Waystones Item /16
Waystone (Tier 1)
Area Level: 65
Waystone (Tier 2)
Area Level: 66
Waystone (Tier 3)
Area Level: 67
Waystone (Tier 4)
Area Level: 68
Waystone (Tier 5)
Area Level: 69
Waystone (Tier 6)
Area Level: 70
Waystone (Tier 7)
Area Level: 71
Waystone (Tier 8)
Area Level: 72
Waystone (Tier 9)
Area Level: 73
Waystone (Tier 10)
Area Level: 74
Waystone (Tier 11)
Area Level: 75
Waystone (Tier 12)
Area Level: 76
Waystone (Tier 13)
Area Level: 77
Waystone (Tier 14)
Area Level: 78
Waystone (Tier 15)
Area Level: 79
Waystone (Tier 16)
Area Level: 80
Endgame Maps /82
The Ziggurat Refuge
Biome: Forest, Grass, Swamp
There is no failure. Only shifting definitions of success.
The Stone Citadel
Biome: Vaal City
Min Tier: 15
A heart of corruption, borne of stone.
The Iron Citadel
Biome: Ezomyte City
Min Tier: 15
A heart of corruption, borne of steel.
The Copper Citadel
Biome: Faridun City
Min Tier: 15
A heart of corruption, borne of copper.
Castaway
Biome: Water
(500–1000)% increased Gold found in this Area
Contains buried treasure
All items dropped are converted to Gold
Hulls crash and splinter upon the shores.
Untainted Paradise
Biome: Water
(200–400)% increased Experience gain
Monsters drop no items
Life grows strong in this realm of plenty.
Vaults of Kamasa
Biome: Vaal City
(100–200)% increased Rarity of Items found in this Area
All Chests are Magic or Rare
By that era, Kamasa was just a name. Gold was their true god.
The Viridian Wildwood
Biome: Forest, Swamp
Shrouded in Darkness
Contains Omen Altars
As separate worlds draw ever closer, the Nameless gather at the edge of existence.
The Silent Cave
Biome: Desert, Mountain
Min Tier: 11
Contains many Rare Monsters trapped in Essences
Contains an Imprisoned Boss that absorbs Essences from Rare Monsters
The prismatic patterns of Time shimmer and coalesce in vast geodes hidden from sight.
The Phaaryl Megalith
Biome: Forest, Grass
Min Tier: 11
Contains a Powerful Boss Encounter
The songs tell of a great thunderstorm that ravaged the valley. A beleaugered tribe appeared in its wake, seeking refuge, and bringing knowledge of runes.
The Fractured Lake
Biome: Water
Rare Monsters Are Mirrored
(150–300)% increased number of Rare Monsters
A mirror is a perfect prison for one's sense of self... until it cracks.
Merchant's Campsite
Biome: Forest, Swamp
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Swamp
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Desert
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Grass
A travelling merchant offers wares in perilous times.
Merchant's Campsite
Biome: Forest, Swamp
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Water
A travelling merchant offers wares in perilous times.
Moment of Zen
Biome: Forest, Swamp
A travelling merchant offers wares in perilous times.
Felled Hideout
Biome: Forest
A fortress of fallen wood. Fully clear this area to claim it as a Hideout.
Limestone Hideout
Biome: Water
A forgotten grotto, lost to the world. Fully clear this area to claim it as a Hideout.
Shrine Hideout
Biome: Desert
A fragment of a glorious past. Fully clear this area to claim it as a Hideout.
Canal Hideout
Biome: Grass
A moment in time, on the eve of the end. Fully clear this area to claim it as a Hideout.
Blooming Field
Biome: Forest, Grass
Boss Fights: The Black Crow
Bright colours hide the rot beneath.
Savannah
Biome: Desert, Grass
Wild lands spurn those who claim to rule them.
Fortress
Biome: Desert
Time overwhelms even the sturdiest walls.
Penitentiary
Biome: Ezomyte City
Restless prisoners yearn for freedom.
Lost Towers
Biome: Forest
The grandest of monuments, standing proudly before an audience of none.
Sandspit
Biome: Water
A haven for seabirds. A hazard for sailors.
Forge
Biome: Desert, Mountain
No living hands ever stoked these flames.
Sulphuric Caverns
Biome: Desert, Mountain, Swamp
Beasts of many kinds sought shelter one final time.
Mire
Biome: Forest, Swamp
These waters devour the same souls they feed.
Woodland
Biome: Forest
The woods give their leaves to the seasons. Man takes the rest.
Sump
Biome: Swamp
Humanity trapped within a cage of desperation and agony.
Willow
Biome: Forest
Leaves cling to trees as souls cling to life.
Headland
Biome: Faridun City
Sturdy walls held out an armada, but not the famine it brought.
Lofty Summit
Biome: Mountain
The last vestiges of earth, lost beyond the sky.
Necropolis
Biome: Ezomyte City
Silent stones mark ancient graves and forgotten sorrows.
Crypt
Biome: Desert, Grass, Mountain
Those killed in battle do not rest peacefully.
Steaming Springs
Biome: Forest, Grass, Mountain
The tears of a ravaged earth.
Seepage
Biome: Forest, Grass, Swamp
Boss Fights: The Fungus Behemoth
The fetid home of foul generations.
Riverside
Biome: Forest
Rushing waters threaten to move the earth.
Steppe
Biome: Grass
Even the sparse vegetation does not linger here long.
Slick
Biome: Desert, Mountain
Stagnant oils mix to form a deadly concoction.
Spider Woods
Biome: Forest
Vast lairs of silk span the treetops.
Abyss
Biome: Desert, Mountain
Darkness enshrouds these endless chasms.
Vaal City
Biome: Vaal City
Boss Fights: Viper Napuatzi
Hubris convinces men they can survive the mistakes of their forebears.
Bloodwood
Biome: Forest
Poisoned trees bear pestilent fruits.
Cenotes
Biome: Mountain
The ground shifts underfoot with disturbing ease.
Hidden Grotto
Biome: Forest, Grass, Mountain, Swamp
Shafts of light raise life where they fall.
Ravine
Biome: Mountain
A wound carved into the world, never to heal.
Alpine Ridge
Biome: Ezomyte City, Mountain
The path grows treacherous as the world falls away.
Augury
Biome: Forest, Grass, Swamp
They watched the birds to foretell what any fool could see.
Bastille
Biome: Desert, Grass, Mountain
An orchestra of chains and screams produces a discordant cacophony.
Creek
Biome: Forest
Dark energies congeal the lifeblood of the forest.
Crimson Shores
Biome: Water
Fishermen once reaped a rich bounty here.
Decay
Biome: Forest, Grass, Swamp
Boss Fights: The Fungus Behemoth
Spores dance through the air in search of new hosts.
Derelict Mansion
Biome: Desert, Forest, Grass
A lineage of a thousand years, broken by one fleeting mistake.
Deserted
Biome: Desert
Boss Fights: Lord of the Pit
A city ravaged by time and sands.
Grimhaven
Biome: Ezomyte City
Avarice in the conqueror builds contempt among the conquered.
Hive
Biome: Desert
The work of an invisible empire.
Inferno
Biome: Forest
Embers swirl as bark crackles and sparks.
Mineshaft
Biome: Faridun City
A dark labyrinth of steel and stone.
Oasis
Biome: Desert, Faridun City
Hidden amongst sunbleached wastes lies a mockery of paradise.
Outlands
Biome: Faridun City
Stone shelters brace against the doom of the desert.
Rockpools
Biome: Forest, Swamp
A serene shoreline, sharp and slick.
Sinking Spire
Biome: Swamp, Vaal City
Boss Fights: Stormgore
This Vaal structure is not lost in the jungle. Not yet.
Vaal Village
Biome: Swamp, Vaal City
Boss Fights: [DNT] Dog Trader
Vice wears a mask of simplicity.
Rustbowl
Biome: Desert
Aeons of wear have rotted steel to its core.
Backwash
Biome: Forest, Swamp
Humid air chokes and twists everything it touches.
Burial Bog
Biome: Swamp
The land returns the dead as easily as it received them.
Wetlands
Biome: Swamp
Mud and air seethes with warped life.
Sun Temple
Biome: Vaal City
Wet stone emanates an inner warmth. Vaal brilliance lies in wait.
Channel
Biome: Faridun City
The waters have returned, but no empire remains to greet them.
Vaal Foundry
Biome: Mountain, Vaal City
The cult of Kamasa exploited Utzaal long before its fall.
Vaal Factory
Biome: Grass, Vaal City
Remnants of Vaal artifice still remain.
Mesa
Biome: Desert, Faridun City
Bleak heights overlook a devastated land.
Bluff
Biome: Grass
Life still clings to the highest places.
Frozen Falls
Biome: Mountain
Beware a chill colder than death itself.
Trenches
Biome: Forest, Swamp
The Cataclysm tore the land asunder.
Cleansed Modifiers /11
Description
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Area contains Obelisks of Cleansing
Area contains (20–30) additional packs of Cleansed Monsters
Waystones have (20–30)% more effect of Prefix Modifiers
Waystones have (20–30)% less effect of Suffix Modifiers
Area contains (20–30) additional packs of Cleansed Monsters
Monsters drop other items instead of Equipment
Area contains The Immured Fury
Area contains (20–30) additional packs of Cleansed Monsters
(100–150)% increased Gold found in this Area
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
Players in area have Mounting Greed
Area contains 1 additional Azmeri Spirit
Area contains (20–30) additional packs of Cleansed Monsters
Area contains (20–30) additional packs of Cleansed Monsters
(40–60)% reduced Quantity of Items found in this Area
(150–200)% increased Rarity of Items found in this Area
(60–80)% reduced Experience gain
Area contains (20–30) additional packs of Cleansed Monsters
(80–120)% increased Rarity of Items found in this Area
+1 to Monster Level of Area
Area contains (20–30) additional packs of Cleansed Monsters
map level + display endgame map [1]
Endgame Corrupt Mods /15
map level + display endgame map [0]
map beyond portal search radius +% [30,70]
Slaying Enemies has a (20–60)% increased chance to spawn Coalesced Corruption
map monster damage +% final from deadly atlas [20,30]
map monster life +% final from deadly atlas [-30,-20]
map monster damage +% final from vital atlas [-30,-20]
map monster life +% final from vital atlas [40,60]
(100–150)% increased Experience gain
(40–60)% reduced Quantity of Items found in this Area
(100–150)% increased Experience gain
(40–60)% reduced Rarity of Items found in this Area
(20–40)% reduced Quantity of Items found in this Area
(50–80)% increased Rarity of Items found in this Area
Area contains an additional Shrine
Shrines grant a random additional Shrine Effect
Area contains an additional Strongbox
Strongboxes in Area are Corrupted
Strongboxes in Area are at least Rare
Area contains an additional Essence
map essence monsters chance for 2 additional essences % [13,17]
Area contains Obelisks of Corruption
Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces
map beyond maximum from league item rarity +% permyriad per portal merge [5000]
map beyond maximum monster difficulty tankiness +% per portal merge [100]
Amalgamations of Corruption always spawn with stronger varieties
+1 to Monster Level of Area
map level + display endgame map [1]
Map Legends /48
Current Location
Town
Unknown Area
Visited Area
Area with Inactive Waypoint
Area with Active Waypoint
Quest Location
Travel Destination
Rare Monster Encounter
Rare Monster Encounter with Upgrade
Rare Monster Encounter with Djinn Barya
Rare Monster Encounter with Inscribed Ultimatum
Boss Encounter
Boss Encounter with Upgrade
Boss Encounter with Djinn Barya
Boss Encounter with Inscribed Ultimatum
Act Boss Encounter
Notable Chest
Notable Item
Notable Camp
Notable Event
Notable Event with Upgrade
Map Node
Map Node (Accessible)
Map Node (Complete)
Map Node (Failed)
Map Node (Corrupted)
The Ziggurat Refuge
Precursor Tower
The Realmgate
Copper Citadel
Iron Citadel
Stone Citadel
The Burning Monolith
Current Location
Starting Location
Map Boss
Irradiated
Breach
Delirium
Expedition
Ritual
Corruption
Corrupted Nexus
Cleansed
Unique Map
Hideout
Wandering Trader
Waystones Mods /144
LevelPre/SufDescription
1Prefix(10–15)% increased Quantity of Items found in this Area
(18–24)% increased Rarity of Items found in this Area
1Prefix(16–24)% increased Quantity of Items found in this Area
(25–33)% increased Rarity of Items found in this Area
1Prefix(25–29)% increased Quantity of Items found in this Area
(34–49)% increased Rarity of Items found in this Area
1Prefix(55–75)% increased Rarity of Items found in this Area
1Prefix(76–100)% increased Rarity of Items found in this Area
1Prefix(101–150)% increased Rarity of Items found in this Area
1Prefix(55–75)% increased Gold found in this Area
1Prefix(76–100)% increased Gold found in this Area
1Prefix(101–150)% increased Gold found in this Area
1Prefix(25–34)% increased Experience gain
1Prefix(35–40)% increased Experience gain
1Prefix(21–30)% increased Pack size
1Prefix(31–40)% increased Pack size
1Prefix(41–50)% increased Pack size
1Prefix(25–28)% increased number of Monster Packs
1Prefix(29–35)% increased number of Monster Packs
1Prefix(60–100)% increased amount of Chests
1Prefix(35–49)% increased Magic Monsters
1Prefix(50–79)% increased Magic Monsters
1Prefix(80–100)% increased Magic Monsters
1Prefix(25–34)% increased number of Rare Monsters
1Prefix(35–54)% increased number of Rare Monsters
1Prefix(55–65)% increased number of Rare Monsters
1Prefix(17–24)% increased Magic Monsters
(17–24)% increased number of Rare Monsters
1Prefix(25–39)% increased Magic Monsters
(25–39)% increased number of Rare Monsters
1Prefix(40–50)% increased Magic Monsters
(40–50)% increased number of Rare Monsters
1Prefix(30–49)% increased amount of Magic Chests
1Prefix(50–79)% increased amount of Magic Chests
1Prefix(80–100)% increased amount of Magic Chests
1Prefix(25–34)% increased amount of Rare Chests
1Prefix(35–54)% increased amount of Rare Chests
1Prefix(55–65)% increased amount of Rare Chests
1Prefix(35–49)% increased Magic Pack Size
1Prefix(50–79)% increased Magic Pack Size
1Prefix(80–100)% increased Magic Pack Size
1Prefix
1PrefixRare Monsters have 1 additional Modifier
1PrefixArea contains an additional Shrine
1PrefixArea contains an additional Strongbox
1PrefixArea contains an additional Essence
1PrefixArea contains (8–12) additional packs of Undead
1PrefixArea contains (13–16) additional packs of Undead
1PrefixArea contains (17–20) additional packs of Undead
1PrefixArea contains (8–12) additional packs of Beasts
1PrefixArea contains (13–16) additional packs of Beasts
1PrefixArea contains (17–20) additional packs of Beasts
1PrefixArea contains (8–12) additional packs of Ezomyte Monsters
1PrefixArea contains (13–16) additional packs of Ezomyte Monsters
1PrefixArea contains (17–20) additional packs of Ezomyte Monsters
1PrefixArea contains (8–12) additional packs of Faridun Monsters
1PrefixArea contains (13–16) additional packs of Faridun Monsters
1PrefixArea contains (17–20) additional packs of Faridun Monsters
1PrefixArea contains (8–12) additional packs of Vaal Monsters
1PrefixArea contains (13–16) additional packs of Vaal Monsters
1PrefixArea contains (17–20) additional packs of Vaal Monsters
1PrefixArea contains (8–12) additional packs of Iron Guards
1PrefixArea contains (13–16) additional packs of Iron Guards
1PrefixArea contains (17–20) additional packs of Iron Guards
1PrefixArea contains (8–12) additional packs of Plagued Monsters
1PrefixArea contains (13–16) additional packs of Plagued Monsters
1PrefixArea contains (17–20) additional packs of Plagued Monsters
1PrefixArea contains (8–12) additional packs of Transcended Monsters
1PrefixArea contains (13–16) additional packs of Transcended Monsters
1PrefixArea contains (17–20) additional packs of Transcended Monsters
1PrefixArea contains (8–12) additional packs of Bramble Monsters
1PrefixArea contains (13–16) additional packs of Bramble Monsters
1PrefixArea contains (17–20) additional packs of Bramble Monsters
1SuffixMonsters deal (26–30)% of Damage as Extra Fire
30% increased Waystones found in Area
1SuffixMonsters deal (31–35)% of Damage as Extra Fire
30% increased Waystones found in Area
1SuffixMonsters deal (36–40)% of Damage as Extra Fire
30% increased Waystones found in Area
1SuffixMonsters deal (26–30)% of Damage as Extra Cold
30% increased Waystones found in Area
1SuffixMonsters deal (31–35)% of Damage as Extra Cold
30% increased Waystones found in Area
1SuffixMonsters deal (36–40)% of Damage as Extra Cold
30% increased Waystones found in Area
1SuffixMonsters deal (26–30)% of Damage as Extra Lightning
30% increased Waystones found in Area
1SuffixMonsters deal (31–35)% of Damage as Extra Lightning
30% increased Waystones found in Area
1SuffixMonsters deal (36–40)% of Damage as Extra Lightning
30% increased Waystones found in Area
1Suffix(26–30)% increased Monster Damage
45% increased Waystones found in Area
1Suffix(31–35)% increased Monster Damage
45% increased Waystones found in Area
1Suffix(36–40)% increased Monster Damage
45% increased Waystones found in Area
1Suffix(16–20)% increased Monster Movement Speed
(21–25)% increased Monster Attack Speed
(21–25)% increased Monster Cast Speed
45% increased Waystones found in Area
1Suffix(21–25)% increased Monster Movement Speed
(26–30)% increased Monster Attack Speed
(26–30)% increased Monster Cast Speed
45% increased Waystones found in Area
1Suffix(26–30)% increased Monster Movement Speed
(31–35)% increased Monster Attack Speed
(31–35)% increased Monster Cast Speed
45% increased Waystones found in Area
1SuffixMonsters have (160–200)% increased Critical Hit Chance
+(31–35)% to Monster Critical Damage Bonus
30% increased Waystones found in Area
1SuffixMonsters have (260–300)% increased Critical Hit Chance
+(36–40)% to Monster Critical Damage Bonus
30% increased Waystones found in Area
1SuffixMonsters have (360–400)% increased Critical Hit Chance
+(41–45)% to Monster Critical Damage Bonus
30% increased Waystones found in Area
1Suffix(30–39)% more Monster Life
25% increased Waystones found in Area
1Suffix(50–59)% more Monster Life
25% increased Waystones found in Area
1Suffix(70–79)% more Monster Life
25% increased Waystones found in Area
1Suffix+30% Monster Elemental Resistances
25% increased Waystones found in Area
1Suffix+40% Monster Elemental Resistances
25% increased Waystones found in Area
1Suffix+50% Monster Elemental Resistances
25% increased Waystones found in Area
1SuffixMonsters are Armoured
25% increased Waystones found in Area
1SuffixMonsters are Evasive
25% increased Waystones found in Area
1SuffixMonsters gain 25% of maximum Life as Extra maximum Energy Shield
25% increased Waystones found in Area
1SuffixMonsters have 40% chance to Poison on Hit
25% increased Waystones found in Area
1SuffixMonsters have 25% chance to Bleed on Hit
25% increased Waystones found in Area
1SuffixMonsters have (50–59)% increased Ailment Threshold
Monsters have (50–59)% increased Stun Threshold
25% increased Waystones found in Area
1SuffixMonsters have (70–79)% increased Ailment Threshold
Monsters have (70–79)% increased Stun Threshold
25% increased Waystones found in Area
1SuffixMonsters have (90–99)% increased Ailment Threshold
Monsters have (90–99)% increased Stun Threshold
25% increased Waystones found in Area
1SuffixMonsters Break Armour equal to 20% of Physical Damage dealt
25% increased Waystones found in Area
1SuffixMonsters Break Armour equal to 35% of Physical Damage dealt
25% increased Waystones found in Area
1SuffixMonsters Break Armour equal to 50% of Physical Damage dealt
25% increased Waystones found in Area
1SuffixMonsters have 30% increased Accuracy Rating
25% increased Waystones found in Area
1SuffixMonsters have 40% increased Accuracy Rating
25% increased Waystones found in Area
1SuffixMonsters have 50% increased Accuracy Rating
25% increased Waystones found in Area
1SuffixMonsters deal (26–30)% of Damage as Extra Chaos
25% increased Waystones found in Area
1SuffixMonsters deal (31–35)% of Damage as Extra Chaos
25% increased Waystones found in Area
1SuffixMonsters deal (36–40)% of Damage as Extra Chaos
25% increased Waystones found in Area
1SuffixMonsters have 100% increased Stun Buildup
30% increased Waystones found in Area
1SuffixMonsters have 150% increased Stun Buildup
30% increased Waystones found in Area
1SuffixMonsters have 200% increased Stun Buildup
30% increased Waystones found in Area
1SuffixMonsters have 100% increased Freeze Buildup
Monsters have 100% increased Ignite Chance
Monsters have 100% increased Shock Chance
30% increased Waystones found in Area
1SuffixMonsters have 150% increased Freeze Buildup
Monsters have 150% increased Ignite Chance
Monsters have 150% increased Shock Chance
30% increased Waystones found in Area
1SuffixMonsters have 200% increased Freeze Buildup
Monsters have 200% increased Ignite Chance
Monsters have 200% increased Shock Chance
30% increased Waystones found in Area
1SuffixMonsters fire 2 additional Projectiles
35% increased Waystones found in Area
1SuffixMonsters have 50% increased Area of Effect
35% increased Waystones found in Area
1SuffixPlayers are Cursed with Enfeeble
35% increased Waystones found in Area
1SuffixPlayers are Cursed with Temporal Chains
35% increased Waystones found in Area
1SuffixPlayers are Cursed with Elemental Weakness
35% increased Waystones found in Area
1SuffixArea has patches of Ignited Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1SuffixArea has patches of Chilled Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1SuffixArea has patches of Chilled Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [22]
map ground effect radius [16]
1SuffixArea has patches of Chilled Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [26]
map ground effect radius [18]
1SuffixArea has patches of Shocked Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [18]
map ground effect radius [14]
1SuffixArea has patches of Shocked Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [22]
map ground effect radius [16]
1SuffixArea has patches of Shocked Ground
25% increased Waystones found in Area
map ground effect patches per 100 tiles [26]
map ground effect radius [18]
1SuffixMonster Damage Penetrates 15% Elemental Resistances
40% increased Waystones found in Area
1SuffixMonster Damage Penetrates 20% Elemental Resistances
40% increased Waystones found in Area
1SuffixMonster Damage Penetrates 25% Elemental Resistances
40% increased Waystones found in Area
1Suffix(-15–-10)% maximum Player Resistances
45% increased Waystones found in Area
1SuffixPlayers gain 30% reduced Flask Charges
35% increased Waystones found in Area
1SuffixPlayers gain 40% reduced Flask Charges
35% increased Waystones found in Area
1SuffixPlayers gain 50% reduced Flask Charges
35% increased Waystones found in Area
1SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
45% increased Waystones found in Area
1SuffixPlayers have 50% less Recovery Rate of Life and Energy Shield
45% increased Waystones found in Area
1SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
45% increased Waystones found in Area
1SuffixPlayers have 30% less Cooldown Recovery Rate
30% increased Waystones found in Area
1SuffixPlayers have 40% less Cooldown Recovery Rate
30% increased Waystones found in Area
1SuffixPlayers have 50% less Cooldown Recovery Rate
30% increased Waystones found in Area
1SuffixMonsters take (26–30)% reduced Extra Damage from Critical Hits
25% increased Waystones found in Area
1SuffixMonsters take (31–35)% reduced Extra Damage from Critical Hits
25% increased Waystones found in Area
1SuffixMonsters take (36–40)% reduced Extra Damage from Critical Hits
25% increased Waystones found in Area
1Suffix75% less effect of Curses on Monsters
25% increased Waystones found in Area
1SuffixMonsters have 25% chance to steal Power, Frenzy and Endurance charges on Hit
25% increased Waystones found in Area
Level Resist Penalty /7
LevelResist Penalty
10
16-10
33-20
45-30
51-40
58-50
65-60

Community Wiki

Edit

Waystone

It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.

In the center of the Atlas you will find the Ziggurat, a temple in which the Vaal research the fundamentals of space and time. Here we can open portals to nearby locations and begin cleansing corruption and finding resources.

In order to power the portal device, we will need waystones. Each waystone has a tier which will determine the level of the monsters that you will face.

To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse. Portals will open, allowing you and your party to travel to the area you have selected.

All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.

The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.

There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities. Depending on which combination you face, you might find some serious challenges.

In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.

Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.

  • If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it.
  • Adding prefix mods will improve the rewards, while suffix mods will increase danger.
  • T1 is Level 65

The Ezomyte Megaliths

Explore the wild Ezomyte Forests to find mysterious rune-carved stones. Activating the stones will summon a dangerous boss. Once you have defeated it, summon another.. And another.. And another.. And another! You have ten total waves of boss fights which get incrementally more difficult.

The Silent Cave

Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.

How brave are you? How many essences will you add to the boss? Overdo it and you might lose everything, underdo it and you might regret it! It's your choice.

The Fractured Lake

Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time.

If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.