Ghastly Haunt
Spectre | Y |
---|---|
Tags | ghost, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
200%
Energy Shield From Life
50%
闪避值
+40%
Ailment Threshold
%
抗性
0
0
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
CreepyHag
Metadata
CreepyHag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,514
Armour
3,451
闪避值
477
能量护盾
0
伤害
466
法术伤害
466
命中
0
Attack Time
1.5
经验值
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 373–559
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCreepyHagProjectileChannel
可触发, 引导, 法术, 伤害
施放间隔: 1 秒
action attack or cast time uses animation length [1]
GSCreepyHagCurse
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 24.85- 37.27 [冰霜]伤害
击中造成冻结
冻结积蓄值总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
击中造成冻结
冻结积蓄值总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
MPSCreepyHagProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 29.81- 44.72 [冰霜]伤害
你击中造成的冰缓效果始终使行动速度降低至少 20%
击中造成冻结
冻结积蓄值总降 20%
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
你击中造成的冰缓效果始终使行动速度降低至少 20%
击中造成冻结
冻结积蓄值总降 20%
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EASCreepyHagTeleport
冷却时间: 1.75 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-10]
spell maximum action distance +% [-10]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " x_pos; y_pos; z_pos; teleport; epk; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Hags/CreepyHagAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Hags/CreepyHagAggroAudio.ao" } Life { on_death = " IfAnimatedObject( 'Metadata/Monsters/Hags/CreepyHag.ao', () { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_01.ao', scale:inherit, orientation:inherit ); }, () { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_02.ao', scale:inherit, orientation:inherit ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hags/CreepyHag"] = { name = "Ghastly Haunt", life = 2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSCreepyHagProjectile", "GSCreepyHagProjectileChannel", "GSCreepyHagCurse", "EASCreepyHagTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCreepyHagProjectile"] = { name = "MPSCreepyHagProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "chill_minimum_slow_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1101, 20, -20, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCreepyHagProjectileChannel"] = { name = "GSCreepyHagProjectileChannel", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCreepyHagCurse"] = { name = "GSCreepyHagCurse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCreepyHagTeleport"] = { name = "EASCreepyHagTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }