Waystones Item /16
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
Waystone (Tier 1)
Area Level: 65
Waystone (Tier 2)
Area Level: 66
Waystone (Tier 3)
Area Level: 67
Waystone (Tier 4)
Area Level: 68
Waystone (Tier 5)
Area Level: 69
Waystone (Tier 6)
Area Level: 70
Waystone (Tier 7)
Area Level: 71
Waystone (Tier 8)
Area Level: 72
Waystone (Tier 9)
Area Level: 73
Waystone (Tier 10)
Area Level: 74
Waystone (Tier 11)
Area Level: 75
Waystone (Tier 12)
Area Level: 76
Waystone (Tier 13)
Area Level: 77
Waystone (Tier 14)
Area Level: 78
Waystone (Tier 15)
Area Level: 79
Waystone (Tier 16)
Area Level: 80
Endgame Maps /105
The Ziggurat Refuge
Biome: Swamp, Grass, Forest
There is no failure. Only shifting definitions of success.
The Stone Citadel
Biome: Vaal City
Min Tier: 15
A heart of corruption, borne of stone.
The Iron Citadel
Biome: Ezomyte City
Min Tier: 15
A heart of corruption, borne of steel.
The Copper Citadel
Biome: Faridun City
Min Tier: 15
A heart of corruption, borne of copper.
Castaway
Biome: Water
(500–1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.
Untainted Paradise
Biome: Water
(200–400)% increased Experience gain
Monsters drop no items
Life grows strong in this realm of plenty.
Vaults of Kamasa
Biome: Vaal City
(100–200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare
By that era, Kamasa was just a name. Gold was their true god.
The Viridian Wildwood
Biome: Swamp, Forest
Shrouded in Darkness
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
The Silent Cave
Biome: Mountain, Desert
Min Tier: 11
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.
The Fractured Lake
Biome: Water
Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters
A mirror is a perfect prison for one's sense of self... until it cracks.
Merchant's Campsite
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Grass
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Swamp, Forest
A travelling merchant offers wares in perilous times.
Felled Hideout
Biome: Forest
A fortress of fallen wood.
Limestone Hideout
Biome: Water
A forgotten grotto, lost to the world.
Shrine Hideout
Biome: Desert
A fragment of a glorious past.
Canal Hideout
Biome: Grass
A moment in time, on the eve of the end.
Blooming Field
Biome: Grass, Forest
Boss Fights: The Black Crow
Bright colours hide the rot beneath.
Savannah
Biome: Grass, Desert
Wild lands spurn those who claim to rule them.
Fortress
Biome: Desert
Time overwhelms even the sturdiest walls.
Penitentiary
Biome: Ezomyte City, Grass, Ezomyte City
Restless prisoners yearn for freedom.
Lost Towers
Biome: Forest
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Biome: Water
Boss Fights: The Sandstrider
A haven for seabirds. A hazard for sailors.
Forge
Biome: Grass, Desert, Mountain, Desert
No living hands ever stoked these flames.
Sulphuric Caverns
Biome: Swamp, Mountain, Desert, Swamp, Desert
Beasts of many kinds sought shelter one final time.
Mire
Biome: Swamp, Forest
These waters devour the same souls they feed.
Woodland
Biome: Forest
The woods give their leaves to the seasons. Man takes the rest.
Sump
Biome: Swamp
Humanity trapped within a cage of desperation and agony.
Willow
Biome: Forest
Leaves cling to trees as souls cling to life.
Headland
Biome: Faridun City, Mountain, Faridun City, Desert
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
Biome: Mountain
The last vestiges of earth, lost beyond the sky.
Necropolis
Biome: Ezomyte City, Forest, Ezomyte City
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Biome: Grass, Desert, Mountain, Grass, Desert
Those killed in battle do not rest peacefully.
Steaming Springs
Biome: Grass, Forest, Mountain, Grass, Forest
The tears of a ravaged earth.
Seepage
Biome: Swamp, Grass, Forest
Boss Fights: The Fungus Behemoth
The fetid home of foul generations.
Riverside
Biome: Forest
Rushing waters threaten to move the earth.
Steppe
Biome: Grass
Even the sparse vegetation does not linger here long.
Slick
Biome: Grass, Desert, Mountain, Desert
Stagnant oils mix to form a deadly concoction.
Spider Woods
Biome: Forest
Vast lairs of silk span the treetops.
Marrow
Biome: Grass, Desert, Mountain, Desert
Darkness enshrouds these endless chasms.
Vaal City
Biome: Vaal City, Vaal City, Swamp
Boss Fights: Viper Napuatzi
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Biome: Forest
Poisoned trees bear pestilent fruits.
Cenotes
Biome: Mountain, Swamp, Mountain
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Biome: Swamp, Grass, Forest, Swamp, Mountain, Grass, Forest
Shafts of light raise life where they fall.
Ravine
Biome: Mountain, Mountain, Forest
A wound carved into the world, never to heal.
Alpine Ridge
Biome: Mountain, Ezomyte City
The path grows treacherous as the world falls away.
Augury
Biome: Swamp, Grass, Forest
They watched the birds to foretell what any fool could see.
Bastille
Biome: Grass, Forest
The final court for aristocrats no longer deemed fit to rule.
Creek
Biome: Forest
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Biome: Water
Fishermen once reaped a rich bounty here.
Decay
Biome: Swamp, Grass, Forest
Boss Fights: The Fungus Behemoth
Spores dance through the air in search of new hosts.
Derelict Mansion
Biome: Swamp, Grass, Forest
Min Tier: 6
Darkness always finds its way into the minds of the weak.
Deserted
Biome: Desert
Boss Fights: Lord of the Pit
A city ravaged by time and sands.
Grimhaven
Biome: Ezomyte City, Grass, Ezomyte City
Avarice in the conqueror builds contempt among the conquered.
Hive
Biome: Desert
Boss Fights: The Fungus Behemoth
The work of an invisible empire.
Inferno
Biome: Forest
Embers swirl as bark crackles and sparks.
Mineshaft
Biome: Faridun City, Mountain, Faridun City, Desert
A dark labyrinth of steel and stone.
Oasis
Biome: Faridun City, Desert
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Biome: Faridun City
Stone shelters brace against the doom of the desert.
Rockpools
Biome: Water
Life abounds on the shells of its dead ancestors.
Sinking Spire
Biome: Vaal City, Swamp
This Vaal structure is not lost in the jungle. Not yet.
Vaal Village
Biome: Vaal City, Swamp
Vice wears a mask of simplicity.
Rustbowl
Biome: Desert
Aeons of wear have rotted steel to its core.
Backwash
Biome: Swamp, Forest
Humid air chokes and twists everything it touches.
Burial Bog
Biome: Swamp
The land returns the dead as easily as it received them.
Wetlands
Biome: Swamp, Swamp
Mud and air seethes with warped life.
Sun Temple
Biome: Vaal City, Vaal City, Swamp
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
Biome: Faridun City, Faridun City, Desert
The waters have returned, but no empire remains to greet them.
Molten Vault
Biome: Vaal City, Mountain, Vaal City, Mountain, Desert
The cult of Kamasa exploited Utzaal long before its fall.
The Assembly
Biome: Vaal City, Grass
Remnants of Vaal artifice still remain.
Mesa
Biome: Faridun City, Desert
Bleak heights overlook a devastated land.
Bluff
Biome: Grass
Life still clings to the highest places.
The Ezomyte Megaliths
Biome: Grass, Forest
Min Tier: 11
Contains a Powerful Boss Encounter
{"Sons from foreign shores} {Took refuge from the storm} {Bringing knowledge of runes} {Our fate was carved soon."} - Ezomyte Folklore
Azmerian Ranges
Biome: Mountain, Mountain, Forest
The Spirit guides the mountain-born.
Frozen Falls
Biome: Mountain
Beware a chill colder than death itself.
Trenches
Biome: Swamp, Forest
The Cataclysm tore the land asunder.
Farmlands Hideout
Biome: Grass
A rare enclave of fertile earth.
Prison Hideout
Biome: Swamp
A refuge from the villains it once contained.
The Jade Isles
Biome: Water
Min Tier: 6
Valako kept them here, to perfect their skills for war... but the Blood Fever consumed them.
Sealed Vault
Biome: Mountain
Min Tier: 6
The Vaal who survived the Cataclysm must now survive each other.
Sacred Reservoir
Biome: Desert
Min Tier: 6
The Temporal's tongue captures the ear of those vying for power.
Ornate Chambers
Biome: Mountain, Desert
A sanctuary for the unsanctified.
Canyon
Biome: Mountain, Desert
These gates have facilitated many trades. Silks, spices, and now horrors.
Confluence
Biome: Desert
Where nomads share tales of a time before drought.
Razed Fields
Biome: Grass
Shadows in the night came for the farmers and torched their crops.
Rugosa
Biome: Water
A song so exquisite it can only be heard once.
Riverhold
Biome: Grass, Forest
The barges stopped, and the atrocity began.
Digsite
Biome: Grass
The remains of a time before Time.
Ice Cave
Biome: Mountain
Boss Fights: The Frostborn Fiend
These caves offer scant protection from the elements.
Overgrown
Biome: Forest
A garden bereft of its gardener still grows as it pleases.
Stronghold
Biome: Water
Boss Fights: The Shackled Horror
Merchants and pirates alike need a safe port to peddle their wares.
Rupture
Biome: Swamp
In the end, the river will always conquer the dam.
Spring
Biome: Desert
In these lands, a pure water source is the most valuable treasure.
Wayward Isle
Biome: Water
The bones of marooned wanderers assemble here.
Epitaph
Biome: Mountain, Grass, Forest
We know the minds of generations past only by the works they left behind.
Cliffside
Biome: Water
The grandest sculptures are carved with neither hammer nor chisel.
Sinkhole
Biome: Water
Boss Fights: Yama The White
Spirits gather where the world falls away.
Caldera
Biome: Water
Boss Fights: The Ravenous Fang
An undrinkable lagoon girt in unbreathable air.
Flotsam
Biome: Grass, Forest
Violent seas and hungry shores devour vessels, crew and all.
Cleansed Modifiers /11
Description
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Area contains Obelisks of Cleansing
Area contains (20–30) additional packs of Cleansed Monsters
Waystones have (20–30)% more effect of Prefix Modifiers
Waystones have (20–30)% less effect of Suffix Modifiers
Area contains (20–30) additional packs of Cleansed Monsters
Monsters drop other items instead of Equipment
Area contains The Immured Fury
Area contains (20–30) additional packs of Cleansed Monsters
(100–150)% increased Gold found in this Area
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Players in area have Mounting Greed
Area contains 1 additional Azmeri Spirit
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
(40–60)% reduced Quantity of Items found in this Area
(150–200)% increased Rarity of Items found in this Area
(-80–-60)% increased Experience gain
Area contains (20–30) additional packs of Cleansed Monsters
(80–120)% increased Rarity of Items found in this Area
+1 to Monster Level of Area
Area contains (20–30) additional packs of Cleansed Monsters
map level + display endgame map [1]
Endgame Corrupt Mods /15
map level + display endgame map [0]
map beyond portal search radius +% [30,70]
Slaying Enemies has a (20–60)% increased chance to spawn Coalesced Corruption
map monster damage +% final from deadly atlas [20,30]
map monster life +% final from deadly atlas [-30,-20]
map monster damage +% final from vital atlas [-30,-20]
map monster life +% final from vital atlas [40,60]
(100–150)% increased Experience gain
(40–60)% reduced Quantity of Items found in this Area
(100–150)% increased Experience gain
(40–60)% reduced Rarity of Items found in this Area
(20–40)% reduced Quantity of Items found in this Area
(50–80)% increased Rarity of Items found in this Area
Area contains an additional Shrine
Shrines grant a random additional Shrine Effect
Area contains an additional Strongbox
Strongboxes in Area are Corrupted
Strongboxes in Area are at least Rare
Area contains an additional Essence
map essence monsters chance for 2 additional essences % [13,17]
Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces
map beyond maximum from league item rarity +% permyriad per portal merge [5000]
map beyond maximum monster difficulty tankiness +% per portal merge [100]
Amalgamations of Corruption always spawn with stronger varieties
+1 to Monster Level of Area
map level + display endgame map [1]
Map Legends /48
Current Location
Town
Unknown Area
Visited Area
Area with Inactive Waypoint
Area with Active Waypoint
Quest Location
Travel Destination
Rare Monster Encounter
Rare Monster Encounter with Upgrade
Rare Monster Encounter with Djinn Barya
Rare Monster Encounter with Inscribed Ultimatum
Boss Encounter
Boss Encounter with Upgrade
Boss Encounter with Djinn Barya
Boss Encounter with Inscribed Ultimatum
Act Boss Encounter
Notable Chest
Notable Item
Notable Camp
Notable Event
Notable Event with Upgrade
Map Node (Accessible)
Map Node (Complete)
Map Node (Failed)
Map Node (Corrupted)
The Ziggurat Refuge
Current Location
Starting Location
Desecrated Waystone Mods /19
NamePre/SufDescription
AbyssalPrefix16% increased Pack size
Abyssal Monsters grant (50–100)% increased Experience
map map item drop chance +% [20]
AbyssalPrefix25% increased Rarity of Items found in this Area
Abysses have (2–3) additional Pits
map map item drop chance +% [20]
AbyssalPrefix12% increased Pack size
Abysses in Area spawn (50–100)% increased Monsters
map map item drop chance +% [20]
AbyssalPrefix10% increased Pack size
Abysses have (14–18) additional Pits
Area is overrun by the Abyssal
map abyss num additional rare monsters [3]
map map item drop chance +% [25]
AbyssalPrefix25% increased Rarity of Items found in this Area
Abysses lead to an Abyssal Boss
map map item drop chance +% [10]
AbyssalPrefix12% increased Pack size
Area contains an additional Incubator Queen
map map item drop chance +% [25]
AbyssalPrefix40% increased Magic Monsters
Abyss Pits have (50–80)% chance to spawn all Monsters as at least Magic
Abyss Cracks have (40–60)% chance to spawn all Monsters as at least Magic
map map item drop chance +% [25]
AbyssalPrefix25% increased Rarity of Items found in this Area
Abysses lead to an Abyssal Depths
map map item drop chance +% [20]
AbyssalPrefix12% increased Pack size
Monsters from Abysses have increased Difficulty and Reward for each closed Pit in that Abyss
map map item drop chance +% [20]
AbyssalPrefix40% increased Magic Monsters
30% increased number of Rare Monsters
Abyss Pits in Area always have Rewards
map map item drop chance +% [25]
AbyssalPrefix30% increased number of Rare Monsters
Natural Rare Monsters in Area have 1 extra Abyssal Modifier
map map item drop chance +% [25]
of ConsumptionSuffix18% increased Pack size
Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Players steal the Eaten Souls of Slain Rare Monsters in Area
map map item drop chance +% [25]
of CyclingSuffix50% increased number of Rare Monsters
Players and their Minions deal no damage for 3 out of every 10 seconds
map map item drop chance +% [40]
of DecelerationSuffix45% increased Rarity of Items found in this Area
Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently
map map item drop chance +% [25]
of GraspingSuffix22% increased Pack size
Monsters inflict 1 Grasping Vine on Hit
map map item drop chance +% [30]
of RetributionSuffix40% increased Rarity of Items found in this Area
10% increased Pack size
Players are Marked for Death for 10 seconds
after killing a Rare or Unique monster
map map item drop chance +% [25]
of SiphoningSuffix18% increased Pack size
Area has patches of Mana Siphoning Ground
map ground effect patches per 100 tiles [10]
map ground effect radius [16]
map ground mana siphoning base lightning damage to deal per minute [7200]
map ground mana siphoning mana degeneration per minute [1200]
map map item drop chance +% [35]
of UnionSuffix22% increased Pack size
Natural Monster Packs in Area are in a Union of Souls
map map item drop chance +% [20]
map monsters actor scale +% granted to pack members on death [3]
map monsters damage +% granted to pack members on death [5]
of UnionSuffix50% increased number of Rare Monsters
Natural Rare Monsters in Area are in a Union of Souls with the Map Boss
map map item drop chance +% [25]
Waystone Ref /42
Waystones
Waystones are items that can be used to travel to Maps on the Atlas.
Waystones come in different tiers, with higher tiers meaning higher level monsters to fight.
Waystones can be modified to increase the difficulty and reward of the monster encountered in maps.
Diluted Liquid Ire
Stack Size: 1 / 10
20% increased Magic Monsters
Players in Area are 7% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Paranoia
Stack Size: 1 / 10
15% increased number of Rare Monsters
Players in Area are 12% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills or Waystones with Layers of Delirium
Omen of Chaotic Rarity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Item Rarity
Omen of Chaotic Quantity
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Pack Size
Omen of Chaotic Monsters
Stack Size: 1 / 10
While this item is active in your inventory your next
Chaos Orb will replace all Modifiers on a Waystone
with Modifiers that grant Rare and Magic Monsters
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 8
4% increased Quantity of Waystones found in your Maps
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
Quantity: 9
3% increased effect of Explicit Modifiers on your Waystones
100% increased Rarity of Waystones found in your Maps
Waystones found have 20% chance to be a tier higher
2% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier
10% increased Quantity of Waystones found in your Maps
3% increased effect of Explicit Modifiers on your Waystones for each Precursor Tower affecting Map area
Corrupted Waystones are Corrupted an additional time when used to traverse a Map
Waystones have 25% more effect of Prefix Modifiers or 25% more effect of Suffix Modifiers when opening Maps
SubTree: Delirium
Waystones found in your Maps have 20% chance to have random Instilled Emotions applied
SubTree: Boss
Quantity: 2
4% increased Quantity of Waystones dropped by Map Bosses
SubTree: Boss
Quantity: 2
4% increased Quantity of Waystones dropped by Map Bosses
SubTree: Boss
10% increased Quantity of Waystones dropped by Map Bosses
Waystones Mods /119
LevelPre/SufDescription
1
125% increased number of Rare Monsters
Rare Monsters have 1 additional Modifier
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Undead
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Beasts
5% increased Pack size
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Ezomyte Monsters
5% increased Pack size
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Faridun Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Vaal Monsters
18% increased Magic Monsters
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Vaal Monsters
18% increased Magic Monsters
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Vaal Monsters
18% increased Magic Monsters
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Iron Guards
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Plagued Monsters
10% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Transcended Monsters
13% increased number of Rare Monsters
10% increased Waystones found in Area
1Area contains (6–8) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
1Area contains (9–11) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
1Area contains (12–13) additional packs of Bramble Monsters
5% increased Pack size
10% increased Waystones found in Area
128% increased Magic Monsters
Monsters deal (15–20)% of Damage as Extra Fire
15% increased Waystones found in Area
128% increased Magic Monsters
Monsters deal (21–25)% of Damage as Extra Fire
15% increased Waystones found in Area
128% increased Magic Monsters
Monsters deal (26–30)% of Damage as Extra Fire
15% increased Waystones found in Area
1Monsters deal (15–20)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters deal (21–25)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters deal (26–30)% of Damage as Extra Cold
22% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters deal (15–20)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
1Monsters deal (21–25)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
1Monsters deal (26–30)% of Damage as Extra Lightning
10% increased Pack size
15% increased Waystones found in Area
128% increased number of Rare Monsters
(15–20)% increased Monster Damage
20% increased Waystones found in Area
128% increased number of Rare Monsters
(21–25)% increased Monster Damage
20% increased Waystones found in Area
128% increased number of Rare Monsters
(26–30)% increased Monster Damage
20% increased Waystones found in Area
1(10–15)% increased Monster Attack Speed
(10–15)% increased Monster Movement Speed
(10–15)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1(16–20)% increased Monster Attack Speed
(16–20)% increased Monster Movement Speed
(16–20)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1(21–25)% increased Monster Attack Speed
(21–25)% increased Monster Movement Speed
(21–25)% increased Monster Cast Speed
12% increased Pack size
25% increased Waystones found in Area
1Monsters have (140–180)% increased Critical Hit Chance
+(16–20)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
1Monsters have (200–240)% increased Critical Hit Chance
+(21–25)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
1Monsters have (260–300)% increased Critical Hit Chance
+(26–30)% to Monster Critical Damage Bonus
10% increased Pack size
15% increased Waystones found in Area
126% increased number of Rare Monsters
(20–29)% more Monster Life
15% increased Waystones found in Area
126% increased number of Rare Monsters
(30–39)% more Monster Life
15% increased Waystones found in Area
126% increased number of Rare Monsters
(40–49)% more Monster Life
15% increased Waystones found in Area
1+(20–29)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1+(30–34)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1+(35–40)% Monster Elemental Resistances
18% increased Rarity of Items found in this Area
10% increased Waystones found in Area
122% increased number of Rare Monsters
Monsters are Armoured
15% increased Waystones found in Area
1Monsters are Evasive
9% increased Pack size
15% increased Waystones found in Area
1Monsters gain 20% of maximum Life as Extra maximum Energy Shield
17% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters have (10–20)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (20–30)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (30–40)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
127% increased Magic Monsters
Monsters have (5–10)% chance to inflict Bleeding on Hit
10% increased Waystones found in Area
127% increased Magic Monsters
Monsters have (10–15)% chance to inflict Bleeding on Hit
10% increased Waystones found in Area
127% increased Magic Monsters
Monsters have (15–20)% chance to inflict Bleeding on Hit
10% increased Waystones found in Area
130% increased Magic Monsters
Monsters have (30–39)% increased Ailment Threshold
Monsters have (30–39)% increased Stun Threshold
10% increased Waystones found in Area
130% increased Magic Monsters
Monsters have (50–59)% increased Ailment Threshold
Monsters have (50–59)% increased Stun Threshold
10% increased Waystones found in Area
130% increased Magic Monsters
Monsters have (70–79)% increased Ailment Threshold
Monsters have (70–79)% increased Stun Threshold
10% increased Waystones found in Area
121% increased number of Rare Monsters
Monsters Break Armour equal to (20–25)% of Physical Damage dealt
10% increased Waystones found in Area
121% increased number of Rare Monsters
Monsters Break Armour equal to (25–30)% of Physical Damage dealt
10% increased Waystones found in Area
121% increased number of Rare Monsters
Monsters Break Armour equal to (30–45)% of Physical Damage dealt
10% increased Waystones found in Area
1Monsters have (15–25)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (25–35)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (35–45)% increased Accuracy Rating
7% increased Pack size
10% increased Waystones found in Area
1Monsters deal (15–20)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters deal (21–25)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters deal (26–30)% of Damage as Extra Chaos
23% increased Rarity of Items found in this Area
15% increased Waystones found in Area
130% increased Magic Monsters
Monsters have 75% increased Stun Buildup
15% increased Waystones found in Area
130% increased Magic Monsters
Monsters have 100% increased Stun Buildup
15% increased Waystones found in Area
130% increased Magic Monsters
Monsters have 125% increased Stun Buildup
15% increased Waystones found in Area
1Monsters have 75% increased Freeze Buildup
Monsters have 75% increased Shock Chance
Monsters inflict 75% increased Flammability Magnitude
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters have 100% increased Freeze Buildup
Monsters have 100% increased Shock Chance
Monsters inflict 100% increased Flammability Magnitude
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters have 125% increased Freeze Buildup
Monsters have 125% increased Shock Chance
Monsters inflict 125% increased Flammability Magnitude
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Monsters fire 2 additional Projectiles
14% increased Pack size
25% increased Waystones found in Area
1Monsters fire 3 additional Projectiles
14% increased Pack size
25% increased Waystones found in Area
1Monsters have 50% increased Area of Effect
20% increased Waystones found in Area
136% increased Magic Monsters
Players are periodically Cursed with Enfeeble
20% increased Waystones found in Area
1Players are periodically Cursed with Temporal Chains
11% increased Pack size
20% increased Waystones found in Area
1Players are periodically Cursed with Elemental Weakness
23% increased Rarity of Items found in this Area
20% increased Waystones found in Area
133% increased Magic Monsters
Area has patches of Ignited Ground
15% increased Waystones found in Area
map ground effect patches per 100 tiles [14]
map ground effect radius [14]
133% increased Magic Monsters
Area has patches of Ignited Ground
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
133% increased Magic Monsters
Area has patches of Ignited Ground
15% increased Waystones found in Area
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1Area has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
1Area has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [20]
map ground effect radius [16]
1Area has patches of Chilled Ground
20% increased Rarity of Items found in this Area
15% increased Waystones found in Area
map ground effect patches per 100 tiles [24]
map ground effect radius [18]
1Area has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [16]
map ground effect radius [14]
1Area has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [20]
map ground effect radius [16]
1Area has patches of Shocked Ground
10% increased Pack size
15% increased Waystones found in Area
map ground effect patches per 100 tiles [24]
map ground effect radius [18]
1Monster Damage Penetrates (7–9)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Monster Damage Penetrates (10–12)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Monster Damage Penetrates (13–15)% Elemental Resistances
25% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1(-6–-4)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1(-9–-7)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1(-12–-10)% maximum Player Resistances
13% increased Pack size
25% increased Waystones found in Area
1Players gain (20–24)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1Players gain (25–29)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1Players gain (30–35)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
1Players have (20–29)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Players have (30–35)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Players have (36–40)% less Recovery Rate of Life and Energy Shield
22% increased Rarity of Items found in this Area
20% increased Waystones found in Area
1Players have (15–20)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Players have (20–25)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
1Players have (25–30)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
124% increased number of Rare Monsters
Monsters take (15–19)% reduced Extra Damage from Critical Hits
10% increased Waystones found in Area
124% increased number of Rare Monsters
Monsters take (20–25)% reduced Extra Damage from Critical Hits
10% increased Waystones found in Area
124% increased number of Rare Monsters
Monsters take (26–30)% reduced Extra Damage from Critical Hits
10% increased Waystones found in Area
1(20–30)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1(30–40)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1(40–50)% less effect of Curses on Monsters
16% increased Rarity of Items found in this Area
10% increased Waystones found in Area
1Monsters have (10–15)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (15–20)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
1Monsters have (20–25)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
Level Resist Penalty /7
LevelResist Penalty
10
16-10
33-20
45-30
54-40
60-50
65-60

Community Wiki

Edit

Waystone

It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.

In the center of the Atlas you will find the Ziggurat, a temple in which the Vaal research the fundamentals of space and time. Here we can open portals to nearby locations and begin cleansing corruption and finding resources.

In order to power the portal device, we will need waystones. Each waystone has a tier which will determine the level of the monsters that you will face.

To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse. Portals will open, allowing you and your party to travel to the area you have selected.

All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.

The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.

There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.

In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.

Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.

  • If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it.
  • Adding prefix mods will improve the rewards, while suffix mods will increase danger.
  • T1 is Level 65

The Ezomyte Megaliths

Explore the wild Ezomyte Forests to find mysterious rune-carved stones. Activating the stones will summon a dangerous boss. Once you have defeated it, summon another.. And another.. And another.. And another! You have ten total waves of boss fights which get incrementally more difficult.

The Silent Cave

Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.

How brave are you? How many essences will you add to the boss? Overdo it and you might lose everything, underdo it and you might regret it! It's your choice.

The Fractured Lake

Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time.

If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.