Ghastly Haunt
Spectre | Y |
---|---|
Tags | ghost, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Life
200%
Energy Shield From Life
50%
Evasion
+40%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
CreepyHag
Metadata
CreepyHag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,514
Armour
3,451
Evasion
477
Energy Shield
0
Damage
466
Spell Damage
466
Accuracy
0
Attack Time
1.5
Experience
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 373–559
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCreepyHagProjectileChannel
Triggerable, Channel, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GSCreepyHagCurse
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 24.85 to 37.27 Cold Damage
Hits are Freezing
80% more Freeze Buildup
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
Hits are Freezing
80% more Freeze Buildup
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
MPSCreepyHagProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 29.81 to 44.72 Cold Damage
Chills from your Hits always reduce Action Speed by at least 20%
Hits are Freezing
20% less Freeze Buildup
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Chills from your Hits always reduce Action Speed by at least 20%
Hits are Freezing
20% less Freeze Buildup
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EASCreepyHagTeleport
Cooldown Time: 1.75 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-10]
spell maximum action distance +% [-10]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " x_pos; y_pos; z_pos; teleport; epk; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Hags/CreepyHagAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Hags/CreepyHagAggroAudio.ao" } Life { on_death = " IfAnimatedObject( 'Metadata/Monsters/Hags/CreepyHag.ao', () { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_01.ao', scale:inherit, orientation:inherit ); }, () { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_02.ao', scale:inherit, orientation:inherit ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hags/CreepyHag"] = { name = "Ghastly Haunt", life = 2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSCreepyHagProjectile", "GSCreepyHagProjectileChannel", "GSCreepyHagCurse", "EASCreepyHagTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCreepyHagProjectile"] = { name = "MPSCreepyHagProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "chill_minimum_slow_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1101, 20, -20, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCreepyHagProjectileChannel"] = { name = "GSCreepyHagProjectileChannel", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCreepyHagCurse"] = { name = "GSCreepyHagCurse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCreepyHagTeleport"] = { name = "EASCreepyHagTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }