菌絲食腐蟲
Mycelium Crawler
SpectreY
Tagsbeast, humanoid, insect, medium_movement, not_dex, Unarmed_onhit_audio
生命
125%
Energy Shield From Life
15%
護甲
+25%
抗性
0 0 0 0
傷害
125%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
125%
Model Size
150%
Type
RootedGuy5
Metadata
RootedGuy5
等級
68
生命
8,242
護甲
4,314
閃避值
477
能量護盾
1,454
傷害
291
法術傷害
291
命中
2,180
攻擊時間
1.5
經驗值
35,793
Minion Life
11,985
Minion Energy Shield
2,115
Minion Damage
2,371
Minion Armour
6,039
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233–350
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSRootedHeadProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 27664150 物理傷害
造成 27664150 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1071]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSRootedRootProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
冷卻時間: 20 秒
base is projectile [1]
monster projectile variation [1072]
projectile uses contact position [1]
spell maximum action distance +% [-40]
SSMRootedRootPrison
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1039]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
EGRootedRevive
可觸發
generic skill trigger % [0]
generic skill trigger id [0]
GTRootedRootPrisonLeft
可觸發
GTRootedRootPrisonRight
可觸發
TBRootedRevive
法術, 可觸發, 攻擊, 傷害
Base Damage: 233–350
施放時間: 1 秒
攻擊時間: 1.5 秒
generic skill trigger skills with id [1]
EGRootedReviveDeath
可觸發
RSMRootedGuyRevive
法術, 範圍, 可觸發, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [-90]
generic skill trigger % [100]
generic skill trigger id [1]
RootedGrowingGround
法術, 範圍, 傷害, 可觸發, 範圍法術
施放時間: 1 秒
每秒造成 1152.6 基本火焰傷害
85% 更少範圍效果
base skill effect duration [10000]
ground fire art variation [1001]
is area damage [1]
GSRootedHeadProjectileImpact
可觸發, 法術, 傷害
施放時間: 1 秒
造成 64559682 混沌傷害
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "prison_collapsed; death;"
}

Transitionable 
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_death_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadeout_glow.epk' ); DetachAllContainingText( head_glow );"
	create_state_death_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/glow_off.epk' );"

	on_state_death_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadeout_glow.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/glow_off.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadein_glow.epk' );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5AggroAudio.ao"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5AggroAudio.ao' ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5"] = {
    name = "Mycelium Crawler",
    life = 1.25,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SSMRootedRootPrison",
        "MPSRootedHeadProjectile",
        "MPSRootedRootProjectile",
        "RootedGrowingGround",
        "GSRootedHeadProjectileImpact",
        "TBRootedRevive",
        "EGRootedRevive",
        "EGRootedReviveDeath",
        "GTRootedRootPrisonLeft",
        "GTRootedRootPrisonRight",
        "RSMRootedGuyRevive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMRootedRootPrison"] = {
    name = "SSMRootedRootPrison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1039, 1, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRootedHeadProjectile"] = {
    name = "MPSRootedHeadProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -50, 1071, 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRootedRootProjectile"] = {
    name = "MPSRootedRootProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1072, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootedGrowingGround"] = {
    name = "RootedGrowingGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {6, 10000, 1001, -85, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRootedHeadProjectileImpact"] = {
    name = "GSRootedHeadProjectileImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRootedRevive"] = {
    name = "TBRootedRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRootedRevive"] = {
    name = "EGRootedRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRootedReviveDeath"] = {
    name = "EGRootedReviveDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRootedRootPrisonLeft"] = {
    name = "GTRootedRootPrisonLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRootedRootPrisonRight"] = {
    name = "GTRootedRootPrisonRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RSMRootedGuyRevive"] = {
    name = "RSMRootedGuyRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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