貪婪野蠻人
Ravenous Brute
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_dex, not_int, red_blood, Unarmed_onhit_audio
生命
160%
護甲
+20%
抗性
30 0 0 0
傷害
160%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
160%
Model Size
100%
Type
HellscapeFleshFodder2
Metadata
HellscapeFleshFodder2
等級
68
生命
12,411
護甲
4,141
閃避值
477
傷害
373
法術傷害
373
命中
2,180
Attack Time
1.17
經驗值
45,814
Minion Life
18,048
Minion Damage
3,034
Minion Armour
5,522
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeFleshFodderSlam
冷卻時間: 6 秒
GAHellscapeFleshFodderSlam
可觸發, 攻擊
Base Damage: 298–448
暴擊率: 5%
Attack Time: 1.17 秒
attack maximum action distance + [17]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
voll slam damage +% final at centre [30]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder2"] = {
    name = "Ravenous Brute",
    life = 1.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAHellscapeFleshFodderSlam",
        "EAAHellscapeFleshFodderSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshFodderSlam"] = {
    name = "GAHellscapeFleshFodderSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {17, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHellscapeFleshFodderSlam"] = {
    name = "EAAHellscapeFleshFodderSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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