Goldgeschmolzener Wächter
Gold-Melted Sentinel
Spectre | Y |
---|---|
Area | Das Geschmolzene Gewölbe, Die Zikkurat-Zuflucht, Das Geschmolzene Gewölbe |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, Vaal, very_slow_movement |
Packs |
Leben
250%
Rüstung
+100%
Widerstand




Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
8 ~ 13
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelGolden
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
16,283
Rüstung
4,046
Ausweichwert
440
Damage
531
Zauberschaden
531
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
14,943
Minion Damage
1,128
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 20% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [38]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 1.5 Sek.
Abklingzeit: 4 Sek.
Verursacht 20% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 20% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {} StateMachine { define_shared_state = " flinch; bashed; " } Stats { set_base_heavy_stun_duration_ms = 2933 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );" } StateMachine { on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );" on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );" create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );" } Render { selection_height_override = 350 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGolden"] = { name = "Gold-Melted Sentinel", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructSentinelGroundSlam", "GAVaalConstructSentinelFootSlam", "GAVaalConstructSentinelImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelGroundSlam"] = { name = "GAVaalConstructSentinelGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 38, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelFootSlam"] = { name = "GAVaalConstructSentinelFootSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelImpact"] = { name = "GAVaalConstructSentinelImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.