Gefräßiger Ausmergler
Ravenous Macerator
SpectreY
Tagsbeyond_demon, demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Leben
250%
Rüstung
+60%
Ailment Threshold
%
Widerstand
0 75 0 0
Damage
250%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 26
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
130%
Type
HellscapeFleshElite2
Metadata
HellscapeFleshElite2_
Stufe
68
Leben
19,393
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
583
Zauberschaden
583
Genauigkeit
0
Attack Time
1.5
Erfahrung
71,585
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeFleshElite2Combo1
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
EAAHellscapeFleshElite2Combo2
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
GAHellscapeFleshElite2Melee1
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Melee2
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Combo1Cleave
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Combo1Slam
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Combo2Slam1
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Combo2Slam2
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]
GAHellscapeFleshElite2Combo2Slam3
Triggerable, Attack
Base Damage: 466–699
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.5 Sek.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

Stats
{
	
		set_base_heavy_stun_duration_ms = 3066
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite2_"] = {
    name = "Ravenous Macerator",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 26,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAHellscapeFleshElite2Melee1",
        "GAHellscapeFleshElite2Melee2",
        "GAHellscapeFleshElite2Combo1Cleave",
        "GAHellscapeFleshElite2Combo1Slam",
        "GAHellscapeFleshElite2Combo2Slam1",
        "GAHellscapeFleshElite2Combo2Slam2",
        "GAHellscapeFleshElite2Combo2Slam3",
        "EAAHellscapeFleshElite2Combo1",
        "EAAHellscapeFleshElite2Combo2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Melee1"] = {
    name = "GAHellscapeFleshElite2Melee1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Melee2"] = {
    name = "GAHellscapeFleshElite2Melee2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Combo1Cleave"] = {
    name = "GAHellscapeFleshElite2Combo1Cleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Combo1Slam"] = {
    name = "GAHellscapeFleshElite2Combo1Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Combo2Slam1"] = {
    name = "GAHellscapeFleshElite2Combo2Slam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Combo2Slam2"] = {
    name = "GAHellscapeFleshElite2Combo2Slam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeFleshElite2Combo2Slam3"] = {
    name = "GAHellscapeFleshElite2Combo2Slam3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHellscapeFleshElite2Combo1"] = {
    name = "EAAHellscapeFleshElite2Combo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHellscapeFleshElite2Combo2"] = {
    name = "EAAHellscapeFleshElite2Combo2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}