Cactus Crawler
Spectre | Y |
---|---|
Tags | beast, not_int, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
80%
闪避值
+35%
Ailment Threshold
%
抗性
0
0
0
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
CactusMonster
Metadata
CactusMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,206
Armour
3,451
闪避值
477
能量护盾
0
伤害
186
法术伤害
186
命中
0
Attack Time
1.5
经验值
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 149–224
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTCactusMonsterProjFront
可触发
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTCactusMonsterProjLeft
可触发
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-40]
action do not face target [1]
spell maximum action distance +% [-40]
GTCactusMonsterProjRight
可触发
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-40]
action do not face target [1]
spell maximum action distance +% [-40]
GPACactusSpikeShots
可触发, 攻击
Base Damage: 149–224
暴击几率: 5%
Attack Time: 1.5 秒
+40 近战打击范围
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
MPWCactusSpikeShots
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 149–224
暴击几率: 5%
Attack Time: 1.5 秒
base is projectile [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
monster projectile variation [1072]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CactusMonster/CactusMonster"] = { name = "Cactus Crawler", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPACactusSpikeShots", "MPWCactusSpikeShots", "GTCactusMonsterProjFront", "GTCactusMonsterProjLeft", "GTCactusMonsterProjRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPACactusSpikeShots"] = { name = "GPACactusSpikeShots", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1072, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWCactusSpikeShots"] = { name = "MPWCactusSpikeShots", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1072, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjFront"] = { name = "GTCactusMonsterProjFront", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjLeft"] = { name = "GTCactusMonsterProjLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCactusMonsterProjRight"] = { name = "GTCactusMonsterProjRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }