Пустынный великан
Гуманоид
Desert Hulk
SpectreY
Tagsallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Здоровье
250%
Сопротивление
0 0 0 0
Damage
250%
Меткость
100%
Attack Distance
6 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
RamGiant
Metadata
RamGiant
Уровень
68
Здоровье
19,393
Damage
583
Урон от чар
583
Меткость
2,464
Время атаки
1.5
Опыт
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 466–699
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RamGiantWheelSlam
RamGiantWheelSlamImpact
Triggerable, Attack
Base Damage: 466–699
Урон от атаки: 200%
Время атаки: 1.5 сек.
Наносит на 100% больше урона атаками
base cannot be blocked [1]
is area damage [1]
voll slam damage +% final at centre [20]
RamGiantWheelThrowImpact
Triggerable, Attack
Base Damage: 466–699
Урон от атаки: 200%
Время атаки: 1.5 сек.
Наносит на 100% больше урона атаками
base is projectile [1]
is area damage [1]
RamGiantWheelThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Время атаки: 1.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
main hand base maximum attack distance [65]
projectile spread radius [3]
projectile uses contact position [1]
GARamGiantStomp
Triggerable, Attack
Base Damage: 466–699
Урон от атаки: 125%
Время атаки: 1.5 сек.
Наносит на 25% больше урона атаками
is area damage [1]
voll slam damage +% final at centre [20]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "wheelvisible = 1;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

StateMachine {}

Animated
{
	on_event_contact_for_Wheel_attack_02 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
	on_event_dropwheel_for_Wheel_knockdown_fwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
	on_event_dropwheel_for_Wheel_knockdown_bwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RamGiant"] = {
    name = "Desert Hulk",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RamGiantWheelSlam",
        "RamGiantWheelSlamImpact",
        "RamGiantWheelThrowImpact",
        "RamGiantWheelThrow",
        "GARamGiantStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelSlam"] = {
    name = "RamGiantWheelSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelSlamImpact"] = {
    name = "RamGiantWheelSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelThrowImpact"] = {
    name = "RamGiantWheelThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelThrow"] = {
    name = "RamGiantWheelThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "projectile_spread_radius",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {65, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARamGiantStomp"] = {
    name = "GARamGiantStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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