Waystones Item /16
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
Waystone (Tier 1)
Area Level: 65
Waystone (Tier 2)
Area Level: 66
Waystone (Tier 3)
Area Level: 67
Waystone (Tier 4)
Area Level: 68
Waystone (Tier 5)
Area Level: 69
Waystone (Tier 6)
Area Level: 70
Waystone (Tier 7)
Area Level: 71
Waystone (Tier 8)
Area Level: 72
Waystone (Tier 9)
Area Level: 73
Waystone (Tier 10)
Area Level: 74
Waystone (Tier 11)
Area Level: 75
Waystone (Tier 12)
Area Level: 76
Waystone (Tier 13)
Area Level: 77
Waystone (Tier 14)
Area Level: 78
Waystone (Tier 15)
Area Level: 79
Waystone (Tier 16)
Area Level: 80
Endgame Maps /105
The Ziggurat Refuge
Biome: Swamp, Grass, Forest:
There is no failure. Only shifting definitions of success.
The Stone Citadel
Biome: Vaal City:
A heart of corruption, borne of stone.
The Iron Citadel
Biome: Ezomyte City:
A heart of corruption, borne of steel.
The Copper Citadel
Biome: Faridun City:
A heart of corruption, borne of copper.
Castaway
Biome: Water:
(500–1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.
Untainted Paradise
Biome: Water:
(200–400)% increased Experience gain
Monsters drop no items
Life grows strong in this realm of plenty.
Vaults of Kamasa
Biome: Vaal City:
(100–200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare
By that era, Kamasa was just a name. Gold was their true god.
The Viridian Wildwood
Biome: Swamp, Forest:
Shrouded in Darkness
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
The Silent Cave
Biome: Mountain, Desert:
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.
The Fractured Lake
Biome: Water:
Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters
A mirror is a perfect prison for one's sense of self... until it cracks.
Merchant's Campsite
Biome: Swamp, Forest:
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert:
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp:
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert:
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Grass:
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp, Forest:
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water:
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water:
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Swamp, Forest:
A travelling merchant offers wares in perilous times.
Felled Hideout
Biome: Forest:
A fortress of fallen wood.
Limestone Hideout
Biome: Water:
A forgotten grotto, lost to the world.
Shrine Hideout
Biome: Desert:
A fragment of a glorious past.
Canal Hideout
Biome: Grass:
A moment in time, on the eve of the end.
Blooming Field
Biome: Grass, Forest:
Boss Fights: The Black Crow
Bright colours hide the rot beneath.
Savannah
Biome: Grass, Desert:
Wild lands spurn those who claim to rule them.
Fortress
Biome: Desert:
Time overwhelms even the sturdiest walls.
Penitentiary
Biome: Ezomyte City, Grass, Ezomyte City:
Restless prisoners yearn for freedom.
Lost Towers
Biome: Forest:
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Biome: Water:
Boss Fights: The Sandstrider
A haven for seabirds. A hazard for sailors.
Forge
Biome: Grass, Desert, Mountain, Desert:
No living hands ever stoked these flames.
Sulphuric Caverns
Biome: Swamp, Mountain, Desert, Swamp, Desert:
Beasts of many kinds sought shelter one final time.
Mire
Biome: Swamp, Forest:
These waters devour the same souls they feed.
Woodland
Biome: Forest:
The woods give their leaves to the seasons. Man takes the rest.
Sump
Biome: Swamp:
Humanity trapped within a cage of desperation and agony.
Willow
Biome: Forest:
Leaves cling to trees as souls cling to life.
Headland
Biome: Faridun City, Mountain, Faridun City, Desert:
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
Biome: Mountain:
The last vestiges of earth, lost beyond the sky.
Necropolis
Biome: Ezomyte City, Forest, Ezomyte City:
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Biome: Grass, Desert, Mountain, Grass, Desert:
Those killed in battle do not rest peacefully.
Steaming Springs
Biome: Grass, Forest, Mountain, Grass, Forest:
The tears of a ravaged earth.
Seepage
Biome: Swamp, Grass, Forest:
Boss Fights: The Fungus Behemoth
The fetid home of foul generations.
Riverside
Biome: Forest:
Rushing waters threaten to move the earth.
Steppe
Biome: Grass:
Even the sparse vegetation does not linger here long.
Slick
Biome: Grass, Desert, Mountain, Desert:
Stagnant oils mix to form a deadly concoction.
Spider Woods
Biome: Forest:
Vast lairs of silk span the treetops.
Marrow
Biome: Grass, Desert, Mountain, Desert:
Darkness enshrouds these endless chasms.
Vaal City
Biome: Vaal City, Vaal City, Swamp:
Boss Fights: Viper Napuatzi
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Biome: Forest:
Poisoned trees bear pestilent fruits.
Cenotes
Biome: Mountain, Swamp, Mountain:
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Biome: Swamp, Grass, Forest, Swamp, Mountain, Grass, Forest:
Shafts of light raise life where they fall.
Ravine
Biome: Mountain, Mountain, Forest:
A wound carved into the world, never to heal.
Alpine Ridge
Biome: Mountain, Ezomyte City:
The path grows treacherous as the world falls away.
Augury
Biome: Swamp, Grass, Forest:
They watched the birds to foretell what any fool could see.
Bastille
Biome: Grass, Forest:
The final court for aristocrats no longer deemed fit to rule.
Creek
Biome: Forest:
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Biome: Water:
Fishermen once reaped a rich bounty here.
Decay
Biome: Swamp, Grass, Forest:
Boss Fights: The Fungus Behemoth
Spores dance through the air in search of new hosts.
Derelict Mansion
Biome: Swamp, Grass, Forest:
Darkness always finds its way into the minds of the weak.
Deserted
Biome: Desert:
Boss Fights: Lord of the Pit
A city ravaged by time and sands.
Grimhaven
Biome: Ezomyte City, Grass, Ezomyte City:
Avarice in the conqueror builds contempt among the conquered.
Hive
Biome: Desert:
Boss Fights: The Fungus Behemoth
The work of an invisible empire.
Inferno
Biome: Forest:
Embers swirl as bark crackles and sparks.
Mineshaft
Biome: Faridun City, Mountain, Faridun City, Desert:
A dark labyrinth of steel and stone.
Oasis
Biome: Faridun City, Desert:
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Biome: Faridun City:
Stone shelters brace against the doom of the desert.
Rockpools
Biome: Water:
Life abounds on the shells of its dead ancestors.
Sinking Spire
Biome: Vaal City, Swamp:
This Vaal structure is not lost in the jungle. Not yet.
Vaal Village
Biome: Vaal City, Swamp:
Vice wears a mask of simplicity.
Rustbowl
Biome: Desert:
Aeons of wear have rotted steel to its core.
Backwash
Biome: Swamp, Forest:
Humid air chokes and twists everything it touches.
Burial Bog
Biome: Swamp:
The land returns the dead as easily as it received them.
Wetlands
Biome: Swamp, Swamp:
Mud and air seethes with warped life.
Sun Temple
Biome: Vaal City, Vaal City, Swamp:
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
Biome: Faridun City, Faridun City, Desert:
The waters have returned, but no empire remains to greet them.
Molten Vault
Biome: Vaal City, Mountain, Vaal City, Mountain, Desert:
The cult of Kamasa exploited Utzaal long before its fall.
The Assembly
Biome: Vaal City, Grass:
Remnants of Vaal artifice still remain.
Mesa
Biome: Faridun City, Desert:
Bleak heights overlook a devastated land.
Bluff
Biome: Grass:
Life still clings to the highest places.
The Ezomyte Megaliths
Biome: Grass, Forest:
Contains a Powerful Boss Encounter
{"Sons from foreign shores} {Took refuge from the storm} {Bringing knowledge of runes} {Our fate was carved soon."} - Ezomyte Folklore
Azmerian Ranges
Biome: Mountain, Mountain, Forest:
The Spirit guides the mountain-born.
Frozen Falls
Biome: Mountain:
Beware a chill colder than death itself.
Trenches
Biome: Swamp, Forest:
The Cataclysm tore the land asunder.
Farmlands Hideout
Biome: Grass:
A rare enclave of fertile earth.
Prison Hideout
Biome: Swamp:
A refuge from the villains it once contained.
The Jade Isles
Biome: Water:
Valako kept them here, to perfect their skills for war... but the Blood Fever consumed them.
Sealed Vault
Biome: Mountain:
The Vaal who survived the Cataclysm must now survive each other.
Sacred Reservoir
Biome: Desert:
The Temporal's tongue captures the ear of those vying for power.
Ornate Chambers
Biome: Mountain, Desert:
A sanctuary for the unsanctified.
Canyon
Biome: Mountain, Desert:
These gates have facilitated many trades. Silks, spices, and now horrors.
Confluence
Biome: Desert:
Where nomads share tales of a time before drought.
Razed Fields
Biome: Grass:
Shadows in the night came for the farmers and torched their crops.
Rugosa
Biome: Water:
A song so exquisite it can only be heard once.
Riverhold
Biome: Grass, Forest:
The barges stopped, and the atrocity began.
Digsite
Biome: Grass:
The remains of a time before Time.
Ice Cave
Biome: Mountain:
Boss Fights: The Frostborn Fiend
These caves offer scant protection from the elements.
Overgrown
Biome: Forest:
A garden bereft of its gardener still grows as it pleases.
Stronghold
Biome: Water:
Boss Fights: The Shackled Horror
Merchants and pirates alike need a safe port to peddle their wares.
Rupture
Biome: Swamp:
In the end, the river will always conquer the dam.
Spring
Biome: Desert:
In these lands, a pure water source is the most valuable treasure.
Wayward Isle
Biome: Water:
Boss Fights: Lord of the Pit
The bones of marooned wanderers assemble here.
Epitaph
Biome: Mountain, Grass, Forest:
We know the minds of generations past only by the works they left behind.
Cliffside
Biome: Water:
The grandest sculptures are carved with neither hammer nor chisel.
Sinkhole
Biome: Water:
Boss Fights: Yama The White
Spirits gather where the world falls away.
Caldera
Biome: Water:
Boss Fights: The Ravenous Fang
An undrinkable lagoon girt in unbreathable air.
Flotsam
Biome: Grass, Forest:
Violent seas and hungry shores devour vessels, crew and all.
Map Legends /29
Desecrated Waystone Mods /19
NamePre/SufDescription
AbyssalPrefixAbyssal Monsters grant (50–100)% increased Experience
map map item drop chance +% [20]
map pack size +% [16]
AbyssalPrefixAbysses have (2–3) additional Pits
map item drop rarity +% [25]
map map item drop chance +% [20]
AbyssalPrefixAbysses in Area spawn (50–100)% increased Monsters
map map item drop chance +% [20]
map pack size +% [12]
AbyssalPrefixAbysses have (14–18) additional Pits
Area is overrun by the Abyssal
map abyss num additional rare monsters [3]
map map item drop chance +% [25]
map pack size +% [10]
AbyssalPrefixAbysses lead to an Abyssal Boss
map item drop rarity +% [25]
map map item drop chance +% [10]
AbyssalPrefixArea contains an additional Incubator Queen
map map item drop chance +% [25]
map pack size +% [12]
AbyssalPrefixAbyss Pits have (50–80)% chance to spawn all Monsters as at least Magic
Abyss Cracks have (40–60)% chance to spawn all Monsters as at least Magic
map map item drop chance +% [25]
map number of magic packs +% [40]
AbyssalPrefixAbysses lead to an Abyssal Depths
map item drop rarity +% [25]
map map item drop chance +% [20]
AbyssalPrefixMonsters from Abysses have increased Difficulty and Reward for each closed Pit in that Abyss
map map item drop chance +% [20]
map pack size +% [12]
AbyssalPrefixAbyss Pits in Area always have Rewards
map map item drop chance +% [25]
map number of magic packs +% [40]
map number of rare packs +% [30]
AbyssalPrefixNatural Rare Monsters in Area have 1 extra Abyssal Modifier
map map item drop chance +% [25]
map number of rare packs +% [30]
of ConsumptionSuffixNatural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Players steal the Eaten Souls of Slain Rare Monsters in Area
map map item drop chance +% [25]
map pack size +% [18]
of CyclingSuffixPlayers and their Minions deal no damage for 3 out of every 10 seconds
map map item drop chance +% [40]
map number of rare packs +% [50]
of DecelerationSuffixPlayers have 3% less Movement and Skill Speed for each time they've used a Skill Recently
map item drop rarity +% [45]
map map item drop chance +% [25]
of GraspingSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% [30]
map pack size +% [22]
of RetributionSuffixPlayers are Marked for Death for 10 seconds
after killing a Rare or Unique monster
map item drop quantity +% [0]
map item drop rarity +% [40]
map map item drop chance +% [25]
map pack size +% [10]
of SiphoningSuffixArea has patches of Mana Siphoning Ground
map ground effect patches per 100 tiles [10]
map ground effect radius [16]
map ground mana siphoning base lightning damage to deal per minute [7200]
map ground mana siphoning mana degeneration per minute [1200]
map map item drop chance +% [35]
map pack size +% [18]
of UnionSuffixNatural Monster Packs in Area are in a Union of Souls
map map item drop chance +% [20]
map monsters actor scale +% granted to pack members on death [3]
map monsters damage +% granted to pack members on death [5]
map pack size +% [22]
of UnionSuffixNatural Rare Monsters in Area are in a Union of Souls with the Map Boss
map map item drop chance +% [25]
map number of rare packs +% [50]
Waystone Ref /35
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
Diluted Liquid Ire
Stack Size: 1 / 10
Players in Area are 7% Delirious
20% increased number of Magic Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Omen of Chaotic Rarity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Item Rarity
Omen of Chaotic Quantity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Pack Size
Omen of Chaotic Monsters
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Rare and Magic Monsters
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 8
4% increased Quantity of Waystones found in your Maps
100% increased Rarity of Waystones found in your Maps
Waystones found have 20% chance to be a tier higher
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
10% increased Quantity of Waystones found in your Maps
3% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
SubTree: Delirium
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
SubTree: Boss
Quantity: 2
4% increased Quantity of Waystones dropped by Map Bosses
SubTree: Boss
10% increased Quantity of Waystones dropped by Map Bosses
Revival Availability
Most endgame content allows for a limited number of deaths before you can no longer access the area. Most areas allow unlimited leaving and re-entry for other reasons except while fighting a boss.

On death during a boss fight, the Map Owner may respawn all players into a new instance of the area to attempt the boss fight again.

The number of modifiers on a Waystone will reduce the number of Revivals available allowed when opening a Map. For pinnacle endgame content, increased Difficulty will reduce the number of Revivals available.
Powerful Map Boss
Powerful Map Bosses are Map Bosses that are even more difficult and drop even better rewards.

Powerful Map Bosses frequently drop Waystones one Tier higher.
Copper Citadel
The Copper Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Iron Citadel
The Iron Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Stone Citadel
The Stone Citadel is an endgame area which can be accessed with a Tier 15 or above Waystone. The boss of this area will drop a Crisis Fragment.

Increases to Waystone Drop Chance gives a chance for additional Crisis Fragments to drop.
Map Node
This represents a Map. A Waystone can be used to access it.

If you fail to complete the Map, it may be attempted again but will not contain additional content, Essences, Shrines, or Strongboxes. It will not be Corrupted. Precursor Tablets cannot be used on failed Maps.

To complete a Map, defeat the Boss.
Waystone Tier Progression
Only the Final [PowerfulMapBoss|Powerful Map Boss] in a Map Area has a chance to drop a Waystone of a higher tier than the tier of that Map Area.

The chance diminishes the higher the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
Map Objective Waystone Drops
The final Rare Monster slain in a Map Area has a chance to drop a Waystone equal to the tier of the Waystone used to create that Map Area.

The chance diminishes the tier of the Waystone used to the create the Map Area, but can be increased again by adding modifiers to Waystones, additional modifiers on Waystones can give increased chance for Waystones to drop in the Map Areas they create.
Waystones Mods /119
LevelPre/SufDescription
1Prefix
1SuffixRare Monsters have 1 additional Modifier
25% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Vaal Monsters
18% increased number of Magic Monsters
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Vaal Monsters
18% increased number of Magic Monsters
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Vaal Monsters
18% increased number of Magic Monsters
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixArea contains (6–8) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (9–11) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixArea contains (12–13) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters deal (15–20)% of Damage as Extra Fire
28% increased number of Magic Monsters
15% increased Waystones found in Area
1PrefixMonsters deal (21–25)% of Damage as Extra Fire
28% increased number of Magic Monsters
15% increased Waystones found in Area
1PrefixMonsters deal (26–30)% of Damage as Extra Fire
28% increased number of Magic Monsters
15% increased Waystones found in Area
1PrefixMonsters deal (15–20)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1PrefixMonsters deal (21–25)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1PrefixMonsters deal (26–30)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1PrefixMonsters deal (15–20)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
1PrefixMonsters deal (21–25)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
1PrefixMonsters deal (26–30)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
1Prefix(15–20)% increased Monster Damage
28% increased number of Rare Monsters
20% increased Waystones found in Area
1Prefix(21–25)% increased Monster Damage
28% increased number of Rare Monsters
20% increased Waystones found in Area
1Prefix(26–30)% increased Monster Damage
28% increased number of Rare Monsters
20% increased Waystones found in Area
1Suffix(10–15)% increased Monster Movement Speed
(10–15)% increased Monster Attack Speed
(10–15)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1Suffix(16–20)% increased Monster Movement Speed
(16–20)% increased Monster Attack Speed
(16–20)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1Suffix(21–25)% increased Monster Movement Speed
(21–25)% increased Monster Attack Speed
(21–25)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1SuffixMonsters have (140–180)% increased Critical Hit Chance
+(16–20)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
1SuffixMonsters have (200–240)% increased Critical Hit Chance
+(21–25)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
1SuffixMonsters have (260–300)% increased Critical Hit Chance
+(26–30)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
1Prefix(20–29)% more Monster Life
26% increased number of Rare Monsters
15% increased Waystones found in Area
1Prefix(30–39)% more Monster Life
26% increased number of Rare Monsters
15% increased Waystones found in Area
1Prefix(40–49)% more Monster Life
26% increased number of Rare Monsters
15% increased Waystones found in Area
1Suffix+(20–29)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Suffix+(30–34)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Suffix+(35–40)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixMonsters are Armoured
22% increased number of Rare Monsters
15% increased Waystones found in Area
1PrefixMonsters are Evasive
9% increased Pack size
15% increased Waystones found in Area
1PrefixMonsters gain 20% of maximum Life as Extra maximum Energy Shield
17% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters have (10–20)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
1SuffixMonsters have (20–30)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
1SuffixMonsters have (30–40)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
1SuffixMonsters have (5–10)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters have (10–15)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters have (15–20)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters have (30–39)% increased Ailment Threshold
Monsters have (30–39)% increased Stun Threshold
30% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters have (50–59)% increased Ailment Threshold
Monsters have (50–59)% increased Stun Threshold
30% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters have (70–79)% increased Ailment Threshold
Monsters have (70–79)% increased Stun Threshold
30% increased number of Magic Monsters
10% increased Waystones found in Area
1SuffixMonsters Break Armour equal to (20–25)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
1SuffixMonsters Break Armour equal to (25–30)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
1SuffixMonsters Break Armour equal to (30–45)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
1PrefixMonsters have (15–25)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters have (25–35)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters have (35–45)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters deal (15–20)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1PrefixMonsters deal (21–25)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1PrefixMonsters deal (26–30)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters have 75% increased Stun Buildup
30% increased number of Magic Monsters
15% increased Waystones found in Area
1SuffixMonsters have 100% increased Stun Buildup
30% increased number of Magic Monsters
15% increased Waystones found in Area
1SuffixMonsters have 125% increased Stun Buildup
30% increased number of Magic Monsters
15% increased Waystones found in Area
1SuffixMonsters have 75% increased Freeze Buildup
Monsters inflict 75% increased Flammability Magnitude
Monsters have 75% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters have 100% increased Freeze Buildup
Monsters inflict 100% increased Flammability Magnitude
Monsters have 100% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters have 125% increased Freeze Buildup
Monsters inflict 125% increased Flammability Magnitude
Monsters have 125% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters fire 2 additional Projectiles
14% increased Pack size
25% increased Waystones found in Area
1SuffixMonsters fire 3 additional Projectiles
14% increased Pack size
25% increased Waystones found in Area
1SuffixMonsters have 50% increased Area of Effect
20% increased Waystones found in Area
1PrefixPlayers are periodically Cursed with Enfeeble
36% increased number of Magic Monsters
20% increased Waystones found in Area
1PrefixPlayers are periodically Cursed with Temporal Chains
11% increased Pack size
20% increased Waystones found in Area
1PrefixPlayers are periodically Cursed with Elemental Weakness
23% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1PrefixArea has patches of Ignited Ground
33% increased number of Magic Monsters
15% increased Waystones found in Area
map ground effect patches per 100 tiles [14]
map ground effect radius [14]
1PrefixArea has patches of Ignited Ground
33% increased number of Magic Monsters
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
1PrefixArea has patches of Ignited Ground
33% increased number of Magic Monsters
15% increased Waystones found in Area
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1PrefixArea has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
1PrefixArea has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [20]
map ground effect radius [16]
1PrefixArea has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [24]
map ground effect radius [18]
1PrefixArea has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
1PrefixArea has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [20]
map ground effect radius [16]
1PrefixArea has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [24]
map ground effect radius [18]
1SuffixMonster Damage Penetrates (7–9)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1SuffixMonster Damage Penetrates (10–12)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1SuffixMonster Damage Penetrates (13–15)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Suffix(-6–-4)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1Suffix(-9–-7)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1Suffix(-12–-10)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1SuffixPlayers gain (20–24)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1SuffixPlayers gain (25–29)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1SuffixPlayers gain (30–35)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1SuffixPlayers have (20–29)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1SuffixPlayers have (30–35)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1SuffixPlayers have (36–40)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1SuffixPlayers have (15–20)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixPlayers have (20–25)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixPlayers have (25–30)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1SuffixMonsters take (15–19)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
1SuffixMonsters take (20–25)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
1SuffixMonsters take (26–30)% reduced Extra Damage from Critical Hits
24% increased number of Rare Monsters
10% increased Waystones found in Area
1Prefix(20–30)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Prefix(30–40)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Prefix(40–50)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1PrefixMonsters have (10–15)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters have (15–20)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
1PrefixMonsters have (20–25)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
Level Resist Penalty /7
LevelResist Penalty
10
16-10
33-20
45-30
54-40
60-50
65-60

Community Wiki

Edit

Waystone

It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.

In the center of the Atlas you will find the The Ziggurat Refuge, a temple in which the Vaal research the fundamentals of space and time. Here we can open portals to nearby locations and begin cleansing corruption and finding resources.

In order to power the portal device, we will need waystones. Each waystone has a tier which will determine the level of the monsters that you will face.

To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse. Portals will open, allowing you and your party to travel to the area you have selected.

All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.

The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.

There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.

In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.

Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.

The Ezomyte Megaliths

Explore the wild Ezomyte Forests to find mysterious rune-carved stones. Activating the stones will summon a dangerous boss. Once you have defeated it, summon another.. And another.. And another.. And another! You have ten total waves of boss fights which get incrementally more difficult.

The Silent Cave

Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.

How brave are you? How many essences will you add to the boss? Overdo it and you might lose everything, underdo it and you might regret it! It's your choice.

The Fractured Lake

Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time.

If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.