Прожорливый истощитель
Демон
Ravenous Macerator
SpectreY
Tagsbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Packs
  • Прожорливый истощитель, Прожорливый кроводел, Прожорливый гомункул, Прожорливый изверг
  • Прожорливый истощитель, Прожорливый кроводел, Прожорливый рассасыватель, Прожорливое отродье
  • Прожорливый истощитель, Прожорливый кроводел, Прожорливый гомункул, Прожорливый рассасыватель
  • Здоровье
    225%
    Сопротивление
    0 0 0 0
    Damage
    225%
    Меткость
    100%
    Attack Distance
    9 ~ 22
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    225%
    Model Size
    120%
    Type
    HellscapeFleshElite2
    Metadata
    HellscapeFleshElite2_
    Уровень
    68
    Здоровье
    17,453
    Damage
    525
    Урон от чар
    525
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshElite2Combo1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo1Slam
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo2Slam1
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    attack maximum action distance + [2]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo2Slam3
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 3066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_"] = {
        name = "Ravenous Macerator",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshElite2Combo1Slam",
            "GAHellscapeFleshElite2Combo2Slam1",
            "GAHellscapeFleshElite2Combo2Slam3",
            "EAAHellscapeFleshElite2Combo1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Slam"] = {
        name = "GAHellscapeFleshElite2Combo1Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam1"] = {
        name = "GAHellscapeFleshElite2Combo2Slam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam3"] = {
        name = "GAHellscapeFleshElite2Combo2Slam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Прожорливый истощитель
    Демон
    Ravenous Macerator
    SpectreN
    Tagsbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
    Packs
  • Прожорливый кроводел, Прожорливый истощитель, Прожорливый гомункул, Прожорливый изверг
  • Прожорливый кроводел, Прожорливый истощитель, Прожорливый рассасыватель, Прожорливое отродье
  • Прожорливый кроводел, Прожорливый истощитель, Прожорливый гомункул, Прожорливый рассасыватель
  • Здоровье
    225%
    Сопротивление
    0 0 0 0
    Damage
    225%
    Меткость
    100%
    Attack Distance
    9 ~ 22
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    225%
    Model Size
    120%
    Type
    HellscapeFleshElite2
    Metadata
    HellscapeFleshEliteStrongbox2
    Уровень
    68
    Здоровье
    17,453
    Damage
    525
    Урон от чар
    525
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAHellscapeFleshElite2Combo1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo1Slam
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo2Slam1
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    attack maximum action distance + [2]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAHellscapeFleshElite2Combo2Slam3
    Triggerable, Attack
    Base Damage: 420–629
    Время атаки: 1.5 сек.
    is area damage [1]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	
    		set_base_heavy_stun_duration_ms = 3066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshEliteStrongbox2"] = {
        name = "Ravenous Macerator",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHellscapeFleshElite2Combo1Slam",
            "GAHellscapeFleshElite2Combo2Slam1",
            "GAHellscapeFleshElite2Combo2Slam3",
            "EAAHellscapeFleshElite2Combo1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo1Slam"] = {
        name = "GAHellscapeFleshElite2Combo1Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam1"] = {
        name = "GAHellscapeFleshElite2Combo2Slam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshElite2Combo2Slam3"] = {
        name = "GAHellscapeFleshElite2Combo2Slam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHellscapeFleshElite2Combo1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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