Waystones Item /16
Waystone (Tier 1)
Area Level: 65
Waystone (Tier 2)
Area Level: 66
Waystone (Tier 3)
Area Level: 67
Waystone (Tier 4)
Area Level: 68
Waystone (Tier 5)
Area Level: 69
Waystone (Tier 6)
Area Level: 70
Waystone (Tier 7)
Area Level: 71
Waystone (Tier 8)
Area Level: 72
Waystone (Tier 9)
Area Level: 73
Waystone (Tier 10)
Area Level: 74
Waystone (Tier 11)
Area Level: 75
Waystone (Tier 12)
Area Level: 76
Waystone (Tier 13)
Area Level: 77
Waystone (Tier 14)
Area Level: 78
Waystone (Tier 15)
Area Level: 79
Waystone (Tier 16)
Area Level: 80
Endgame Maps /73
The Ziggurat Refuge
Type: BaseCamp
Blooming Field
Type: CorruptedMap
Bright colours hide the rot beneath.
Savannah
Type: CorruptedMap
Wild lands spurn those who claim to rule them.
Fortress
Type: CorruptedMap
Time overwhelms even the sturdiest walls.
Penitentiary
Type: CorruptedMap
Restless prisoners yearn for freedom.
Lost Towers
Type: CorruptedTower
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Type: CorruptedMap
A haven for seabirds. A hazard for sailors.
Forge
Type: CorruptedMap
No living hands ever stoked these flames.
Sulphuric Caverns
Type: CorruptedMap
Beasts of many kinds sought shelter one final time.
Mire
Type: CorruptedMap
These waters devour the same souls they feed.
Woodland
Type: CorruptedMap
The woods give their leaves to the seasons. Man takes the rest.
Sump
Type: CorruptedMap
Humanity trapped within a cage of desperation and agony.
Willow
Type: CorruptedMap
Leaves cling to trees as souls cling to life.
Headland
Type: CorruptedMap
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
Type: CorruptedMap
The last vestiges of earth, lost beyond the sky.
Necropolis
Type: CorruptedMap
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Type: CorruptedMap
Those killed in battle do not rest peacefully.
Steaming Springs
Type: CorruptedMap
The tears of a ravaged earth.
Seepage
Type: CorruptedMap
The fetid home of foul generations.
Riverside
Type: CorruptedMap
Rushing waters threaten to move the earth.
Steppe
Type: CorruptedMap
Even the sparse vegetation does not linger here long.
Slick
Type: CorruptedMap
Stagnant oils mix to form a deadly concoction.
Spider Woods
Type: CorruptedMap
Vast lairs of silk span the treetops.
Abyss
Type: CorruptedMap
Darkness enshrouds these endless chasms.
Vaal City
Type: CorruptedMap
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Type: CorruptedMap
Poisoned trees bear pestilent fruits.
Cenotes
Type: CorruptedMap
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Type: CorruptedMap
Shafts of light raise life where they fall.
Ravine
Type: CorruptedMap
A wound carved into the world, never to heal.
Alpine Ridge
Type: CorruptedMap
Trees groan and bend under the weight of winter.
Augury
Type: CorruptedMap
They watched the birds to foretell what any fool could see.
Bastille
Type: CorruptedMap
An orchestra of chains and screams produces a discordant cacophony.
Creek
Type: CorruptedMap
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Type: CorruptedMap
Fishermen once reaped a rich bounty here.
Decay
Type: CorruptedMap
Spores dance through the air in search of new hosts.
Derelict Mansion
Type: CorruptedMap
A lineage of a thousand years, broken by one fleeting mistake.
Deserted
Type: CorruptedMap
A city ravaged by time and sands.
Gothic City
Type: CorruptedMap
Avarice in the conqueror builds contempt among the conquered.
Hive
Type: CorruptedMap
The work of an invisible empire.
Inferno
Type: CorruptedMap
Embers swirl as bark crackles and sparks.
Mineshaft
Type: CorruptedMap
A dark labyrinth of steel and stone.
Oasis
Type: CorruptedMap
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Type: CorruptedMap
Stone shelters brace against the doom of the desert.
Rockpools
Type: CorruptedMap
A serene shoreline, sharp and slick.
Swamp Tower
Type: CorruptedMap
A vantage from whence to behold the remains of the world.
The Iron Citadel
Min Level: 15
Type: CorruptedMap
A heart of corruption, borne of steel.
The Stone Citadel
Min Level: 15
Type: CorruptedMap
A heart of corruption, borne of stone.
The Copper Citadel
Min Level: 15
Type: CorruptedMap
A heart of corruption, borne of copper.
Castaway
Type: CorruptedUniqueMap
Hulls crash and splinter upon the shores.
Untainted Paradise
Type: CorruptedUniqueMap
Life grows strong in this realm of plenty.
Vaults of Kamasa
Type: CorruptedUniqueMap
By that era, Kamasa was just a name. Gold was their true god.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Moment of Zen
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Moment of Zen
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Moment of Zen
Type: DefaultMap
A travelling merchant offers wares in perilous times.
Vaal Village
Type: CorruptedMap
Vice wears a mask of simplicity.
Rustbowl
Type: CorruptedMap
Aeons of wear have rotted steel to its core.
Backwash
Type: CorruptedMap
Humid air chokes and twists everything it touches.
Burial Bog
Type: CorruptedMap
The land returns the dead as easily as it received them.
Wetlands
Type: CorruptedMap
Mud and air seethes with warped life.
Felled Hideout
Type: DefaultMap
A fortress of fallen wood. Fully clear this area to claim it as a Hideout.
Limestone Hideout
Type: DefaultMap
A forgotten grotto, lost to the world. Fully clear this area to claim it as a Hideout.
Shrine Hideout
Type: DefaultMap
A fragment of a glorious past. Fully clear this area to claim it as a Hideout.
Canal Hideout
Type: DefaultMap
A moment in time, on the eve of the end. Fully clear this area to claim it as a Hideout.
Sun Temple
Type: CorruptedMap
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
Type: CorruptedMap
These rivers now carry only tides of sand.
Vaal Foundry
Type: CorruptedMap
The cult of Kamasa exploited Utzaal long before its fall.
Vaal Factory
Type: CorruptedMap
Remnants of Vaal artifice still remain.
Endgame Corrupt Mods /11
+1 to Monster Level of Area
+1 to Monster Level of Area
map beyond portal search radius +% [30]
Slaying Enemies has a 30% increased chance to spawn Coalesced Corruption
+1 to Monster Level of Area
+1 to Monster Level of Area
map monster damage +% final from deadly atlas [25]
map monster life +% final from deadly atlas [-25]
+1 to Monster Level of Area
map monster damage +% final from vital atlas [-25]
map monster life +% final from vital atlas [50]
100% increased Experience gain
+1 to Monster Level of Area
50% reduced Quantity of Items found in this Area
25% reduced Experience gain
+1 to Monster Level of Area
50% increased Rarity of Items found in this Area
+1 to Monster Level of Area
25% reduced Quantity of Items found in this Area
50% increased Rarity of Items found in this Area
Area contains an additional Shrine
+1 to Monster Level of Area
Shrines grant a random additional Shrine Effect
Area contains an additional Strongbox
+1 to Monster Level of Area
Strongboxes in Area are Corrupted
Strongboxes in Area are at least Rare
Area contains an additional Essence
+1 to Monster Level of Area
map essence monsters chance for 2 additional essences % [15]
Map Legends /46
Current Location
Town
Unknown Area
Visited Area
Area with Inactive Waypoint
Area with Active Waypoint
Quest Location
Travel Destination
Rare Monster Encounter
Rare Monster Encounter with Upgrade
Rare Monster Encounter with Djinn Barya
Rare Monster Encounter with Inscribed Ultimatum
Boss Encounter
Boss Encounter with Upgrade
Boss Encounter with Djinn Barya
Boss Encounter with Inscribed Ultimatum
Act Boss Encounter
Notable Chest
Notable Item
Notable Camp
Notable Event
Notable Event with Upgrade
Map Node
Map Node (Accessible)
Map Node (Complete)
Map Node (Failed)
Map Node (Corrupted)
The Ziggurat Refuge
Precursor Tower
The Realmgate
Copper Citadel
Iron Citadel
Stone Citadel
The Burning Monolith
Current Location
Starting Location
Map Boss
Irradiated
Breach
Delirium
Expedition
Ritual
Corruption
Unique Map
Hideout
Wandering Trader
Level Resist Penalty /9
LevelResist Penalty
10
16-10
33-20
45-30
51-40
58-50
65-60
70-70
75-80

Community Wiki

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Waystone

It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.

In the center of the Atlas you will find the Ziggurat, a temple in which the Vaal research the fundamentals of space and time.

Here we can open portals to nearby locations and begin cleansing corruption and finding resources.

In order to power the portal device, we will need waystones.

Each waystone has a tier which will determine the level of the monsters that you will face.

To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse.

Portals will open, allowing you and your party to travel to the area you have selected.

All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.

The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.

There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.

In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.

Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.

If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it.

Now waystones, like all items, can be crafted using your currency items.

Adding prefix mods will improve the rewards, while suffix mods will increase danger.

The more dangerous a map is, the more waystones will drop. Adding mods to your waystones is key to progressing to the higher tiers and for sustaining them, but it will require you to take on larger challenges.

There are a variety of factors you’ll have to consider when crafting your waystones. Some maps will have higher density, some lower.

Some have more magic and rare chests, or monsters. Some are more linear, others are more open.

Make sure you explore and think about what makes certain maps good if you want to maximize your returns.

  • T1 is Level 65

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