Ghastly Haunt
SpectreY
Tagsghost, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Здоровье
200%
Energy Shield From Life
50%
Уклонение
+40%
Ailment Threshold
%
Сопротивление
0 0 0 0
Damage
200%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
CreepyHag
Metadata
CreepyHag
Уровень
68
Здоровье
15,514
Доспехи
3,451
Уклонение
477
Энерг. щит
0
Damage
466
Урон от чар
466
Меткость
0
Attack Time
1.5
Опыт
57,268
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 373–559
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCreepyHagProjectileChannel
Triggerable, Channel, Spell, Damage
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GSCreepyHagCurse
Triggerable, Spell, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 10 сек.
Наносит от 24.85 до 37.27 урона от холода
Удары замораживают
На 80% больше накопления шкалы заморозки
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
MPSCreepyHagProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 29.81 до 44.72 урона от холода
Охлаждения, наложенные вашими ударами, всегда снижают скорость действий как минимум на 20%
Удары замораживают
На 20% меньше накопления шкалы заморозки
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EASCreepyHagTeleport
Перезарядка: 1.75 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		x_pos;
		y_pos;
		z_pos;
		teleport;
		epk;
	"
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 3000
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Hags/CreepyHagAggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Hags/CreepyHagAggroAudio.ao"
}

Life
{
	on_death =
	"
		IfAnimatedObject( 'Metadata/Monsters/Hags/CreepyHag.ao', ()
		{
			PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_01.ao', scale:inherit, orientation:inherit );
		}, ()
		{
			PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_02.ao', scale:inherit, orientation:inherit );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hags/CreepyHag"] = {
    name = "Ghastly Haunt",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSCreepyHagProjectile",
        "GSCreepyHagProjectileChannel",
        "GSCreepyHagCurse",
        "EASCreepyHagTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSCreepyHagProjectile"] = {
    name = "MPSCreepyHagProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "chill_minimum_slow_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1101, 20, -20, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCreepyHagProjectileChannel"] = {
    name = "GSCreepyHagProjectileChannel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCreepyHagCurse"] = {
    name = "GSCreepyHagCurse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCreepyHagTeleport"] = {
    name = "EASCreepyHagTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}