Resisting Tempest
You cannot be Chilled, Frozen, Ignited or Shocked. You have additional Elemental Resistances and maximum Elemental Resistances.
base_resist_all_elements_%
base_avoid_chill_%
base_avoid_freeze_%
base_avoid_ignite_%
base_avoid_shock_%
additional_maximum_all_elemental_resistances_%
Attribute /3

status_immunity_storm

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Freeze Avoidance
Codebase avoid freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Chill Avoidance
Codebase avoid chill %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Ignite Avoidance
Codebase avoid ignite %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Shock Avoidance
Codebase avoid shock %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Resist all Elements
Codebase resist all elements %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeadditional maximum all elemental resistances %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentageCap