蒼白薩滿.蘭布
Ranbu the Pale Shaman
Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, 法術, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
200%
Energy Shield From Life
20%
Ailment Threshold
%
抗性
0
0
0
0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
經驗值
200%
Model Size
110%
Type
CannibalTribeShaman
Metadata
CannibalTribeShamanLandmarkNamed
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,514
護甲
3,451
閃避值
477
能量護盾
0
傷害
466
法術傷害
466
命中
0
Attack Time
1.65
經驗值
57,268
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
[Critical|暴擊]率: 5%
Attack Time: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSCannibalShamanSwapMortar
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 3.108 至 4.662 物理傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1344]
projectile ballistic angle from reference event [1]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster projectile variation [1344]
projectile ballistic angle from reference event [1]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
EGCannibalShamanBuffAllies
可觸發
冷卻時間: 3.5 秒
action attack or cast time uses animation length [1]
CGECannibalShamanSwampGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 34.5 基本混沌傷害
active skill area of effect radius +% final [-15]
base skill effect duration [10000]
ground caustic art variation [1003]
active skill area of effect radius +% final [-15]
base skill effect duration [10000]
ground caustic art variation [1003]
GSCannibalShamanProjImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 37.27 至 55.9 物理傷害
中毒機率增加 50%
base is projectile [1]
is area damage [1]
中毒機率增加 50%
base is projectile [1]
is area damage [1]
GSCannibalShamanProjImpactAir
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 至 物理傷害
中毒機率增加 50%
base is projectile [1]
is area damage [1]
中毒機率增加 50%
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Monster { //flip_enabled = true } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2210 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 2, 3, { PlayEffect( 'Metadata/Monsters/VaalSavage/CannibalTribeShamanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/CannibalTribeShamanLandmarkNamed"] = { name = "Ranbu the Pale Shaman", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "MMSCannibalShamanSwapMortar", "CGECannibalShamanSwampGround", "GSCannibalShamanProjImpact", "GSCannibalShamanProjImpactAir", "EGCannibalShamanBuffAllies", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSCannibalShamanSwapMortar"] = { name = "MMSCannibalShamanSwapMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -30, 1344, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGECannibalShamanSwampGround"] = { name = "CGECannibalShamanSwampGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1003, -15, 10000, levelRequirement = 39, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCannibalShamanProjImpact"] = { name = "GSCannibalShamanProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "poison_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCannibalShamanProjImpactAir"] = { name = "GSCannibalShamanProjImpactAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "poison_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGCannibalShamanBuffAllies"] = { name = "EGCannibalShamanBuffAllies", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }