Mastodonte du désert
Humanoïde
Desert Hulk
SpectreY
Tagsallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Vie
250%
Résistance
0 0 0 0
Damage
250%
Précision
100%
Attack Distance
6 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
RamGiant
Metadata
RamGiant
Niveau
68
Vie
19,393
2,413
Damage
583
Dégâts des sorts
583
Précision
2,464
Temps d'attaque
1.5
Expérience
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 466–699
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RamGiantWheelSlam
RamGiantWheelSlamImpact
Triggerable, Attack
Base Damage: 466–699
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
base cannot be blocked [1]
is area damage [1]
voll slam damage +% final at centre [20]
RamGiantWheelThrowImpact
Triggerable, Attack
Base Damage: 466–699
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
base is projectile [1]
is area damage [1]
RamGiantWheelThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 466–699
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base deal no damage [1]
main hand base maximum attack distance [65]
projectile spread radius [3]
projectile uses contact position [1]
GARamGiantStomp
Triggerable, Attack
Base Damage: 466–699
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
25% Davantage de Dégâts d'Attaque
is area damage [1]
voll slam damage +% final at centre [20]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "wheelvisible = 1;"
}
Stats
{
	set_base_heavy_stun_duration_ms = 3400
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

StateMachine {}

Animated
{
	on_event_contact_for_Wheel_attack_02 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
	on_event_dropwheel_for_Wheel_knockdown_fwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
	on_event_dropwheel_for_Wheel_knockdown_bwd_01 = "DetachAllOfType( 'Metadata/Monsters/RamGiant/attachments/RamGiantFaridunWheel.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RamGiant"] = {
    name = "Desert Hulk",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RamGiantWheelSlam",
        "RamGiantWheelSlamImpact",
        "RamGiantWheelThrowImpact",
        "RamGiantWheelThrow",
        "GARamGiantStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelSlam"] = {
    name = "RamGiantWheelSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelSlamImpact"] = {
    name = "RamGiantWheelSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelThrowImpact"] = {
    name = "RamGiantWheelThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RamGiantWheelThrow"] = {
    name = "RamGiantWheelThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "projectile_spread_radius",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {65, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARamGiantStomp"] = {
    name = "GARamGiantStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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