[DNT-UNUSED]Water Ball
        
    
創造物monster no drops or experience [1]
cannot have affliction mods [1]
        cannot have affliction mods [1]
| Spectre | N | 
|---|---|
| Tags | 法術, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement | 
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
50%
Type
VolatileCore
Metadata
SirenBossWaterBall
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 125–187
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DjinnDemonVolatileSuicideExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
施放時間: 0.6 秒
active skill area of effect radius +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Actor
{
	basic_action = "Emerge"
	basic_action = "MoveSpecial"
	slow_animations_go_to_idle = false
}
Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}
Life
{
	corpse_usable = false
}
StateMachine
{
	define_shared_state = "invisible; time_to_die;"
	on_state_time_to_die_1 = "PlayAnimation( end );"
}
Preload
{
	preload_buff_visual = "trench_hag_drowning_orb"
}Object Type Codes
version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
StateMachine
{
	create_state_invisible_1 = "DisableRendering();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SirenMonster/SirenBossWaterBall"] = {
    name = "[DNT-UNUSED]Water Ball",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DjinnDemonVolatileSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonVolatileSuicideExplosion"] = {
    name = "DjinnDemonVolatileSuicideExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -70, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
cannot have affliction mods [1]
| Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
| key | val | 
|---|---|
| Stats.item_drop_slots | 0 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 750 | 
| Stats.base_maximum_mana | 200, 100000 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 | 
| Stats.base_critical_hit_damage_bonus | 30 | 
| Stats.max_endurance_charges | 0 | 
| Stats.max_frenzy_charges | 0 | 
| Stats.max_power_charges | 0 | 
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 | 
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 | 
| Stats.actor_scale_+%_limit | 200 | 
| Stats.base_heavy_stun_duration_ms | 2000 | 
| Stats.melee_defer_damage_prediction | 1 | 
| Stats.poise_decay_delay_ms | 8000 | 
| Stats.poise_decay_%_per_second | 5 | 
| Stats.base_block_angle_degrees | 180 | 
| Stats.action_attack_or_cast_time_uses_animation_length | 1 | 
| Stats.slow_potency_+%_final_per_additional_player | -10 | 
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 | 
| Stats.maximum_life_+%_final_per_additional_player | 50 | 
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 | 
| Stats.poise_threshold_+%_final_per_additional_player | 50 | 
| Stats.stun_base_duration_override_ms | 500 | 
| Stats.bleeding_moving_damage_%_of_base_override | 200 | 
| Stats.immune_to_curses | 1 | 
| Stats.immune_to_auras_from_other_entities | 1 | 
| Stats.mana_regeneration_rate_per_minute_% | 100 | 
| Stats.monster_no_drops_or_experience | 1 | 
| Stats.monster_do_not_fracture | 1 | 
| Stats.is_hidden_monster | 1 | 
| Stats.base_cannot_be_damaged | 1 | 
| Stats.base_cannot_be_stunned | 1 | 
| Stats.cannot_be_knocked_back | 1 | 
| Stats.is_daemon | 1 | 
| Stats.skill_can_be_active_blocked_from_all_directions | 1 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd | 
| Positioned.blocking | true, false | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| Positioned.collision_hull_type | projectile | 
| Positioned.force_placement | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, MoveSpecial | 
| Actor.slow_animations_go_to_idle | false, false | 
| Pathfinding.immobile | true | 
| Life.corpse_usable | false, false | 
| Life.prevent_corpse_sinking | true | 
| StateMachine.define_shared_state | invisible; time_to_die; | 
| StateMachine.on_state_time_to_die_1 | PlayAnimation( end ); | 
| Preload.preload_buff_visual | trench_hag_drowning_orb | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.