Essence /28

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Life modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Mana modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Defence modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Physical modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Fire modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Cold modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Lightning modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Chaos modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attack modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Caster modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Speed modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attribute modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Life modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Mana modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Defence modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Physical modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Fire modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Cold modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Lightning modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Chaos modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attack modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Caster modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one speed modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attribute modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one Drop modifier. Can only be used on Helmets, Rings or Amulets.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.
100% increased effect of Socketed Runes and Soul Cores
100% increased effect of Socketed Runes and Soul Cores

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.
On Corruption, Item gains two Enchantments
On Corruption, Item gains two Enchantments
Essence
Essence monsters are powerful monsters trapped in crystallised corruption.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Whispering | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Essences | |
of Weeping | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Essences | |
of Screaming | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Essences | |
of Deafening | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Essences |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist | |
of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist | |
of Superstition | 70 | Suffix | (5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Areas can contain Essences Area contains 3 additional Essences map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain an additional Essence 3 uses remaining map extra content weighting [1] | ||
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain 2 additional Essences 15 uses remaining map extra content weighting [1] | ||
of Deafening | 5 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [2] | |
of Deafening | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [4] | |
of Deafening | 60 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [6] | |
1 | MemoryLines | Unique | Areas can contain Essences Area contains 5 additional Essences | ||
of Collective Stasis | 1 | MemoryLines | Suffix | Areas contain additional Essences Essences contain multiple Rare Monsters with Essences memory line type hash [-11718] | |
of Crystal Prisons | 1 | MemoryLines | Suffix | Areas contain additional Essences Essences contain Rogue Exiles memory line type hash [23679] | |
of the Essence | 1 | Tower | Suffix | Your Maps have (30–50)% increased chance to contain Essences | |
of Crystals | 1 | Tower | Suffix | Areas with Map Bosses contain an additional Essence |
Item /5

Stack Size: 1 / 10
Has a Corrupt Essence modifier
Whispering Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Infused Incubator
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Whispering Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Infused Incubator
Stack Size: 1 / 10
Adds an incubated Essence item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Essence Stash Tab /28

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Life modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Mana modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Defence modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Physical modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Fire modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Cold modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Lightning modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Chaos modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attack modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Caster modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Speed modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Attribute modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Life modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Mana modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Defence modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Physical modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Fire modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Cold modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Lightning modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Chaos modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attack modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Caster modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one speed modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Attribute modifier

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one Drop modifier. Can only be used on Helmets, Rings or Amulets.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.
100% increased effect of Socketed Runes and Soul Cores
100% increased effect of Socketed Runes and Soul Cores

Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.
On Corruption, Item gains two Enchantments
On Corruption, Item gains two Enchantments
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.