Olroth, Origin of the Fall Unique /5


Take 30% less Damage from Hits
Take 30% less Damage over time
the enemy's Power for 6 seconds, up to a total of 500
Passives in radius are Conquered by the Kalguur
Expedition Item /7





Remnant Mod /50
Level | Generation | Mods |
---|---|---|
1 | Suffix | 25% increased Pack size |
1 | Suffix | 50% increased number of Rare Monsters |
1 | Suffix | 50% increased number of Magic Monsters |
1 | Suffix | 75% increased number of Rare Monsters 75% increased number of Magic Monsters |
1 | Suffix | 10% increased Quantity of Items Dropped by Monsters |
1 | Suffix | 20% increased Quantity of Items Found in Excavated Chests |
1 | Suffix | 15% increased Rarity of Items Dropped by Monsters |
1 | Suffix | 30% increased Rarity of Items Dropped by Monsters |
1 | Suffix | 30% increased Rarity of Items Found in Excavated Chests |
1 | Suffix | Monsters grant 100% increased Experience |
1 | Suffix | Monsters grant 200% increased Experience |
1 | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters |
1 | Suffix | Items dropped by Monsters have 10% chance to be Corrupted |
1 | Suffix | Runic Monsters are Duplicated |
1 | Suffix | 25% increased Quantity of Artifacts dropped by Monsters |
1 | Suffix | 25% increased Quantity of Artifacts found in Excavated Chests |
1 | Suffix | Monsters spawn with an additional 15% of Life missing |
1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits |
1 | Prefix | Monsters' Hits can't be Evaded |
1 | Prefix | Monsters' Hits are always Critical Hits |
1 | Prefix | Hits against Monsters cannot be Critical Hits |
1 | Prefix | Life cannot be Leeched from Monsters Mana cannot be Leeched from Monsters |
1 | Prefix | Monsters are Immune to Physical Damage |
1 | Prefix | Monsters are Immune to Cold Damage |
1 | Prefix | Monsters are Immune to Lightning Damage |
1 | Prefix | Monsters are Immune to Fire Damage |
1 | Prefix | Monsters are Immune to Chaos Damage |
1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked |
1 | Prefix | Runic Monsters apply a random Curse on Hit |
1 | Prefix | Monsters are Hexproof |
1 | Prefix | Monsters' Hits Break Armour equal to 1000% of Physical Damage dealt |
1 | Prefix | Monsters do not grant Flask Charges when Slain |
1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second |
1 | Prefix | Monsters have 25% increased Attack Speed while on Low Life Monsters have 25% increased Cast Speed while on Low Life Monsters have 25% increased Movement Speed while on Low Life |
1 | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life |
1 | Prefix | Monsters have +15% to all maximum Resistances Monsters have +30% to all Resistances |
1 | Prefix | Monsters' Attack Hits inflict Bleeding |
1 | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit |
1 | Prefix | Monsters Penetrate 30% Fire Resistance |
1 | Prefix | Monsters Penetrate 30% Cold Resistance |
1 | Prefix | Monsters Penetrate 30% Lightning Resistance |
1 | Prefix | Monsters Penetrate 20% Chaos Resistance |
1 | Prefix | Monsters Gain 100% of Damage as Extra Fire Damage |
1 | Prefix | Monsters Gain 100% of Damage as Extra Cold Damage |
1 | Prefix | Monsters Gain 100% of Damage as Extra Lightning Damage |
1 | Prefix | Monsters Gain 75% of Damage as Extra Chaos Damage |
1 | Prefix | Monsters have 100% increased Freeze Buildup Monsters have 100% increased chance to Ignite Monsters have 100% increased chance to Shock |
1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed |
1 | Prefix | Monsters deal 40% increased Damage |
1 | Prefix | Monsters have 40% increased Maximum Life |
Expedition Doodad Category /8
Expedition
Help the Kalguuran Settlers set up a chain of explosives and unearth the treasures, but beware of the dangers that hide in wait.
Remnants can also be detonated to add modifiers to the rest of the Expedition encounter; making them harder but more rewarding.
Expedition monsters and chests will occasionally drop Artifacts that can be traded at the Kalguuran Settlers for items.
Vendor Refresh Currencies can also occasionally drop which allow for the refreshing of Kalguuran Settler shops.
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | expedition relic mods do not apply [1] |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains an Expedition Encounter | 10x ![]() | Map | Level 15 |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | MapDevice | Unique | Contains an additional Expedition Encounter Area contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains 25% increased number of Runic Monster Markers Contains an additional Expedition Encounter 20% increased number of Explosives Area contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains 50% increased number of Runic Monster Markers Contains an additional Expedition Encounter 20% increased number of Explosives Area contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains 50% increased number of Runic Monster Markers Contains an additional Expedition Encounter 20% increased number of Explosives Area contains an Expedition Encounter Remnants have an additional Suffix Modifier | ||
1 | ExpeditionRelic | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters | ||
of Archaeology | 68 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [4] | |
of Archaeology | 75 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [6] | |
of Archaeology | 80 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [8] | |
1 | MemoryLines | Unique | Area contains an Expedition Encounter | ||
1 | Tower | Unique | (12–18) Maps in Range contain Expedition Encounters | ||
of the Writings | 1 | Tower | Suffix | Expeditions in your Maps have +1 Remnant | |
of Knowledge | 1 | Tower | Suffix | (5–10)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | |
of Ancient Fiends | 1 | Tower | Suffix | (10–15)% increased number of Rare Expedition Monsters in your Maps | |
1 | Tower | Unique | Expedition Monsters in your Maps spawn with half of their Life missing |
Item /7
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Area contains 25% increased number of Runic Monster Markers
20% increased number of Explosives
Area contains 50% increased number of Runic Monster Markers
20% increased number of Explosives
Area contains 50% increased number of Runic Monster Markers
20% increased number of Explosives
Remnants in area have an additional Suffix
Unique /1
Passive /4
Atlas passive skill Passive /17
150% increased Explosive Radius in your Maps
100% increased Explosive Placement Range in your Maps
Community Wiki
Expedition
- Unique Rewards:
- Expedition Precursor Tablet,
- Expedition Logbook,
Broken Circle Artifact, Rog Crafting
- Pinnacle Boss: Olroth, Origin of the Fall
Next up, we have Expedition. Occasionally, while clearing corruption, you will encounter these Kalguuran settlers.
The Kalguurans have discovered ancient burial sites with lost Verisium artifacts, and they want you to help them dig them up. With explosives! The Kalguurans have marked locations where the relics can be found.
Place explosives as best you can to dig up as many as possible. There's just one problem.
Corruption has brought the corpses of their ancestors to life. So you might have to do a little bit of cleanup before you can reclaim the artifacts.
You can also find remnants, the destruction of which will further anger the restless dead. Each one you blow up will make subsequent monsters more powerful, but also more rewarding. Dannig, Rog, Tujen, and Gwennen, will exchange the artifacts for useful items and runic magic.
You can also find tablets to increase the number of Expeditions and the rewards. This one increases the radius of the explosives, while this one increases the number of remnants you will find.
Expedition Logbook
Eventually, you might discover a Logbook. These are special maps full of buried treasure and relics. Essentially one giant dig site.
Here you can create an extremely long chain of explosives and go through a very high number of remnants, but be very careful. Many remnants have mods that can really brick your build, so you'll probably want to avoid those ones.
If you add too many remnants, you could easily make the encounter harder than you can handle. There are all sorts of interesting things buried under the ground in Logbooks.
You might find dripping caves or hidden pirate caches, but the most powerful encounter is Olroth, the ancient undead commander of the Knights of the Sun.
Defeating him will grant you unique rewards, as well as points to spend in the Expedition section of the Atlas Tree. So those are the endgame systems on the Atlas, but we're not done yet.
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