Rastejador de Micélio
Mycelium Crawler
SpectreY
Tagsbeast, humanoid, insect, medium_movement, not_dex, Unarmed_onhit_audio
Vida
125%
Energy Shield From Life
15%
Armadura
+25%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
150%
Type
RootedGuy5
Metadata
RootedGuy5
Nível
68
Vida
9,696
Armadura
4,314
Evasão
477
Energy Shield
1,164
Damage
291
Dano Mágico
291
Precisão
1,090
Attack Time
1.5
Experiência
35,793
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 233–350
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSRootedHeadProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
Causa 14.91 a 22.36 de Dano Físico
Causa 14.91 a 22.36 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1071]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSRootedRootProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
Recarga: 20 seg
base is projectile [1]
monster projectile variation [1072]
projectile uses contact position [1]
spell maximum action distance +% [-40]
SSMRootedRootPrison
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1039]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
EGRootedRevive
Triggerable
generic skill trigger % [0]
generic skill trigger id [0]
GTRootedRootPrisonLeft
Triggerable
GTRootedRootPrisonRight
Triggerable
TBRootedRevive
Spell, Triggerable, Attack, Damage
Base Damage: 233–350
Tempo de Conjuração: 1 seg
Attack Time: 1.5 seg
generic skill trigger skills with id [1]
EGRootedReviveDeath
Triggerable
RSMRootedGuyRevive
Spell, Area, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [-90]
generic skill trigger % [100]
generic skill trigger id [1]
RootedGrowingGround
Spell, Area, Damage, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Causa 6.2 de Dano de Fogo Base por segundo
85% menos Área de Efeito
base skill effect duration [10000]
ground fire art variation [1001]
is area damage [1]
GSRootedHeadProjectileImpact
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 34.78 a 52.18 de Dano de Caos
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "prison_collapsed; death;"
}

Transitionable 
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_death_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadeout_glow.epk' ); DetachAllContainingText( head_glow );"
	create_state_death_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/glow_off.epk' );"

	on_state_death_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadeout_glow.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/glow_off.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/on_death/fadein_glow.epk' );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5AggroAudio.ao"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5AggroAudio.ao' ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy05/RootedGuy5"] = {
    name = "Mycelium Crawler",
    life = 1.25,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SSMRootedRootPrison",
        "MPSRootedHeadProjectile",
        "MPSRootedRootProjectile",
        "RootedGrowingGround",
        "GSRootedHeadProjectileImpact",
        "TBRootedRevive",
        "EGRootedRevive",
        "EGRootedReviveDeath",
        "GTRootedRootPrisonLeft",
        "GTRootedRootPrisonRight",
        "RSMRootedGuyRevive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMRootedRootPrison"] = {
    name = "SSMRootedRootPrison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1039, 1, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRootedHeadProjectile"] = {
    name = "MPSRootedHeadProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -50, 1071, 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRootedRootProjectile"] = {
    name = "MPSRootedRootProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1072, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootedGrowingGround"] = {
    name = "RootedGrowingGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {6, 10000, 1001, -85, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRootedHeadProjectileImpact"] = {
    name = "GSRootedHeadProjectileImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRootedRevive"] = {
    name = "TBRootedRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRootedRevive"] = {
    name = "EGRootedRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGRootedReviveDeath"] = {
    name = "EGRootedReviveDeath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRootedRootPrisonLeft"] = {
    name = "GTRootedRootPrisonLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRootedRootPrisonRight"] = {
    name = "GTRootedRootPrisonRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RSMRootedGuyRevive"] = {
    name = "RSMRootedGuyRevive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}