仙人掌潛伏者
Cactus Crawler
Spectre | Y |
---|---|
Tags | beast, not_int, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
80%
閃避值
+35%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
CactusMonster
Metadata
CactusMonster
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,206
護甲
3,451
閃避值
477
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.5
經驗值
22,907
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTCactusMonsterProjFront
可觸發
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTCactusMonsterProjLeft
可觸發
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-40]
action do not face target [1]
spell maximum action distance +% [-40]
GTCactusMonsterProjRight
可觸發
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-40]
action do not face target [1]
spell maximum action distance +% [-40]
GPACactusSpikeShots
可觸發, 攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
+40 近戰打擊距離
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
MPWCactusSpikeShots
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CactusMonster/CactusMonster"] = { name = "Cactus Crawler", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPACactusSpikeShots", "MPWCactusSpikeShots", "GTCactusMonsterProjFront", "GTCactusMonsterProjLeft", "GTCactusMonsterProjRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPACactusSpikeShots"] = { name = "GPACactusSpikeShots", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1072, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCactusSpikeShots"] = { name = "MPWCactusSpikeShots", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1072, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjFront"] = { name = "GTCactusMonsterProjFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjLeft"] = { name = "GTCactusMonsterProjLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjRight"] = { name = "GTCactusMonsterProjRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }