Delirium Unique /1
Adds a Mirror of Delirium to a Map
10 uses remaining
Delirium Fog in your Maps never dissipates
Delirium in Map increases (-10—10)% slower with distance from the mirror
Kosis, The Revelation Unique /7
(200—300)% increased Armour and Evasion
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Effect is not removed when Unreserved Mana is Filled
(200—250)% increased Duration
Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
(300—450)% increased Armour and Evasion
(10—30)% chance to Avoid Physical Damage from Hits
(10—30)% chance to Avoid Fire Damage from Hits
(10—30)% chance to Avoid Cold Damage from Hits
(10—30)% chance to Avoid Lightning Damage from Hits
(10—30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
100% increased Elemental Damage with Attacks
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Allocates Passive Skill
Allocates Passive Skill
Allocates Passive Skill
+(5—7) to all Attributes
Can have 3 additional Instilled Modifiers
Allocates Passive Skill
Allocates Passive Skill
Delirium Item /13
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Rare Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Delirium Precursor Tablet
Adds a Mirror of Delirium to a Map
10 uses remaining
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Diluted Liquid Ire
Stack Size: 1 / 10
Players in Area are 7% Delirious
20% increased number of Magic Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Simulacrum Splinter
Stack Size: 1 / 300
Delirium Doodad Category /1
Delirious Hideout Decoration
Creates an object in your hideout
ContainsDelirium Ref /13
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Magic monsters are able to gain Delirium specific Modifiers while inside the fog.

Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own.
Adds a Mirror of Delirium to a Map
10 uses remaining
Delirium Fog in your Maps never dissipates
Delirium in Map increases (-10—10)% slower with distance from the mirror
Delirium Precursor Tablet
Adds a Mirror of Delirium to a Map
10 uses remaining
SubTree: Delirium
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
SubTree: Delirium
Delirium Fog in your Maps dissipates 30% slower
SubTree: Delirium
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
SubTree: Delirium
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
SubTree: Delirium
Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier
100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons in your Maps
10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps
Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience
SubTree: Delirium
Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss
Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium
Fracturing Mirrors
Fracturing Mirrors are structures found in Delirium Fog that shatter when you get near them, spawning Delirium monsters.
Liquid Emotions
Liquid Emotions are Currency items that are exclusive drops from the Delirium mechanic. Liquid Emotions allow you to instil an amulet with a Notable Passive Skill from the Passive Tree. Instilling a Notable Passive Skill which you have already allocated normally will not grant its effects a second time.

Maps can also be instilled, adding various rewards while making them more challenging.
Essence of Delirium
A monster empowered by an Essence of Delirium will periodically summon the demons that lay behind the Delirium Mirror.
Delirium MTX /5
Delirium Hexblast Effect
Your Hexblast becomes a Delirium Effect.
Delirium Dark Effigy Effect
Your Dark Effigy becomes a Delirium Effect.
Delirium Despair Effect
Your Despair becomes a Delirium Effect.
Delirium Essence Drain Effect
Your Essence Drain becomes a Delirium Effect.
Delirium Contagion Effect
Your Contagion becomes a Delirium Effect.
Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Magic monsters are able to gain Delirium specific Modifiers while inside the fog.

Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own.
Map mods /1
NameLevelPre/SufDescriptionWeight
1UniqueAreas contain a Mirror of Delirium
map affliction league [1]
map extra content weighting [0]
default 1
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Confusion1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splintersheist_equipment_reward 1
default 0
of Uncertainty45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splintersheist_equipment_reward 1
default 0
of Voices75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splintersheist_equipment_reward 1
default 0
of Insanity83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splintersheist_equipment_reward 1
default 0
Trinket mods /2
NameLevelPre/SufDescriptionWeight
of Superstition60Suffix1% chance to receive additional Delirium items when opening a Reward Chest in a Heistdefault 1
of Superstition80Suffix2% chance to receive additional Delirium items when opening a Reward Chest in a Heistdefault 1
Crafting Bench /1
ModRequireItemClassesUnlock
Areas contain a Mirror of Delirium
map affliction league [1]
12x Chaos OrbMapLevel 34
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixDelirium Reward Bars fill 100% faster in your Maps
3 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefixDelirium Reward Bars fill 100% faster in your Maps
15 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefixYour Maps contain a Mirror of Delirium
3 uses remaining
map affliction league [1]
no_monster_packs 0
unique_map 0
default 1
1AtlasPrefixYour Maps contain a Mirror of Delirium
15 uses remaining
map affliction league [1]
no_monster_packs 0
unique_map 0
default 1
of Insanity68SentinelSuffix(1—1.5)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 1
of Insanity75SentinelSuffix(1.6—2)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 1
of Insanity80SentinelSuffix(2.1—3)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 1
1MemoryLinesUniqueAreas contain a Mirror of Delirium
map affliction league [1]
1TowerUniqueAdds a Mirror of Delirium to a Map
10 uses remaining
1TowerUniqueAdds a Mirror of Delirium to a Map
5 uses remaining
of Eternity1TowerUniqueDelirium Fog in Map lasts (3—6) additional seconds before dissipating
of Eternity1TowerSuffixDelirium Fog in Map lasts (6—12) additional seconds before dissipatingtower_augment_delirium 1
default 0
of the Unending1TowerSuffixDelirium Fog in Map dissipates (20—30)% slowertower_augment_delirium 1
default 0
of Madness1TowerSuffixDelirium in Map increases (15—30)% faster with distance from the mirrortower_augment_delirium 1
default 0
of Persecution1TowerSuffixDelirium Monsters in Map have (15—30)% increased Pack Sizetower_augment_delirium 1
default 0
of Mirrors1TowerSuffixDelirium Fog in Map spawns (15—30)% increased Fracturing Mirrorstower_augment_delirium 1
default 0
of Freeze Time1TowerSuffixSlaying Rare Monsters in Map pauses the Delirium Mirror Timer for (3—5) secondstower_augment_delirium 1
default 0
of Phobia1TowerSuffixDelirium Encounters in Map are (15—30)% more likely to spawn Unique Bossestower_augment_delirium 1
default 0
of Envy1TowerUniqueDelirium Encounters in affected Map have (8—24)% chance to generate an additional Rewardtower_augment_delirium 1
default 0
1TowerUniqueDelirium Fog in your Maps never dissipates
1TowerUniqueDelirium in Map increases (-10—10)% slower with distance from the mirror
Item /5
Delirium Precursor Tablet
Adds a Mirror of Delirium to a Map
10 uses remaining
Deranging Book of Knowledge I
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge II
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge III
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge IV
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Unique /1
Adds a Mirror of Delirium to a Map
10 uses remaining
Delirium Fog in your Maps never dissipates
Delirium in Map increases (-10—10)% slower with distance from the mirror
Passive /8
SubTree: Delirium
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
SubTree: Delirium
Delirium Fog in your Maps dissipates 30% slower
SubTree: Delirium
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
SubTree: Delirium
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
SubTree: Delirium
Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier
100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons in your Maps
10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps
Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience
SubTree: Delirium
Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss
Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium
Liquid Emotions Mods /10
LevelDescription
1Players in Area are 7% Delirious
20% increased number of Magic Monsters
1Players in Area are 9% Delirious
8% increased Pack size
1Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
1Players in Area are 12% Delirious
15% increased number of Rare Monsters
1Players in Area are 15% Delirious
30% increased Waystones found in Area
1Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
130% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
1Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
1Players in Area are 25% Delirious
Unique Monsters have 1 additional Rare Modifier
1Players in Area are 50% Delirious
Delirium Mods /34
NameDescription
monster is in affliction fog [1]
Spatial Distortioncorpse cannot be destroyed [1]
Cascading Storm
Banishing Flame
Winter Whorl
Crushing Terror
Vengeful Soul
Vengeful Bones
Wasting Touchaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9] Life Defences
Paralysing Touchaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touchaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touchaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Spawn Dead
Shatter Dead
Putrify Dead
Vengeful Stalkerbase monster will be deleted on death [1]
cannot die [1]
delete on death [1]
Vengeful Blast
Vengeful Chase
Vengeful Grip
Vengeful Pack
Vengeful Gang
Vengeful Skyfire
Glaciator
Frozen Flume
Icicle Wreath
Conflagrating Path
Scorched Earth
Ring of Fire
Shockbomb
Bolt Cross
Scatter Storm
Jagged Swell
Burrowing Blade
Crushing Leap
Delirium Stash Tab /12
Simulacrum Splinter
Stack Size: 1 / 300
Diluted Liquid Ire
Stack Size: 1 / 10
Players in Area are 7% Delirious
20% increased number of Magic Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Diluted Liquid Guilt
Stack Size: 1 / 10
Players in Area are 9% Delirious
8% increased Pack size
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Diluted Liquid Greed
Stack Size: 1 / 10
Players in Area are 10% Delirious
8% increased Rarity of Items found in this Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Paranoia
Stack Size: 1 / 10
Players in Area are 12% Delirious
15% increased number of Rare Monsters
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Envy
Stack Size: 1 / 10
Players in Area are 15% Delirious
30% increased Waystones found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Disgust
Stack Size: 1 / 10
Players in Area are 18% Delirious
30% increased Precursor Tablets found in Area
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Liquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Concentrated Liquid Fear
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% chance to have an additional Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Concentrated Liquid Suffering
Stack Size: 1 / 10
Players in Area are 25% Delirious
Unique Monsters have 1 additional Rare Modifier
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Concentrated Liquid Isolation
Stack Size: 1 / 10
Players in Area are 50% Delirious
Can be combined with other Liquid Emotions to Instil Amulets
with Notable Passive Skills
Atlas passive skill Passive /15
SubTree: Delirium
Quantity: 16
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Quantity: 16
10% increased Stack size of Simulacrum Splinters found in your Maps
SubTree: Delirium
Delirium Fog in your Maps spawns 50% increased Fracturing Mirrors
SubTree: Delirium
Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror
50% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps
SubTree: Delirium
Delirium Fog in your Maps dissipates 30% slower
SubTree: Delirium
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
SubTree: Delirium
Delirium Encounters in your Maps are 25% more likely to spawn Unique Bosses
Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 4 seconds
SubTree: Delirium
Magic Monsters in your Maps have +25% chance to have an additional Delirium Modifier
100% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers
SubTree: Delirium
Rare Monsters always Manifest Delirium Demons in your Maps
10% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps
Rare Monsters with Manifested Delirium Demons in your Maps grant 30% increased Experience
SubTree: Delirium
Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss
Each stolen Currency has a +20% chance to be Duplicated upon defeating the Map Boss if under the affects of Delirium

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Delirium

Some maps have been touched by insanity. A mysterious entity has taken special interest in you.

Step through the looking glass and you will find your nightmares coming to life. When you touch the mirror, the mists of Delirium will spread out across the area, infecting your mind.

You must stay within the mist to maintain the nightmare, which is as profitable as it is terrifying. Everything you kill will increase the rewards that drop.

However, the deeper into the mist you travel, the stronger the monsters are. Be careful not to overstay your welcome.

Rare and unique enemies will become vessels for terrifying demons who will manifest out of them to unleash powerful attacks on you.

Drops

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