冥暗幽魂
Ghastly Haunt
SpectreY
Tagsghost, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
生命
200%
Energy Shield From Life
50%
閃避值
+40%
抗性
0 0 0 0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
CreepyHag
Metadata
CreepyHag
等級
68
生命
7,757
護甲值
3,451
閃避值
668
能量護盾
7,757
傷害
466
法術傷害
466
命中
2,180
攻擊時間
1.5
經驗值
57,268
Minion Life
11,280
Minion Energy Shield
11,280
Minion Damage
3,793
Minion Armour
3,451
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSCreepyHagProjectileChannel
可觸發, 引導, 法術, 傷害
施放時間: 1 秒
action attack or cast time uses animation length [1]
GSCreepyHagCurse
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 10 秒
造成 46116916 冰冷傷害
擊中會冰凍
80% 更多冰凍累積
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-20]
MPSCreepyHagProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 55338299 冰冷傷害
你擊中造成的冰緩總是至少減少 20% 行動速度
擊中會冰凍
20% 更少冰凍累積
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1101]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EASCreepyHagTeleport
冷卻時間: 1.75 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		x_pos;
		y_pos;
		z_pos;
		teleport;
		epk;
	"
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 3000
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Hags/CreepyHagAggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Hags/CreepyHagAggroAudio.ao"
}

Life
{
	on_death =
	"
		IfAnimatedObject( 'Metadata/Monsters/Hags/CreepyHag.ao', ()
		{
			PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_01.ao', scale:inherit, orientation:inherit );
		}, ()
		{
			PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/SlumHag/ao/death_up_02.ao', scale:inherit, orientation:inherit );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hags/CreepyHag"] = {
    name = "Ghastly Haunt",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSCreepyHagProjectile",
        "GSCreepyHagProjectileChannel",
        "GSCreepyHagCurse",
        "EASCreepyHagTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSCreepyHagProjectile"] = {
    name = "MPSCreepyHagProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "chill_minimum_slow_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1101, 20, -20, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCreepyHagProjectileChannel"] = {
    name = "GSCreepyHagProjectileChannel",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCreepyHagCurse"] = {
    name = "GSCreepyHagCurse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCreepyHagTeleport"] = {
    name = "EASCreepyHagTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.