeBoss_Swap_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_WifeMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( WifeBoss_Combo_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_EASWifeMonsterDelayedBlast =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_DelayedBlast_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GTWifeMonsterUnstableProj =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Explode_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GTWifeMonsterBoneWall =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_BoneWall_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    	on_effect_start_GSWifeMonsterBoneCone =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Attack_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    
    }
    
    Functions
    {
    	call_husband =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( WifeBoss_Summon_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );
    		} );
    	"
    }
    
    Animated
    {
    	on_summon_01 = "PlayTextAudio( WifeBoss_SummonMinion_Random, 'Metadata/Monsters/WifeMonster/WifeMonster' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/WifeMonsterMap"] = {
        name = "Asinia, the Praetor's Consort",
        life = 2.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WifeMonsterComboAttack",
            "SSMWifeMonsterBoneWall",
            "MMSWifeMonsterSpiritMortar",
            "CGEWifeGhostflameBurning",
            "GSWifeMonsterDelayedBlast",
            "GSWifeMonsterDelayedBlastLarge",
            "GSHusbandPurge",
            "GSWifeMonsterBoneCone",
            "GSWifeMonsterBoneStorm",
            "GSWifeBossSlow",
            "EASWifeMonsterBodySwap",
            "EASWifeMonsterDelayedBlast",
            "EASWifeUnstableProjectiles",
            "EASWifeMonsterBoneWallStorm",
            "EASWifeSummon90",
            "GTWifeMonsterUnstableProj",
            "GTWifeMonsterBoneWall",
            "GTWifeMonsterBoneWallStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WifeMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMWifeMonsterBoneWall"] = {
        name = "SSMWifeMonsterBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1052, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSWifeMonsterSpiritMortar"] = {
        name = "MMSWifeMonsterSpiritMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 0, 60, 40, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWifeGhostflameBurning"] = {
        name = "CGEWifeGhostflameBurning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, -40, 10000, 1016, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlast"] = {
        name = "GSWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlastLarge"] = {
        name = "GSWifeMonsterDelayedBlastLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterBoneCone"] = {
        name = "GSWifeMonsterBoneCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterBoneStorm"] = {
        name = "GSWifeMonsterBoneStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeBossSlow"] = {
        name = "GSWifeBossSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterBodySwap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterDelayedBlast"] = {
        name = "EASWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeUnstableProjectiles"] = {
        name = "EASWifeUnstableProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterBoneWallStorm"] = {
        name = "EASWifeMonsterBoneWallStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeSummon90"] = {
        name = "EASWifeSummon90",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterUnstableProj"] = {
        name = "GTWifeMonsterUnstableProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterBoneWall"] = {
        name = "GTWifeMonsterBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTWifeMonsterBoneWallStorm"] = {
        name = "GTWifeMonsterBoneWallStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 政務官配偶.阿席妮雅
    Asinia, the Praetor's Consort
    SpectreN
    Tags1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
    生命
    175%
    Energy Shield From Life
    20%
    護甲
    +75%
    抗性
    0 30 0 0
    傷害
    300%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    140%
    Type
    WifeMonster
    Metadata
    WifeMonsterApparition_
    等級
    68
    生命
    10,860
    護甲
    6,039
    閃避值
    477
    能量護盾
    2,715
    傷害
    699
    法術傷害
    699
    命中
    2,180
    Attack Time
    1.5
    經驗值
    71,585
    Minion Life
    15,792
    Minion Energy Shield
    3,948
    Minion Damage
    5,689
    GSWifeMonsterDelayedBlast
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 1475422131 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GSWifeMonsterDelayedBlastLarge
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 4610669158 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    EASWifeMonsterDelayedBlast
    冷卻時間: 16 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "light; death; emerged;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight( 1.5 );"
    	on_state_light_1 = "FadeInLight( 1.0 );"
    }
    
    Animated
    {
    	on_summoned_delayed_blast_01 =
    	"
    		IfInArea( MapNecropolis, (){}, ()
    		{
    			PlayTextAudio( WifeBoss_Summoned_Random, 'Metadata/Monsters/WifeMonster/WifeMonster', 3000 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/WifeMonsterApparition_"] = {
        name = "Asinia, the Praetor's Consort",
        life = 1.75,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "GSWifeMonsterDelayedBlast",
            "GSWifeMonsterDelayedBlastLarge",
            "EASWifeMonsterDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlast"] = {
        name = "GSWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWifeMonsterDelayedBlastLarge"] = {
        name = "GSWifeMonsterDelayedBlastLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASWifeMonsterDelayedBlast"] = {
        name = "EASWifeMonsterDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    政務官配偶.阿席妮雅 Text Audio /129
    名字
    征服!
    WifeBoss_Attack_Random
    征服!
    WifeBoss_Attack_2
    征服!
    WifeBoss_Attack_3
    無禮!
    WifeBoss_Attack_4
    無禮!
    WifeBoss_Attack_5
    無禮!
    WifeBoss_Attack_6
    現在是我的了……直到永遠!
    WifeBoss_BoneWall_Random
    現在是我的了……直到永遠!
    WifeBoss_BoneWall_2
    骸骨牢獄!現在……不准動!
    WifeBoss_BoneWall_3
    骸骨牢獄!現在……不准動!
    WifeBoss_BoneWall_4
    骸骨牢獄!現在……不准動!
    WifeBoss_BoneWall_5
    臣服我吧!
    WifeBoss_Combo_Random
    臣服我吧!
    WifeBoss_Combo_2
    臣服我吧!
    WifeBoss_Combo_3
    臣服我吧!
    WifeBoss_Combo_4
    快去死吧!
    WifeBoss_Combo_5
    快去死吧!
    WifeBoss_Combo_6
    快去死吧!
    WifeBoss_Combo_7
    快去死吧!
    WifeBoss_Combo_8
    你的靈魂我要了!
    WifeBoss_Combo_9
    你的靈魂我要了!
    WifeBoss_Combo_10
    你的靈魂我要了!
    WifeBoss_Combo_11
    你的靈魂我要了!
    WifeBoss_Combo_12
    第四之月的儀式!
    WifeBoss_DelayedBlast_Random
    第四之月的儀式!
    WifeBoss_DelayedBlast_2
    第四之月的儀式!
    WifeBoss_DelayedBlast_3
    第四之月的儀式!
    WifeBoss_DelayedBlast_4
    我會為你報仇的,老公!
    WifeBoss_Emerge_Draven
    卑劣的狗!現在受死吧!
    WifeBoss_Emerge_Ezomyte
    卡魯人,你的「道路」不屬於這裡!
    WifeBoss_Emerge_Karui_Random
    你永遠離不開這個地方!
    WifeBoss_Emerge_Other
    馬拉克斯惡魔,讓我告訴你不朽帝國的實力!
    WifeBoss_Emerge_Sorc
    聖騎士,這裡不歡迎你們這些教徒!
    WifeBoss_Emerge_Templar
    喔……姐妹,讓我見識你的力量吧!
    WifeBoss_Emerge_Witch
    你膽敢打擾我!
    WifeBoss_SummonMinion_Random
    你膽敢打擾我!
    WifeBoss_SummonMinion_2
    你膽敢打擾我!
    WifeBoss_SummonMinion_3
    你膽敢打擾我!
    WifeBoss_SummonMinion_4
    無禮之徒!
    WifeBoss_Explode_Random
    無禮之徒!
    WifeBoss_Explode_2
    無禮之徒!
    WifeBoss_Explode_3
    獻祭靈魂!
    WifeBoss_Explode_4
    獻祭靈魂!
    WifeBoss_Explode_5
    獻祭靈魂!
    WifeBoss_Explode_6
    罪魂死者!
    WifeBoss_Explode_7
    罪魂死者!
    WifeBoss_Explode_8
    罪魂死者!
    WifeBoss_Explode_9
    不朽帝國萬歲!
    WifeBoss_PlayerDeath_Ezomyte_Random
    不朽帝國萬歲!
    WifeBoss_PlayerDeath_Ezomyte_2
    不朽帝國萬歲!
    WifeBoss_PlayerDeath_Ezomyte_3
    我們一定會贏的……艾茲麥……
    WifeBoss_PlayerDeath_Ezomyte_4
    你的骨頭會用來裝飾我們的不朽家園
    WifeBoss_PlayerDeath_Generic_Random
    你的骨頭會永遠掛在這些墳墓上……
    WifeBoss_PlayerDeath_Generic_2
    你的折磨才剛開始……
    WifeBoss_PlayerDeath_Generic_3
    你的折磨才剛開始……
    WifeBoss_PlayerDeath_Generic_4
    卡魯人,你的靈魂無法前往亡者之殿……而是會和我們一起留在這裡……
    WifeBoss_PlayerDeath_Karui
    無處可逃!
    WifeBoss_Swap_Random
    無處可逃!
    WifeBoss_Swap_2
    無處可逃!
    WifeBoss_Swap_3
    凋零並腐敗吧!
    WifeBoss_Swap_4
    凋零並腐敗吧!
    WifeBoss_Swap_5
    凋零並腐敗吧!
    WifeBoss_Swap_6
    是誰膽敢闖入我的廳堂?
    WifeBoss_Area1_Random
    是誰膽敢闖入我的廳堂?
    WifeBoss_Area1_2
    是誰膽敢闖入我的廳堂?
    WifeBoss_Area1_3
    所以……你把我親愛的政務官殺死了?我不會對你手下留情的,入侵者。我會細細品嘗你的每一刻折磨。
    WifeBoss_Area1_Draven_Random
    你殺死了我的政務官,你現在還敢來找我?我要毀你了,畜生。
    WifeBoss_Area1_Ezo_Draven_Random
    艾茲麥渣滓!你打敗我的丈夫了?你的種族只知道苦難,而我會確保你承受最大的痛苦!
    WifeBoss_Area1_Ezo_Draven_2
    艾茲麥渣滓!你打敗我的丈夫了?你的種族只知道苦難,而我會確保你承受最大的痛苦!

    WifeBoss_Area1_Ezo_Draven_3
    艾茲麥人,在你的族人對我們做過那種事之後,你竟然還敢闖入我的廳堂?你真令我感到厭惡!
    WifeBoss_Area1_Ezo_Random
    艾茲麥人,在你的族人對我們做過那種事之後,你竟然還敢闖入我的廳堂?你真令我感到厭惡!
    WifeBoss_Area1_Ezo_2
    艾茲麥人闖入我的廳堂?真噁心……這片土地屬於不朽帝國的永生之魂!
    WifeBoss_Area1_Ezo_3
    艾茲麥人闖入我的廳堂?真噁心……這片土地屬於不朽帝國的永生之魂!
    WifeBoss_Area1_Ezo_4
    你怎麼可能會去幫那個步履蹣跚的老蠢貨!為什麼要為其他人的戰爭送命?
    WifeBoss_Area2_Random
    你怎麼可能會去幫那個步履蹣跚的老蠢貨!為什麼要為其他人的戰爭送命?
    WifeBoss_Area2_2
    你那偉大的「伯爵」拉克朗一事無成,唯一做到的只有派你的族人去送死。
    WifeBoss_Area2_Ezo_Random
    你那偉大的「伯爵」拉克朗一事無成,唯一做到的只有派你的族人去送死。
    WifeBoss_Area2_Ezo_2
    你那偉大的「伯爵」拉克朗一事無成,唯一做到的只有派你的族人去送死。
    WifeBoss_Area2_Ezo_3
    嗯……你在幫那個衰老的艾茲麥傻子,對吧?
    WifeBoss_Area2_Ezo_4
    嗯……你在幫那個衰老的艾茲麥傻子,對吧?
    WifeBoss_Area2_Ezo_5
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_Random
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_2
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_3
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_4
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_5
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_6
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_7
    起來吧!殺死這個入侵者!
    WifeBoss_Area3_8
    起來吧!殺死這個艾茲麥人!
    WifeBoss_Area3_Ezo_Random
    起來吧!殺死這個艾茲麥人!
    WifeBoss_Area3_Ezo_2
    起來吧!殺死這個艾茲麥人!
    WifeBoss_Area3_Ezo_3
    起來吧!殺死這個艾茲麥人!
    WifeBoss_Area3_Ezo_4
    看來我得親自對付你了……來吧。
    WifeBoss_Area3_Dead_Random
    看來我得親自對付你了……來吧。
    WifeBoss_Area3_Dead_2
    看來我必須親自弄髒我的雙手了……艾茲麥害蟲。
    WifeBoss_Area3_Ezo_Dead_Random
    看來我必須親自弄髒我的雙手了……艾茲麥害蟲。
    WifeBoss_Area3_Ezo_Dead_2
    我研究過超出你理解範圍的黑暗奇術!有了這股力量,我已經掙脫了肉身的枷鎖!
    WifeBoss_Area_PreEmerge_Random
    終於啊……你找到了我的安息之地。在這裡……你要為之奮戰的不僅僅是你毫無價值的生命。
    WifeBoss_Area_PreEmerge_2
    親愛的德雷文啊,幫幫我!
    WifeBoss_Summon_Random
    德雷文,我需要你!
    WifeBoss_Summon_2
    德雷文,我需要你!
    WifeBoss_Summon_3
    親愛的,我召喚你!
    WifeBoss_Summon_4
    親愛的,我召喚你!
    WifeBoss_Summon_5
    親愛的,我召喚你!
    WifeBoss_Summon_6
    親愛的,我召喚你!
    WifeBoss_Summon_7
    德雷文,來我這裡吧!
    WifeBoss_Summon_8
    德雷文,來我這裡吧!
    WifeBoss_Summon_9
    應你的要求
    WifeBoss_Summoned_Random
    應你的要求
    WifeBoss_Summoned_2
    應你的要求
    WifeBoss_Summoned_3
    應你的要求
    WifeBoss_Summoned_4
    應你的要求
    WifeBoss_Summoned_5
    應你的要求
    WifeBoss_Summoned_6
    應你的要求
    WifeBoss_Summoned_7
    應你的要求
    WifeBoss_Summoned_8
    我來了,親愛的……
    WifeBoss_Summoned_9
    我來了,親愛的……
    WifeBoss_Summoned_10
    我來了,親愛的……
    WifeBoss_Summoned_11
    我來了,親愛的……
    WifeBoss_Summoned_12
    我來了,親愛的……
    WifeBoss_Summoned_13
    我來了,親愛的……
    WifeBoss_Summoned_14
    德雷文,我與你同在!
    WifeBoss_Summoned_15
    德雷文,我與你同在!
    WifeBoss_Summoned_16
    德雷文,我與你同在!
    WifeBoss_Summoned_17
    德雷文,我與你同在!
    WifeBoss_Summoned_18
    德雷文,我與你同在!
    WifeBoss_Summoned_19
    我響應你的召喚,老公!
    WifeBoss_Summoned_20
    我響應你的召喚,老公!
    WifeBoss_Summoned_21
    我響應你的召喚,老公!
    WifeBoss_Summoned_22
    Edit

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