Gems
Old: chuanhsing#2097 2023-12-21 13:53:28
New: chuanhsing#2097 2023-12-21 13:56:46
| Old | New | Differences | |
|---|---|---|---|
| 24 | 24 | ||
| 25 | 25 | * <a class="currencyitem" data-hover="?t=poe2&n=Uncut+Skill+Gem" href="Uncut_Skill_Gem">Uncut Skill Gem</a> | |
| 26 | 26 | ||
| 27 | - | Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level. | |
| 27 | + | Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level. | |
| 28 | + | ||
| 29 | + | Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class. | |
| 30 | + | ||
| 31 | + | ## New Skills | |
| 32 | + | ||
| 33 | + | Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further). | |
| 34 | + | ||
| 35 | + | Extra skill options and shift-attack behaviours, as well as targeting options | |
| 36 | + | ||
| 37 | + | Skills will mostly be limited to a single type of weapon. | |
| 38 | + | ||
| 39 | + | * Brands somewhat merged with Totems | |
| 40 | + | * Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc) | |
| 41 | + | * Wand skills now are spells (as wands do not have attack stats) |