卡魯弓箭手
人形
Karui Archer
SpectreN
Tagsallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
生命
360%
閃避
+50%
抗性
0 0 0 0
傷害
220%
命中
100%
暴擊 Chance
5.5%
Attack Distance
5 ~ 60
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
LivingKaruiArcherLandmarkAlly
Metadata
LivingKaruiArcher_LandmarkAlly
等級
68
生命
27,925
傷害
513
法術傷害
513
命中
2,464
攻擊時間
1.5
經驗值
57,268
召喚物生命
24,948
召喚物傷害
2,131
召喚物護甲
4,223
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 410–615
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FallenKarui/LivingKaruiArcher_LandmarkAlly"] = {
    name = "Karui Archer",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.