Раздувшийся мельник

Область: Берег реки
stance movement speed +% final [120]
monster dropped item rarity +% [-750]
monster slain experience +% [0]
monster grants gambler stock [-1]
unique monster guarantee 50% magic items [1]
monster slain experience +% [0]
monster grants gambler stock [-1]
unique monster guarantee 50% magic items [1]
The Bloated Miller
Spectre | N |
---|---|
Area | Берег реки |
Tags | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Здоровье
105%
Сопротивление




Damage
190%
Меткость
250%
Критические попадания Chance
0%
Attack Distance
6 ~ 14
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
SwollenMiller
Metadata
SwollenMillerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,145
2,413
708
Damage
443
Урон от чар
443
Меткость
4,312
Время атаки
1.995
Опыт
57,268
Minion Life
7,277
Minion Damage
1,841
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 354–532
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]

SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 354–532
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 6 сек.
50% увеличение дистанции отбрасывания
Отбрасывает врагов
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]

SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 145%
Время атаки: 1.995 сек.
Наносит на 45% больше урона атаками
50% увеличение дистанции отбрасывания
Отбрасывает врагов
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]

SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
monster penalty against minions damage +% final vs player minions [80]

SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
attack maximum action distance + [-3]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [80]

SwollenMillerSlam
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 1.995 сек.
Перезарядка: 9 сек.
Наносит на 150% больше урона атаками
+45 к дальности ударов ближнего боя
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 1.995 сек.
Наносит на 150% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 354–532
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]

SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 354–532
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]

SwollenMillerChargeFootstep
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 60%
Время атаки: 1.995 сек.
Наносит на 40% меньше урона атаками
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 35%
Время атаки: 1.995 сек.
Наносит на 65% меньше урона атаками
Отбрасывает врагов
100% повышение скорости накопления шкалы оглушения
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 143%
Время атаки: 1.995 сек.
Наносит на 43% больше урона атаками
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
25% уменьшение дистанции отбрасывания
Отбрасывает врагов
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Triggerable
Перезарядка: 12 сек.
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 70%
Время атаки: 1.995 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона атаками
16% повышение скорости передвижения
100% повышение скорости накопления шкалы оглушения
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 354–532
Шанс крит. попадания: 5%
Урон от атаки: 70%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона атаками
16% повышение скорости передвижения
100% повышение скорости накопления шкалы оглушения
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Transitionable {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " generic1; intro; music; " } Stats { /* how_stunning = 100 */ set_base_heavy_stun_duration_ms = 2600 set_monster_delay_item_drops_millis = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Transitionable { create_untransitioned = " IfAlive( { PlayAnimation( saw_wood_01 ); } ); " } Render { use_ao_lights = true dampen_height = false selection_height_override = 250.0 } Animated { on_engage_01 = " SetAudioParam( SwollenMillerSaw, 1 ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',); Delay( 0.2, { PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' ); } ); " on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );" on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );" on_end_charge_end_01 = "PlayCharacterAudioEvent( MillerAttackComment );" on_attack_01 = " Roll( 1, 6, { PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' ); } ); " on_end_engage_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' ); " /* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */ // How to make this trigger randomly during the sawing stuff? //on_saw_wood_01 = "Delay( 4.0, { PlayTextAudio( ClearfellGuardBranocBanterRandom, 'Metadata/Monsters/NPC/DogtraderRiverbank'); } );" } Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_intro_0 = " FadeOutDialogue( 500 ); PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss', 50 ); " // on_state_intro_1 = "FadeOutDialogue( 500 );" } GlobalAudioParamEvents { player_in_range_param = "MillerInRange" life_percent_param = "MillerLifePercentage" range = 130 } Preload { preload_environment = "G1_1_boss" preload_environment = "G1_1_boss_defeat" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SwollenMiller/SwollenMillerBoss"] = { name = "The Bloated Miller", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 14, accuracy = 2.5, skillList = { "SSMMillerZombieHoardSpawn", "TCSwollenMillerCharge", "TCSwollenMillerChargeEnraged", "GTSwollenMillerZombieSummon", "SwollenMillerChargeNear", "SwollenMillerChargeMediumNear", "SwollenMillerChargeFar", "SwollenMillerEmptyActionEngage", "SwollenMillerMeleeCombo2", "SwollenMillerMeleeSlap", "SwollenMillerMeleeBackhand", "SwollenMillerMeleeTrampleCombo", "SwollenMillerSlam", "SwollenMillerSlamTriggerGA", "SwollenMillerComboTriggerGA", "SwollenMillerChargeFootstep", "SwollenMillerChargeTrample", "SwollenMillerChargeEnd", "SwollenMillerBodySlamTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMMillerZombieHoardSpawn"] = { name = "SSMMillerZombieHoardSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "hit_damage_stun_multiplier_+%", "ignores_proximity_shield", "skill_cannot_be_knocked_back", "base_cannot_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerChargeEnraged"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "hit_damage_stun_multiplier_+%", "ignores_proximity_shield", "skill_cannot_be_knocked_back", "base_cannot_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSwollenMillerZombieSummon"] = { name = "GTSwollenMillerZombieSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeMediumNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFar"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerEmptyActionEngage"] = { name = "SwollenMillerEmptyActionEngage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "knockback_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", }, levels = { [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeSlap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeBackhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeTrampleCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "stun_threshold_+%_final_while_performing_action", "knockback_distance_+%", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "melee_defer_damage_prediction", "global_knockback", }, levels = { [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlam"] = { name = "SwollenMillerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "stun_threshold_+%_final_while_performing_action", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlamTriggerGA"] = { name = "SwollenMillerSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerComboTriggerGA"] = { name = "SwollenMillerComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFootstep"] = { name = "SwollenMillerChargeFootstep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeEnd"] = { name = "SwollenMillerChargeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerBodySlamTriggerGA"] = { name = "SwollenMillerBodySlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [120]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [-750]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster grants gambler stock [-1]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
unique monster guarantee 50% magic items [1]
Family | |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Раздувшийся мельник


stance movement speed +% final [120]
The Bloated Miller
Spectre | N |
---|---|
Tags | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Здоровье
313%
+40%
Сопротивление




Damage
200%
Меткость
250%
Критические попадания Chance
0%
Attack Distance
6 ~ 14
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
SwollenMillerCRUEL
Metadata
SwollenMillerBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,279
3,378
708
Damage
466
Урон от чар
466
Меткость
4,312
Время атаки
1.995
Опыт
71,585
Minion Life
21,691
Minion Damage
1,938
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 373–559
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]

SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 373–559
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 6 сек.
50% увеличение дистанции отбрасывания
Отбрасывает врагов
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]

SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 145%
Время атаки: 1.995 сек.
Наносит на 45% больше урона атаками
50% увеличение дистанции отбрасывания
Отбрасывает врагов
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]

SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
monster penalty against minions damage +% final vs player minions [80]

SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
attack maximum action distance + [-3]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [80]

SwollenMillerSlam
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 1.995 сек.
Перезарядка: 9 сек.
Наносит на 150% больше урона атаками
+45 к дальности ударов ближнего боя
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 1.995 сек.
Наносит на 150% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 373–559
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]

SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 373–559
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
На 50% больше урона от ударов при максимальной дистанции рывка
69% повышение скорости передвижения
Не может отбрасывать врагов
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]

SwollenMillerChargeFootstep
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 60%
Время атаки: 1.995 сек.
Наносит на 40% меньше урона атаками
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 35%
Время атаки: 1.995 сек.
Наносит на 65% меньше урона атаками
Отбрасывает врагов
100% повышение скорости накопления шкалы оглушения
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 143%
Время атаки: 1.995 сек.
Наносит на 43% больше урона атаками
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 80%
Время атаки: 1.995 сек.
Наносит на 20% меньше урона атаками
25% уменьшение дистанции отбрасывания
Отбрасывает врагов
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Triggerable
Перезарядка: 12 сек.
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 70%
Время атаки: 1.995 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона атаками
16% повышение скорости передвижения
100% повышение скорости накопления шкалы оглушения
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 373–559
Шанс крит. попадания: 5%
Урон от атаки: 70%
Время атаки: 1.995 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона атаками
16% повышение скорости передвижения
100% повышение скорости накопления шкалы оглушения
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type
version 2 extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
Object Type Codes
version 2 extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossCRUEL"] = { name = "The Bloated Miller", life = 3.13, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 14, accuracy = 2.5, skillList = { "SSMMillerZombieHoardSpawn", "TCSwollenMillerCharge", "TCSwollenMillerChargeEnraged", "GTSwollenMillerZombieSummon", "SwollenMillerChargeNear", "SwollenMillerChargeMediumNear", "SwollenMillerChargeFar", "SwollenMillerEmptyActionEngage", "SwollenMillerMeleeCombo2", "SwollenMillerMeleeSlap", "SwollenMillerMeleeBackhand", "SwollenMillerMeleeTrampleCombo", "SwollenMillerSlam", "SwollenMillerSlamTriggerGA", "SwollenMillerComboTriggerGA", "SwollenMillerChargeFootstep", "SwollenMillerChargeTrample", "SwollenMillerChargeEnd", "SwollenMillerBodySlamTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMMillerZombieHoardSpawn"] = { name = "SSMMillerZombieHoardSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "hit_damage_stun_multiplier_+%", "ignores_proximity_shield", "skill_cannot_be_knocked_back", "base_cannot_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerChargeEnraged"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "hit_damage_stun_multiplier_+%", "ignores_proximity_shield", "skill_cannot_be_knocked_back", "base_cannot_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSwollenMillerZombieSummon"] = { name = "GTSwollenMillerZombieSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeMediumNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFar"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerEmptyActionEngage"] = { name = "SwollenMillerEmptyActionEngage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "knockback_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", }, levels = { [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeSlap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeBackhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeTrampleCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "stun_threshold_+%_final_while_performing_action", "knockback_distance_+%", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "melee_defer_damage_prediction", "global_knockback", }, levels = { [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlam"] = { name = "SwollenMillerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "stun_threshold_+%_final_while_performing_action", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlamTriggerGA"] = { name = "SwollenMillerSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerComboTriggerGA"] = { name = "SwollenMillerComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFootstep"] = { name = "SwollenMillerChargeFootstep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeEnd"] = { name = "SwollenMillerChargeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerBodySlamTriggerGA"] = { name = "SwollenMillerBodySlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [120]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Раздувшийся мельник Text Audio /9
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.