IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Златоплавленый страж
CategoryConstructМеханизм
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningWeak
Gold-Melted Sentinel
Spectre
Spectre OverrideMetadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGoldenNoEmerge
AreaРасплавленные залы
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Packs
  • Расплавленные залы: Златоплавленый страж
  • Здоровье
    250%
    Сопротивление
    IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelGolden
    Уровень
    41
    Здоровье
    3,383
    Damage
    234
    Урон от чар
    234
    Меткость
    818
    Время атаки
    1.5
    Опыт
    11,465
    Minion Life
    6,495
    Minion Damage
    542
    Minion Armour
    1,792
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 187281
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 187281
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 187281
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 187281
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/VaalConstructs/Sentinel/VaalSentinelNoEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGolden"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gold-Melted Sentinel",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Златоплавленый страж
    CategoryConstructМеханизм
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    Gold-Melted Sentinel
    Spectre
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
    Здоровье
    250%
    Сопротивление
    IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelGoldenStrongboxMech
    Уровень
    68
    Здоровье
    20,643
    Damage
    583
    Урон от чар
    583
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 466699
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGoldenStrongboxMech"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gold-Melted Sentinel",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Златоплавленый страж
    CategoryConstructМеханизм
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    Gold-Melted Sentinel
    Spectre
    AreaУбежище в зиккурате
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
    Packs
  • Убежище в зиккурате: Златоплавленый страж, Облитый золотом хромец
  • Здоровье
    250%
    Сопротивление
    IconEnemyResistanceFire30 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    250%
    Меткость
    100%
    Attack Distance
    8 ~ 13
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    VaalConstructSentinel
    Metadata
    VaalConstructSentinelGoldenNoEmerge
    Уровень
    65
    Здоровье
    16,388
    Damage
    531
    Урон от чар
    531
    Меткость
    2,228
    Время атаки
    1.5
    Опыт
    53,768
    Minion Life
    15,705
    Minion Damage
    2,072
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 425637
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructSentinelGroundSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 425637
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelFootSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 425637
    Время атаки: 1.5 сек.
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAVaalConstructSentinelImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 425637
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [0]
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flinch;
    		bashed;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGoldenNoEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gold-Melted Sentinel",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalConstructSentinelGroundSlam",
            "GAVaalConstructSentinelFootSlam",
            "GAVaalConstructSentinelImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelGroundSlam"] = {
        name = "GAVaalConstructSentinelGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelFootSlam"] = {
        name = "GAVaalConstructSentinelFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructSentinelImpact"] = {
        name = "GAVaalConstructSentinelImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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