Spectre | Y |
---|---|
Area | 吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的聖域 |
Tags | allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Packs |
生命
225%
Energy Shield From Life
33%
閃避值
+33%
Ailment Threshold
%
抗性
-30
75
0
0
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 16
Attack Time
1.32 Second
Damage Spread
±20%
經驗值
225%
Model Size
100%
Type
ProwlingShade
Metadata
ProwlingShade
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
19,611
護甲
3,877
閃避值
502
能量護盾
0
傷害
558
法術傷害
558
命中
0
Attack Time
1.32
經驗值
77,938
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSProwlingShadeIceBeam
可觸發, 法術, 傷害
暴擊率: 8%
施放時間: 3.2 秒
冷卻時間: 8 秒
造成 56.59 至 84.89 冰冷傷害
250% 更多冰凍累積
is area damage [1]
spell maximum action distance +% [-45]
250% 更多冰凍累積
is area damage [1]
spell maximum action distance +% [-45]
DTTProwlingShadeDash
法術, 位移
施放時間: 1.33 秒
冷卻時間: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
MeleeAtAnimationSpeedComboTEMP2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "invisible" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2533 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' );" on_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' ); DisableArrowAttachment(); " on_state_invisible_0 = " EnableArrowAttachment(); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_in.epk', 1.0 ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShade"] = { name = "Prowling Shade", life = 2.25, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedComboTEMP2", "GSProwlingShadeIceBeam", "DTTProwlingShadeDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSProwlingShadeIceBeam"] = { name = "GSProwlingShadeIceBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, -45, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTProwlingShadeDash"] = { name = "DTTProwlingShadeDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 20, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
潛行影魅
monster no drops or experience [1]
Prowling Shade
Spectre | N |
---|---|
Tags | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
生命
120%
Energy Shield From Life
20%
閃避值
+60%
Ailment Threshold
%
抗性
-30
75
0
0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 16
Attack Time
1.32 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
ProwlingShadeClone
Metadata
ProwlingShadeClone_
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " CopyAnimation( reference ); PauseAnimation(); " } Actor { basic_action = "Emerge" } Positioned { object_size = 0 collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = "epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } StateMachine { define_state = "active" on_or_create_state_active_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/revenant_shimmer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeClone_"] = { name = "Prowling Shade", life = 1.2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.32, attackRange = 16, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |