Azmeri Spirit Unique /1
Requires: Level 50
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
AzmeriSpirit Ref /9
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Requires: Level 65
Map Bosses are Hunted by Azmeri Spirits
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Possessed monster you kill will release its Azmeri Spirit
Monster Modifiers
Magic and Rare Monsters have Modifiers which will augment them in many dangerous ways, making them more powerful and deadly foes. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.
Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers.
Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.
Possessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Spirit-Influenced
A Spirit-Influenced monster is a Normal or Magic monster that has been passed through by an Azmeri Spirit. These monsters are empowered by the spirit and gain bonuses depending on the type of Spirit that passed through them.
Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding.
Defeating Spirit-Influenced monsters makes the resulting Possessed monster more rewarding.
Extra Content
Random Extra Content is Shrines, Strongboxes, Essences, Rogue Exiles, Azmeri Spirits and Summoning Circles.
Vivid Spirit
Vivid Spirits are a type of Azmeri Spirit.
Monsters Influenced or Possessed by Vivid Spirits gain increased Skill Speed, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Vivid Spirits drop Dexterity items.
Monsters Influenced or Possessed by Vivid Spirits gain increased Skill Speed, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Vivid Spirits drop Dexterity items.
Wild Spirit
Wild Spirits are a type of Azmeri Spirit.
Monsters Influenced or Possessed by Wild Spirits gain increased Toughness, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Wild Spirits drop Strength items.
Monsters Influenced or Possessed by Wild Spirits gain increased Toughness, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Wild Spirits drop Strength items.
Primal Spirit
Primal Spirits are a type of Azmeri Spirit.
Monsters Influenced or Possessed by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Primal Spirits drop Intelligence items.
Monsters Influenced or Possessed by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Primal Spirits drop Intelligence items.
Azmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, making them more powerful.
Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent.
Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | azmeri spirit cannot effect abyssals [1] |
Map mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enthralled | 1 | Unique | Map Bosses are Hunted by Azmeri Spirits 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | cannot_possess_boss 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| 1 | Unique | Area contains 5 additional Azmeri Spirits map extra content weighting [0] | default 1 | |
| 1 | Unique | Area contains 3 additional Azmeri Spirits map extra content weighting [0] | default 1 |
Misc mods /10
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | MapDevice | Unique | Area contains 3 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 5 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 7 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 12 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | ExpeditionRelic | Suffix | Contains an Azmeri Spirit | expedition_prairie_remnant 1 default 0 | |
| 1 | MemoryLines | Unique | Area contains 5 additional Azmeri Spirits | ||
| of Spirits | 1 | Tower | Suffix | Map has (70—100)% increased chance to contain Azmeri Spirits | default 1 |
| Azmeri's | 1 | Tower | Prefix | % increased Quantity of Waystones found in Map Map contains 1 additional Azmeri Spirit | default 1 |
| of Wisps | 1 | Tower | Suffix | Map contains an additional Azmeri Spirit | tower_augment_map_boss 1 default 0 |
| 1 | Tower | Unique | Map Bosses are Hunted by Azmeri Spirits |
Item /1
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Possessed monster you kill will release its Azmeri Spirit
Unique /2
Requires: Level 50
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Requires: Level 65
Map Bosses are Hunted by Azmeri Spirits
Wisps /3
Wild Wisps
Monsters Empowered with Wild Wisps have Damage Reduction, additional Projectiles, more Area of Effect and more Item Rarity, based on the amount of Wild Wisps you had when they were EmpoweredVivid Wisps
Monsters Empowered with Vivid Wisps have Damage Reduction, increased Speed, and more Item Quantity, based on the amount of Vivid Wisps you had when they were EmpoweredPrimal Wisps
Monsters Empowered with Primal Wisps have Damage Reduction, more Critical Strike Chance, additional Critical Strike Multiplier and a chance to drop additional Currency Items, based on the amount of Primal Wisps you had when they were EmpoweredTorment /22
| Name | Touched | Haunted |
|---|---|---|
| Spirit Of The Owl | Owl-Touched Gain 10% of Damage as Extra Cold Damagebase maximum life % to gain as total energy shield [20] 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Owl Gain 20% of Damage as Extra Cold Damage60% increased maximum Energy Shield 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Serpent | Serpent-Touched Poison on HitAll Damage from Hits Contributes to Poison Magnitude 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Serpent Poison on HitAll Damage from Hits Contributes to Poison Magnitude 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Primate | Primate-Touched 100% increased Freeze BuildupAll Damage from Hits Contributes to Chill Magnitude 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Primate 60% increased Freeze BuildupAll Damage from Hits Contributes to Chill Magnitude 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Bear | Bear-Touched 20% increased maximum Life60% increased Stun Buildup 100% increased Stun Threshold cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Bear 20% increased maximum Life60% increased Stun Buildup 60% increased Stun Threshold 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Boar | Boar-Touched Gain 10% of Damage as Extra Fire DamageInflict Bleeding on Hit cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Boar Gain 20% of Damage as Extra Fire DamageInflict Bleeding on Hit 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Ox | Ox-Touched 50% increased Elemental Ailment Threshold50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Ox 60% increased Armour60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Wolf | Wolf-Touched Break Armour equal to 250% of Hit Damage dealtAttacks have 50% chance to Maim on Hit 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Wolf Break Armour equal to 10% of Hit Damage dealtAttacks have 50% chance to Maim on Hit 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Stag | Stag-Touched Gain 10% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Stag Gain 20% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Cat | Cat-Touched 100% increased Critical Hit Chancemonster additional dexterity ratio % for evasion [100] 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Cat 60% increased Evasion Rating100% increased Critical Hit Chance 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Owl | Owl-Touched Gain 10% of Damage as Extra Cold Damagebase maximum life % to gain as total energy shield [20] 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Owl Gain 20% of Damage as Extra Cold Damage60% increased maximum Energy Shield 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Serpent | Serpent-Touched Poison on HitAll Damage from Hits Contributes to Poison Magnitude 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Serpent Poison on HitAll Damage from Hits Contributes to Poison Magnitude 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Primate | Primate-Touched 100% increased Freeze BuildupAll Damage from Hits Contributes to Chill Magnitude 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | Spirit Of The Primate 60% increased Freeze BuildupAll Damage from Hits Contributes to Chill Magnitude 80% increased Damage possessed by primal spirit [1] |
| Spirit Of The Bear | Bear-Touched 20% increased maximum Life60% increased Stun Buildup 100% increased Stun Threshold cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Bear 20% increased maximum Life60% increased Stun Buildup 60% increased Stun Threshold 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Boar | Boar-Touched Gain 10% of Damage as Extra Fire DamageInflict Bleeding on Hit cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Boar Gain 20% of Damage as Extra Fire DamageInflict Bleeding on Hit 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Ox | Ox-Touched 50% increased Elemental Ailment Threshold50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | Spirit Of The Ox 60% increased Armour60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You 20% reduced Damage taken possessed by wild spirit [1] |
| Spirit Of The Wolf | Wolf-Touched Break Armour equal to 250% of Hit Damage dealtAttacks have 50% chance to Maim on Hit 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Wolf Break Armour equal to 10% of Hit Damage dealtAttacks have 50% chance to Maim on Hit 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Stag | Stag-Touched Gain 10% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Stag Gain 20% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Cat | Cat-Touched 100% increased Critical Hit Chancemonster additional dexterity ratio % for evasion [100] 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Cat 60% increased Evasion Rating100% increased Critical Hit Chance 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Rabbit | Hare-Touched monster override drop pool index+1 [0]rabbit spirit chance to revive on death % [50] 20% increased Movement Speed 20% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by sacred spirit [1] | Spirit Of The Rabbit 20% increased Movement Speed50% increased Damage 20% increased Attack and Cast Speed 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] |
| Spirit Of The Fox | Fox-Touched cant possess this [1]20% increased Movement Speed 20% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by sacred spirit [1] | Spirit Of The Fox 20% increased Movement Speed50% increased Damage 20% increased Attack and Cast Speed 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] |
| Spirit Of The Stag | Stag-Touched Gain 10% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | Spirit Of The Stag Gain 20% of Damage as Extra Lightning Damage+30% to all Elemental Resistances 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] |
| Spirit Of The Abyss | Abyss-Touched cant possess this [1]20% increased Movement Speed 20% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by sacred spirit [1] | Spirit Of The Abyss 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Azmeri Spirit
The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
















