Прожорливое отродье
Демон
Ravenous Misshapen
SpectreY
Tagsbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Прожорливый рассасыватель, Прожорливое отродье
  • Прожорливый истощитель, Прожорливый кроводел, Прожорливый рассасыватель, Прожорливое отродье
  • Здоровье
    115%
    Energy Shield From Life
    15%
    Сопротивление
    0 0 30 0
    Damage
    115%
    Меткость
    100%
    Attack Distance
    5 ~ 9
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    115%
    Model Size
    100%
    Type
    HellscapeFleshFodder4
    Metadata
    HellscapeFleshFodder4_
    Уровень
    68
    Здоровье
    7,582
    Damage
    268
    Урон от чар
    268
    Меткость
    2,464
    Время атаки
    1.17
    Опыт
    32,929
    Minion Life
    6,774
    Minion Energy Shield
    1,195
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 214–322
    Время атаки: 1.17 сек.
    40% физического урона становится уроном от молнии
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeFleshFodderArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, Area, AreaSpell, NoAttackInPlace
    Цепь молний
    Время применения: 1.166 сек.
    Цепь молний протягивается от сотворившего умение героя к выбранному врагу и наносит удары по цепи другим врагам поблизости. Попавшие под удар враги в состоянии шока выпускают наносящие урон импульсы.
    Наносит от 119.6 до 358.7 урона от молнии
    На 100% больше шанса наложения шока
    disable visual hit effect [1]
    shock art variation [1002]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2588
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder4_"] = {
        name = "Ravenous Misshapen",
        life = 1.15,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "HellscapeFleshFodderArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeFleshFodderArc"] = {
        name = "Arc",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Shock|Shocked] enemies [HitDamage|Hit] release damaging pulses.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_shock_chance_+%_final",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, -40, 1002, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Прожорливое отродье
    Демон
    Ravenous Misshapen
    SpectreN
    Tagsbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
    Packs
  • Прожорливый рассасыватель, Прожорливое отродье
  • Прожорливый кроводел, Прожорливый истощитель, Прожорливый рассасыватель, Прожорливое отродье
  • Здоровье
    115%
    Energy Shield From Life
    15%
    Сопротивление
    0 0 30 0
    Damage
    115%
    Меткость
    100%
    Attack Distance
    5 ~ 9
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    115%
    Model Size
    100%
    Type
    HellscapeFleshFodder4
    Metadata
    HellscapeFleshFodderStrongbox4
    Уровень
    68
    Здоровье
    7,582
    Damage
    268
    Урон от чар
    268
    Меткость
    2,464
    Время атаки
    1.17
    Опыт
    32,929
    Minion Life
    6,774
    Minion Energy Shield
    1,195
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 214–322
    Время атаки: 1.17 сек.
    40% физического урона становится уроном от молнии
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeFleshFodderArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, Area, AreaSpell, NoAttackInPlace
    Цепь молний
    Время применения: 1.166 сек.
    Цепь молний протягивается от сотворившего умение героя к выбранному врагу и наносит удары по цепи другим врагам поблизости. Попавшие под удар враги в состоянии шока выпускают наносящие урон импульсы.
    Наносит от 119.6 до 358.7 урона от молнии
    На 100% больше шанса наложения шока
    disable visual hit effect [1]
    shock art variation [1002]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2588
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodderStrongbox4"] = {
        name = "Ravenous Misshapen",
        life = 1.15,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "HellscapeFleshFodderArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeFleshFodderArc"] = {
        name = "Arc",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Shock|Shocked] enemies [HitDamage|Hit] release damaging pulses.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_shock_chance_+%_final",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.5, 1.5, -40, 1002, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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