Cria
stance movement speed +% final [-80]
Hatchling
SpectreY
Tagsbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Vida
0%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
10%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
2 ~ 5
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
10%
Model Size
60%
Type
Hatchling
Metadata
Hatchling
Nível
68
Vida
0
Armadura
3,451
Evasão
477
Energy Shield
0
Damage
23
Dano Mágico
23
Precisão
1,090
Attack Time
1.005
Experiência
2,863
FaceLastTarget
Enfrentar Último Alvo

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 87
}

Stats
{
	set_immune_to_cheats = 1
	set_no_mana_cost = 1
	set_untargetable_by_monster_ai = 1
	// immune_to_curses = 1
	// immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	// base_cannot_be_stunned = 1
	// cannot_be_knocked_back = 1
	// set_immune_to_status_ailments = 1
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	base_cannot_be_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_cannot_recover_life = 1
	// cannot_be_poisoned = 1
	// immune_to_bleeding = 1
	set_unaffected_by_life_modifiers = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_cannot_be_splashed_from = 1
	set_cannot_be_afflicted = 1
	set_monster_no_beyond_portal = 1
}

Functions {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	pop_pop = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/MutantBird/epk/baby_bird_pop.epk' );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hatchling/Hatchling"] = {
    name = "Hatchling",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [-80]
IdStanceHatchlingWalk
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed