Sentinela Fundida a Ouro
Gold-Melted Sentinel
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGoldenNoEmerge |
| Area | O Cofre Derretido |
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Vaal, very_slow_movement |
| Packs |
Vida
250%
+100%
Resistência
Damage
250%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
8 ~ 13
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelGolden
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
41
Vida
3,383
896
358
Damage
234
Dano Mágico
234
Precisão
868
Tempo de Ataque
1.5
Experiência
11,465
Minion Life
6,495
Minion Damage
542
Minion Armour
1,792
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 187–281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 187–281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 187–281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 4 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 187–281
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
flinch;
bashed;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2933
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );"
}
StateMachine
{
on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );"
on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );"
}
Render
{
selection_height_override = 350
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGolden"] = {
name = "Gold-Melted Sentinel",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalConstructSentinelGroundSlam",
"GAVaalConstructSentinelFootSlam",
"GAVaalConstructSentinelImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
name = "GAVaalConstructSentinelGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
name = "GAVaalConstructSentinelFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
name = "GAVaalConstructSentinelImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Sentinela Fundida a Ouro
Gold-Melted Sentinel
| Spectre | Y |
|---|---|
| Area | Cofre Derretido, O Refúgio Zigurate |
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Vaal, very_slow_movement |
| Packs |
Vida
250%
+100%
Resistência
Damage
250%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
8 ~ 13
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelGoldenNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
16,283
4,046
663
Damage
531
Dano Mágico
531
Precisão
2,214
Tempo de Ataque
1.5
Experiência
53,768
Minion Life
15,705
Minion Damage
2,072
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 425–637
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 425–637
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 425–637
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 4 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 425–637
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGoldenNoEmerge"] = {
name = "Gold-Melted Sentinel",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalConstructSentinelGroundSlam",
"GAVaalConstructSentinelFootSlam",
"GAVaalConstructSentinelImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelGroundSlam"] = {
name = "GAVaalConstructSentinelGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelFootSlam"] = {
name = "GAVaalConstructSentinelFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructSentinelImpact"] = {
name = "GAVaalConstructSentinelImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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