Блуждающая тень
Prowling Shade
Spectre | Y |
---|---|
Area | Святилище Джиквани, Пики Криар, Убежище в зиккурате |
Tags | allows_inc_aoe, Чародейский, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Packs |
Здоровье
225%
Energy Shield From Life
33%
Уклонение
+33%
Сопротивление




Damage
225%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 16
Время атаки
1.32 Second
Damage Spread
±20%
Опыт
225%
Model Size
100%
Type
ProwlingShade
Metadata
ProwlingShade
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
9,818
2,023
882
4,836
Damage
478
Урон от чар
478
Меткость
2,214
Время атаки
1.32
Опыт
48,391
Minion Life
9,470
Minion Energy Shield
4,664
Minion Damage
1,865
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 382–573
Шанс крит. попадания: 5%
Время атаки: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSProwlingShadeIceBeam
Triggerable, Spell, Damage
Шанс крит. попадания: 8%
Время применения: 3.2 сек.
Перезарядка: 8 сек.
На 250% больше накопления шкалы заморозки
is area damage [1]
spell maximum action distance +% [-45]
DTTProwlingShadeDash
Spell, Movement
Время применения: 1.33 сек.
Перезарядка: 4.5 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 382–573
Шанс крит. попадания: 5%
Время атаки: 1.32 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "invisible" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2533 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' );" on_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' ); DisableArrowAttachment(); " on_state_invisible_0 = " EnableArrowAttachment(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_in.epk', 1.0 ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShade"] = { name = "Prowling Shade", life = 2.25, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedComboTEMP2", "GSProwlingShadeIceBeam", "DTTProwlingShadeDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSProwlingShadeIceBeam"] = { name = "GSProwlingShadeIceBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, -45, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTProwlingShadeDash"] = { name = "DTTProwlingShadeDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 20, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Блуждающая тень




monster no drops or experience [1]
Prowling Shade
Spectre | N |
---|---|
Tags | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Здоровье
120%
Energy Shield From Life
20%
Уклонение
+60%
Сопротивление




Damage
120%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 16
Время атаки
1.32 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
ProwlingShadeClone
Metadata
ProwlingShadeClone_
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " CopyAnimation( reference ); PauseAnimation(); " } Actor { basic_action = "Emerge" } Positioned { object_size = 0 collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = "epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } StateMachine { define_state = "active" on_or_create_state_active_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/revenant_shimmer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeClone_"] = { name = "Prowling Shade", life = 1.2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.32, attackRange = 16, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.