Gold-Melted Sentinel
Spectre | Y |
---|---|
Area | The Molten Vault, The Ziggurat Refuge, The Molten Vault |
Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Packs |
Life
250%
Armour
+100%
Resistance
30
30
-30
0
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
VaalConstructSentinel
Metadata
VaalConstructSentinelGolden
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
21,790
Armour
7,754
Evasion Rating
502
Damage
620
Spell Damage
620
Accuracy
2,328
Attack Time
1.5
Experience
86,598
Minion Life
30,665
Minion Damage
5,406
Minion Armour
15,508
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructSentinelGroundSlam
Triggerable, Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [38]
GAVaalConstructSentinelFootSlam
Triggerable, Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
voll slam damage +% final at centre [25]
GAVaalConstructSentinelImpact
Triggerable, Attack
Base Damage: 496–744
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 20% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {} StateMachine { define_shared_state = " flinch; bashed; " } Stats { set_base_heavy_stun_duration_ms = 2933 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalSentinel/EPK/dust.epk' );" } StateMachine { on_state_flinch_1 = "PlayAdditiveAnimationType( FlinchBackward, 0.5 );" on_state_bashed_1 = "HideMeshSegment( FragmentShape1 );" create_state_bashed_1 = "HideMeshSegment( FragmentShape1 );" } Render { selection_height_override = 350 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Sentinel/VaalConstructSentinelGolden"] = { name = "Gold-Melted Sentinel", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAVaalConstructSentinelGroundSlam", "GAVaalConstructSentinelFootSlam", "GAVaalConstructSentinelImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelGroundSlam"] = { name = "GAVaalConstructSentinelGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 38, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelFootSlam"] = { name = "GAVaalConstructSentinelFootSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalConstructSentinelImpact"] = { name = "GAVaalConstructSentinelImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.