Малёк
Зверь
stance movement speed +% final [-80]
Hatchling
SpectreN
Tagsbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Здоровье
0%
Сопротивление
0 0 0 0
Damage
10%
Меткость
100%
Attack Distance
2 ~ 5
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
10%
Model Size
60%
Type
Hatchling
Metadata
Hatchling
Уровень
68
Здоровье
0
Damage
23
Урон от чар
23
Меткость
2,464
Время атаки
1.005
Опыт
2,863
Minion Life
0
Minion Damage
97
Minion Armour
2,413
FaceLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 87
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	// immune_to_curses = 1
	// immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	// base_cannot_be_stunned = 1
	// cannot_be_knocked_back = 1
	// set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	// cannot_be_poisoned = 1
	// immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
}

Functions {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "pushed;"
	on_state_pushed_1 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	pop_pop = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MutantBird/epk/baby_bird_pop.epk' );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hatchling/Hatchling"] = {
    name = "Hatchling",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [-80]
FamilyStance
DomainsMonster (3)
GenerationTypeуник (3)
Req. level1
Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed
    keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_cheats1
    Stats.no_mana_cost1
    Stats.untargetable_by_monster_ai1
    Stats.cannot_be_converted_or_dominated1
    Stats.monster_slain_flask_charges_granted_+%-100
    Stats.base_cannot_be_leeched_from1
    Stats.immune_vaal_lighting_warp1
    Stats.cannot_recover_life1
    Stats.unaffected_by_life_modifiers1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.cannot_be_splashed_from1
    Stats.cannot_be_afflicted1
    Stats.monster_no_beyond_portal1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0, 87
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statepushed;
    StateMachine.on_state_pushed_1RemoveCollidability();
    Edit

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