肿胀坊主
区域: 污流河畔
stance movement speed +% final [120]
monster dropped item rarity +% [-2650]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Bloated Miller
SpectreY
Area污流河畔
TagsBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
生命
105%
Ailment Threshold
%
抗性
0 0 0 0
伤害
190%
命中
250%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 14
Attack Time
1.995 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
SwollenMiller
Metadata
SwollenMillerBoss
等级
68
生命
8,145
Armour
3,451
闪避值
477
能量护盾
0
伤害
443
法术伤害
443
命中
0
Attack Time
1.995
经验值
57,268
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
Cannot Knock Enemies Back
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 6 秒
击退距离延长 50%
Knock Enemies Back on Hit
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 145%
Attack Time: 1.995 秒
攻击伤害总增 45%
击退距离延长 50%
Knock Enemies Back on Hit
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 80%
Attack Time: 1.995 秒
攻击伤害总降 20%
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 80%
Attack Time: 1.995 秒
攻击伤害总降 20%
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 250%
Attack Time: 1.995 秒
冷却时间: 9 秒
攻击伤害总增 150%
+45 近战打击范围
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 250%
Attack Time: 1.995 秒
攻击伤害总增 150%
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
Cannot Knock Enemies Back
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,击中伤害总增 50%
移动速度加快 69%
Cannot Knock Enemies Back
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 60%
Attack Time: 1.995 秒
攻击伤害总降 40%
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeTrample
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 35%
Attack Time: 1.995 秒
攻击伤害总降 65%
[晕眩]积蓄值提高 100%
Knock Enemies Back on Hit
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeEnd
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 143%
Attack Time: 1.995 秒
攻击伤害总增 43%
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
可触发, 攻击
Base Damage: 354–532
暴击几率: 5%
攻击伤害: 80%
Attack Time: 1.995 秒
攻击伤害总降 20%
击退距离缩短 25%
Knock Enemies Back on Hit
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
移动速度加快 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
Base Damage: 354–532
暴击几率: 5%
Attack Time: 1.995 秒
冷却时间: 8 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
移动速度加快 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		music;
	"
}

Stats
{
	/* how_stunning = 100 */
	set_base_heavy_stun_duration_ms = 2600
	set_monster_delay_item_drops_millis = 3300
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable
{
	create_untransitioned =
	"
		IfAlive(
		{
			PlayAnimation( saw_wood_01 );
		} );
	"
}

Render
{
	use_ao_lights = true
	dampen_height = false
	selection_height_override = 250.0
}

Animated
{
	on_engage_01 =
	"
		SetAudioParam( SwollenMillerSaw, 1 );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',  );
		Delay( 0.2,
		{
			PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );
		} );
	"

	on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );"
	on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );"
	on_end_charge_end_01 = "PlayCharacterAudioEvent( MillerAttackComment );"

	on_attack_01 =
	"
		Roll( 1, 6,
		{
			PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );
		} );
	"

	on_end_engage_01 = 
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' );
	"

	/* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */

	// How to make this trigger randomly during the sawing stuff?
	//on_saw_wood_01 = "Delay( 4.0, { PlayTextAudio( ClearfellGuardBranocBanterRandom, 'Metadata/Monsters/NPC/DogtraderRiverbank'); } );"
	
}

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	create_state_intro_0 =
	"
		FadeOutDialogue( 500 );
		PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss', 50 );
	"

	// on_state_intro_1 = "FadeOutDialogue( 500 );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MillerInRange"
	life_percent_param = "MillerLifePercentage"
	range = 130
}

Preload
{
	preload_environment = "G1_1_boss"
	preload_environment = "G1_1_boss_defeat"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SwollenMiller/SwollenMillerBoss"] = {
    name = "The Bloated Miller",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 2.5,
    skillList = {
        "SSMMillerZombieHoardSpawn",
        "TCSwollenMillerCharge",
        "TCSwollenMillerChargeEnraged",
        "GTSwollenMillerZombieSummon",
        "SwollenMillerChargeNear",
        "SwollenMillerChargeMediumNear",
        "SwollenMillerChargeFar",
        "SwollenMillerEmptyActionEngage",
        "SwollenMillerMeleeCombo2",
        "SwollenMillerMeleeSlap",
        "SwollenMillerMeleeBackhand",
        "SwollenMillerMeleeTrampleCombo",
        "SwollenMillerSlam",
        "SwollenMillerSlamTriggerGA",
        "SwollenMillerComboTriggerGA",
        "SwollenMillerChargeFootstep",
        "SwollenMillerChargeTrample",
        "SwollenMillerChargeEnd",
        "SwollenMillerBodySlamTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMillerZombieHoardSpawn"] = {
    name = "SSMMillerZombieHoardSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerChargeEnraged"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSwollenMillerZombieSummon"] = {
    name = "GTSwollenMillerZombieSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerEmptyActionEngage"] = {
    name = "SwollenMillerEmptyActionEngage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
    },
    levels = {
        [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeSlap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeBackhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeTrampleCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "stun_threshold_+%_final_while_performing_action",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "global_knockback",
    },
    levels = {
        [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlam"] = {
    name = "SwollenMillerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "stun_threshold_+%_final_while_performing_action",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlamTriggerGA"] = {
    name = "SwollenMillerSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerComboTriggerGA"] = {
    name = "SwollenMillerComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFootstep"] = {
    name = "SwollenMillerChargeFootstep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeEnd"] = {
    name = "SwollenMillerChargeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerBodySlamTriggerGA"] = {
    name = "SwollenMillerBodySlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [120]
IdStanceMovementSpeed120
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster dropped item rarity +% [-2650]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueMiller
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: -2650 Max: -2650 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • The Bloated Miller
    stance movement speed +% final [120]
    SpectreY
    AreaThe Riverbank
    TagsBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    生命
    250%
    Armour
    +40%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    200%
    命中
    250%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    SwollenMillerCRUEL
    Metadata
    SwollenMillerBossCRUEL
    等级
    45
    生命
    6,138
    Armour
    837
    闪避值
    244
    能量护盾
    0
    伤害
    217
    法术伤害
    217
    命中
    0
    Attack Time
    1.995
    经验值
    15,113
    SwollenMillerEmptyActionEngage
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SwollenMillerChargeNear
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    Cannot Knock Enemies Back
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [0]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeTrampleCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 6 秒
    击退距离延长 50%
    Knock Enemies Back on Hit
    base knockback speed +% [100]
    is area damage [1]
    main hand base maximum attack distance [15]
    melee defer damage prediction [1]
    monster penalty against minions damage +% final vs player minions [20]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeCombo2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 145%
    Attack Time: 1.995 秒
    攻击伤害总增 45%
    击退距离延长 50%
    Knock Enemies Back on Hit
    main hand base maximum attack distance [6]
    monster penalty against minions damage +% final vs player minions [50]
    SwollenMillerMeleeSlap
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 80%
    Attack Time: 1.995 秒
    攻击伤害总降 20%
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerMeleeBackhand
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 80%
    Attack Time: 1.995 秒
    攻击伤害总降 20%
    attack maximum action distance + [-3]
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerSlam
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 250%
    Attack Time: 1.995 秒
    冷却时间: 9 秒
    攻击伤害总增 150%
    +45 近战打击范围
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    stun threshold +% final while performing action [100]
    SwollenMillerSlamTriggerGA
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 250%
    Attack Time: 1.995 秒
    攻击伤害总增 150%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [70]
    SwollenMillerComboTriggerGA
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerChargeMediumNear
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    Cannot Knock Enemies Back
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [25]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFar
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    到达最大冲锋距离时,击中伤害总增 50%
    移动速度加快 69%
    Cannot Knock Enemies Back
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [50]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFootstep
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 60%
    Attack Time: 1.995 秒
    攻击伤害总降 40%
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerChargeTrample
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 35%
    Attack Time: 1.995 秒
    攻击伤害总降 65%
    [晕眩]积蓄值提高 100%
    Knock Enemies Back on Hit
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerChargeEnd
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 143%
    Attack Time: 1.995 秒
    攻击伤害总增 43%
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerBodySlamTriggerGA
    可触发, 攻击
    Base Damage: 174–260
    暴击几率: 5%
    攻击伤害: 80%
    Attack Time: 1.995 秒
    攻击伤害总降 20%
    击退距离缩短 25%
    Knock Enemies Back on Hit
    base knockback speed +% [30]
    base skill can be blocked [1]
    is area damage [1]
    SSMMillerZombieHoardSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1046]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTSwollenMillerZombieSummon
    可触发
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    TCSwollenMillerCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 10 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    移动速度加快 16%
    base deal no damage [1]
    base skill can be blocked [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]
    TCSwollenMillerChargeEnraged
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    Base Damage: 174–260
    暴击几率: 5%
    Attack Time: 1.995 秒
    冷却时间: 8 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    移动速度加快 16%
    base deal no damage [1]
    base skill can be blocked [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]

    Object Type

    version 2
    extends "Metadata/Monsters/SwollenMiller/SwollenMiller"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossCRUEL"] = {
        name = "The Bloated Miller",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 2.5,
        skillList = {
            "SSMMillerZombieHoardSpawn",
            "TCSwollenMillerCharge",
            "TCSwollenMillerChargeEnraged",
            "GTSwollenMillerZombieSummon",
            "SwollenMillerChargeNear",
            "SwollenMillerChargeMediumNear",
            "SwollenMillerChargeFar",
            "SwollenMillerEmptyActionEngage",
            "SwollenMillerMeleeCombo2",
            "SwollenMillerMeleeSlap",
            "SwollenMillerMeleeBackhand",
            "SwollenMillerMeleeTrampleCombo",
            "SwollenMillerSlam",
            "SwollenMillerSlamTriggerGA",
            "SwollenMillerComboTriggerGA",
            "SwollenMillerChargeFootstep",
            "SwollenMillerChargeTrample",
            "SwollenMillerChargeEnd",
            "SwollenMillerBodySlamTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMMillerZombieHoardSpawn"] = {
        name = "SSMMillerZombieHoardSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "skill_cannot_be_knocked_back",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerChargeEnraged"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "skill_cannot_be_knocked_back",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSwollenMillerZombieSummon"] = {
        name = "GTSwollenMillerZombieSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerEmptyActionEngage"] = {
        name = "SwollenMillerEmptyActionEngage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "knockback_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
        },
        levels = {
            [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeSlap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeBackhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeTrampleCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "stun_threshold_+%_final_while_performing_action",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "melee_defer_damage_prediction",
            "global_knockback",
        },
        levels = {
            [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlam"] = {
        name = "SwollenMillerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "stun_threshold_+%_final_while_performing_action",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlamTriggerGA"] = {
        name = "SwollenMillerSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerComboTriggerGA"] = {
        name = "SwollenMillerComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFootstep"] = {
        name = "SwollenMillerChargeFootstep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeEnd"] = {
        name = "SwollenMillerChargeEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerBodySlamTriggerGA"] = {
        name = "SwollenMillerBodySlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [120]
    IdStanceMovementSpeed120
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • The Bloated Miller Text Audio /9
    名字
    劈烂你!
    SwollenMillerAttackARandom
    劈烂你!
    SwollenMillerAttackA2
    劈烂你!
    SwollenMillerAttackA3
    死吧!
    SwollenMillerAttackBRandom
    死吧!
    SwollenMillerAttackB2
    死吧!
    SwollenMillerAttackB3
    一劈两半!
    SwollenMillerAttackC
    把你锯断!
    SwollenMillerAggro
    SwollenMillerSaw
    SwollenMillerSaw