潛行影魅
Prowling Shade
SpectreY
Area吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的聖域
Tagsallows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Packs
  • 吉卡尼的聖域, 吉卡尼的聖域: 潛行影魅
  • 高地神塔庇護所: 潛行影魅, 極寒狂熱者, 極寒狂熱者
  • 高地神塔庇護所: 潛行影魅, 極寒狂熱者, 極寒狂熱者
  • 生命
    225%
    Energy Shield From Life
    33%
    閃避
    +33%
    抗性
    -30 75 0 0
    傷害
    225%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    攻擊時間
    1.32 Second
    Damage Spread
    ±20%
    經驗值
    225%
    Model Size
    100%
    Type
    ProwlingShade
    Metadata
    ProwlingShade
    等級
    65
    生命
    9,818
    護甲值
    2,023
    閃避值
    585
    能量護盾
    4,836
    傷害
    478
    法術傷害
    478
    命中
    1,974
    攻擊時間
    1.32
    經驗值
    48,391
    Minion Life
    9,470
    Minion Energy Shield
    4,664
    Minion Damage
    1,865
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 382–573
    暴擊率: 5%
    攻擊時間: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSProwlingShadeIceBeam
    可觸發, 法術, 傷害
    暴擊率: 8%
    施放時間: 3.2 秒
    冷卻時間: 8 秒
    造成 384576 冰冷傷害
    250% 更多冰凍累積
    is area damage [1]
    spell maximum action distance +% [-45]
    DTTProwlingShadeDash
    法術, 位移
    施放時間: 1.33 秒
    冷卻時間: 4.5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    MeleeAtAnimationSpeedComboTEMP2
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 382–573
    暴擊率: 5%
    攻擊時間: 1.32 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "invisible"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2533
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' );"
    
    	on_state_invisible_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' );
    		DisableArrowAttachment();
    	"
    
    	on_state_invisible_0 =
    	"
    		EnableArrowAttachment();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_in.epk', 1.0 );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/phasing_out.epk' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShade"] = {
        name = "Prowling Shade",
        life = 2.25,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedComboTEMP2",
            "GSProwlingShadeIceBeam",
            "DTTProwlingShadeDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSProwlingShadeIceBeam"] = {
        name = "GSProwlingShadeIceBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 250, -45, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTProwlingShadeDash"] = {
        name = "DTTProwlingShadeDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    潛行影魅
    不死族
    monster no drops or experience [1]
    Prowling Shade
    SpectreN
    TagsClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
    生命
    120%
    Energy Shield From Life
    20%
    閃避
    +60%
    抗性
    -30 75 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    攻擊時間
    1.32 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    ProwlingShadeClone
    Metadata
    ProwlingShadeClone_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = 
    	"
    		CopyAnimation( reference );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	object_size = 0
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_hidden_monster_can_have_auras = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    StateMachine
    {
    	define_state = "active"
    	on_or_create_state_active_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProwlingShade/epks/revenant_shimmer.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/Wraith/ProwlingShadeClone_"] = {
        name = "Prowling Shade",
        life = 1.2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 16,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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