Expedition Unique /4
Grants Skill: Raise Shield
Grants Skill: Cast on Block
(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
Expedition Item /7
Black Scythe Artifact
Stack Size: 1 / 20
Broken Circle Artifact
Stack Size: 1 / 20
Exotic Coinage
Stack Size: 1 / 20
Expedition Precursor Tablet
(5–10) Maps in Range contain Expedition Encounters
Order Artifact
Stack Size: 1 / 20
Sun Artifact
Stack Size: 1 / 20
Expedition Doodad Category /8
Automaton Decor
Creates an object in your hideout
Automaton Beam
Creates an object in your hideout
Automaton Lightning
Creates an object in your hideout
Light Mural Tile
Creates an object in your hideout
Dark Mural Tile
Creates an object in your hideout
Expedition MTX /34
Soulkeeper Weapon Effect
Adds the Soulkeeper Weapon Effect to any equipped weapon.
Soulkeeper Portrait Frame
Adds the Soulkeeper Portrait Frame to this character.
Soulkeeper Vizier Helmet
Changes the appearance of any equipped helmet to the Soulkeeper Vizier Helmet.
Soulkeeper Vizier Boots
Changes the appearance of any equipped boots to the Soulkeeper Vizier Boots.
Soulkeeper Vizier Gloves
Changes the appearance of any equipped gloves to the Soulkeeper Vizier Gloves.
Soulkeeper Vizier Body Armour
Changes the appearance of any equipped body armour to the Soulkeeper Vizier Body Armour.
Soulkeeper Vizier Portrait Frame
Adds the Soulkeeper Vizier Portrait Frame to this character.
Soulkeeper Demigod Apparition Portal Effect
This character's portals use the Soulkeeper Demigod Apparition Portal Effect.
Soulkeeper Demigod Weapon
Changes the appearance of any equipped Axe, Mace, One Hand Sword, Staff or Bow to the Soulkeeper Demigod Weapon.
Soulkeeper Demigod Portrait Frame
Adds the Soulkeeper Demigod Portrait Frame to this character.
Aesir Weapon Effect
Adds the Aesir Weapon Effect to any equipped weapon.
Aesir Portrait Frame
Adds the Aesir Portrait Frame to this character.
Aesir Warrior Helmet
Changes the appearance of any equipped helmet to the Aesir Warrior Helmet.
Aesir Warrior Boots
Changes the appearance of any equipped boots to the Aesir Warrior Boots.
Aesir Warrior Gloves
Changes the appearance of any equipped gloves to the Aesir Warrior Gloves.
Aesir Warrior Body Armour
Changes the appearance of any equipped body armour to the Aesir Warrior Body Armour.
Aesir Warrior Wings
Adds the Aesir Warrior Wings back attachment to any equipped body armour.
Aesir Warrior Portrait Frame
Adds the Aesir Warrior Portrait Frame to this character.
Aesir Demigod Apparition Portal Effect
This character's portals use the Aesir Demigod Apparition Portal Effect.
Aesir Demigod Weapon
Changes the appearance of any equipped Axe, Sword or Mace to the Aesir Demigod Weapon.
Aesir Demigod Portrait Frame
Adds the Aesir Demigod Portrait Frame to this character.
Expedition Footprints Effect
Adds Expedition Footprints to any equipped pair of boots.
Expedition Weapon Effect
Adds the Expedition Weapon Effect to any equipped weapon.
Expedition Portal Effect
This character's portals use the Expedition Portal Effect.
Expedition Brimmed Hat
Changes the appearance of any equipped helmet to the Expedition Brimmed Hat.
Soulkeeper Vizier Pet
Summons your pet
Kalguur Ancestral Portal
Creates an object in your hideout
Kalguur Weapon Rack
Creates an object in your hideout
Kalguur Armour Stand
Creates an object in your hideout
Kalguur Altar
Creates an object in your hideout
Kalguur Pillar
Creates an object in your hideout
Kalguur Brazier
Creates an object in your hideout
Kalguur Floor Medallion
Creates an object in your hideout
Triskelion Flame
Creates an object in your hideout
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueexpedition relic mods do not apply [1]
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains an Expedition Encounter10x Chaos OrbMapLevel 15
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1MapDeviceUniqueContains an additional Expedition Encounter
Area contains an Expedition Encounter
1MapDeviceUnique20% increased number of Explosives
Area contains 25% increased number of Runic Monster Markers
Contains an additional Expedition Encounter
Area contains an Expedition Encounter
1MapDeviceUnique20% increased number of Explosives
Area contains 50% increased number of Runic Monster Markers
Contains an additional Expedition Encounter
Area contains an Expedition Encounter
1MapDeviceUnique20% increased number of Explosives
Area contains 50% increased number of Runic Monster Markers
Contains an additional Expedition Encounter
Remnants have an additional Suffix Modifier
Area contains an Expedition Encounter
1ExpeditionRelicSuffix50% increased Quantity of Expedition Logbooks dropped by Runic Monsters
of Archaeology68SentinelSuffix(1–1.5)% chance for Empowered Enemies to have an Expedition Reward
local sentinel drone difficulty + [4]
of Archaeology75SentinelSuffix(1.6–2)% chance for Empowered Enemies to have an Expedition Reward
local sentinel drone difficulty + [6]
of Archaeology80SentinelSuffix(2.1–3)% chance for Empowered Enemies to have an Expedition Reward
local sentinel drone difficulty + [8]
1MemoryLinesUniqueArea contains an Expedition Encounter
1TowerUnique(5–10) Maps in Range contain Expedition Encounters
of the Writings1TowerSuffixExpeditions in your Maps have +1 Remnant
of Knowledge1TowerSuffix(5–10)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
of Ancient Fiends1TowerSuffix(10–15)% increased number of Rare Expedition Monsters in your Maps
Item /7
Kalguuran Incubator
Adds an incubated Expedition item to an equippable item
Item drops after killing {0} monsters
Kalguuran Incubator
Stack Size: 1 / 10
Adds an incubated Expedition item to an equippable item
Item drops after killing {0} monsters
Rusted Expedition Scarab
Stack Size: 1 / 10
Area contains an additional Expedition Encounter
Polished Expedition Scarab
Stack Size: 1 / 10
Area contains an additional Expedition Encounter
Area contains 25% increased number of Runic Monster Markers
20% increased number of Explosives
Gilded Expedition Scarab
Stack Size: 1 / 10
Area contains an additional Expedition Encounter
Area contains 50% increased number of Runic Monster Markers
20% increased number of Explosives
Winged Expedition Scarab
Stack Size: 1 / 10
Area contains an additional Expedition Encounter
Area contains 50% increased number of Runic Monster Markers
20% increased number of Explosives
Remnants in area have an additional Suffix
Expedition Precursor Tablet
(5–10) Maps in Range contain Expedition Encounters
Passive /5
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition Logbooks found in your Maps always have 3 Implicit Modifiers
Expedition encounters in your Maps contain 3 additional Chest Markers
Expedition Chests in your Maps despawn after 5 seconds
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
50% increased number of Rare Expedition Monsters in your Maps
50% increased Quantity of Exotic Coinage dropped by Monsters in your Maps
Number of Explosives is one
150% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
100% increased Explosive Placement Range in your Maps

Community Wiki

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Expedition

Next up, we have Expedition. Occasionally, while clearing corruption, you will encounter these Kalguuran settlers.

The Kalguurans have discovered ancient burial sites with lost Verisium artifacts, and they want you to help them dig them up. With explosives! The Kalguurans have marked locations where the relics can be found.

Place explosives as best you can to dig up as many as possible. There's just one problem.

Corruption has brought the corpses of their ancestors to life. So you might have to do a little bit of cleanup before you can reclaim the artifacts.

You can also find remnants, the destruction of which will further anger the restless dead. Each one you blow up will make subsequent monsters more powerful, but also more rewarding. Dannig, Rog, Tujen, and Gwennen, will exchange the artifacts for useful items and runic magic.

You can also find tablets to increase the number of Expeditions and the rewards. This one increases the radius of the explosives, while this one increases the number of remnants you will find.

Expedition Logbook

Eventually, you might discover a Logbook. These are special maps full of buried treasure and relics. Essentially one giant dig site.

Here you can create an extremely long chain of explosives and go through a very high number of remnants, but be very careful. Many remnants have mods that can really brick your build, so you'll probably want to avoid those ones.

If you add too many remnants, you could easily make the encounter harder than you can handle. There are all sorts of interesting things buried under the ground in Logbooks.

You might find dripping caves or hidden pirate caches, but the most powerful encounter is Olroth, the ancient undead commander of the Knights of the Sun.

Defeating him will grant you unique rewards, as well as points to spend in the Expedition section of the Atlas Tree. So those are the endgame systems on the Atlas, but we're not done yet.


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