浮腫米勒
不死族
地區: 河岸
stance movement speed +% final [120]
monster dropped item rarity +% [-750]
monster slain experience +% [0]
monster grants gambler stock [-1]
unique monster guarantee 50% magic items [1]
The Bloated Miller
SpectreN
Area河岸
TagsBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
生命
105%
抗性
0 0 0 0
傷害
190%
命中
250%
暴擊 Chance
0%
暴擊傷害加成
+30%
Attack Distance
6 ~ 14
攻擊時間
1.995 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
SwollenMiller
Metadata
SwollenMillerBoss
等級
68
生命
8,145
傷害
443
法術傷害
443
命中
4,312
攻擊時間
1.995
經驗值
57,268
召喚物生命
7,277
召喚物傷害
1,841
召喚物護甲
2,413
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
Base Damage: 354–532
暴擊率: 5%
攻擊時間: 1.995 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
最大衝擊距離擊中時造成 50% 更多傷害
增加 69% 移動速度
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊時間: 1.995 秒
冷卻時間: 6 秒
擊退距離增加 50%
擊退敵人
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 145%
攻擊時間: 1.995 秒
造成 45% 更多攻擊傷害
擊退距離增加 50%
擊退敵人
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.995 秒
造成 20% 更少攻擊傷害
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.995 秒
造成 20% 更少攻擊傷害
attack maximum action distance + [-3]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 250%
攻擊時間: 1.995 秒
冷卻時間: 9 秒
造成 150% 更多攻擊傷害
+45 近戰打擊距離
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 250%
攻擊時間: 1.995 秒
造成 150% 更多攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊時間: 1.995 秒
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
Base Damage: 354–532
暴擊率: 5%
攻擊時間: 1.995 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
最大衝擊距離擊中時造成 50% 更多傷害
增加 69% 移動速度
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
Base Damage: 354–532
暴擊率: 5%
攻擊時間: 1.995 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
最大衝擊距離擊中時造成 50% 更多傷害
增加 69% 移動速度
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 60%
攻擊時間: 1.995 秒
造成 40% 更少攻擊傷害
is area damage [1]
SwollenMillerChargeTrample
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 35%
攻擊時間: 1.995 秒
造成 65% 更少攻擊傷害
擊退敵人
暈眩累積增加 100%
is area damage [1]
SwollenMillerChargeEnd
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 143%
攻擊時間: 1.995 秒
造成 43% 更多攻擊傷害
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
可觸發, 攻擊
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.995 秒
造成 20% 更少攻擊傷害
擊退距離減少 25%
擊退敵人
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
可觸發
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 70%
攻擊時間: 1.995 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
造成 30% 更少攻擊傷害
增加 16% 移動速度
暈眩累積增加 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
Base Damage: 354–532
暴擊率: 5%
攻擊傷害: 70%
攻擊時間: 1.995 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
造成 30% 更少攻擊傷害
增加 16% 移動速度
暈眩累積增加 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		music;
	"
}

Stats
{
	/* how_stunning = 100 */
	set_base_heavy_stun_duration_ms = 2600
	set_monster_delay_item_drops_millis = 3300
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable
{
	create_untransitioned =
	"
		IfAlive(
		{
			PlayAnimation( saw_wood_01 );
		} );
	"
}

Render
{
	use_ao_lights = true
	dampen_height = false
	selection_height_override = 250.0
}

Animated
{
	on_engage_01 =
	"
		SetAudioParam( SwollenMillerSaw, 1 );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',  );
		Delay( 0.2,
		{
			PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );
		} );
	"

	on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );"
	on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );"
	on_end_charge_end_01 = "PlayCharacterAudioEvent( MillerAttackComment );"

	on_attack_01 =
	"
		Roll( 1, 6,
		{
			PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );
		} );
	"

	on_end_engage_01 = 
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' );
	"

	/* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */

	// How to make this trigger randomly during the sawing stuff?
	//on_saw_wood_01 = "Delay( 4.0, { PlayTextAudio( ClearfellGuardBranocBanterRandom, 'Metadata/Monsters/NPC/DogtraderRiverbank'); } );"
	
}

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

StateMachine
{
	create_state_intro_0 =
	"
		FadeOutDialogue( 500 );
		PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss', 50 );
	"

	// on_state_intro_1 = "FadeOutDialogue( 500 );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MillerInRange"
	life_percent_param = "MillerLifePercentage"
	range = 130
}

Preload
{
	preload_environment = "G1_1_boss"
	preload_environment = "G1_1_boss_defeat"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SwollenMiller/SwollenMillerBoss"] = {
    name = "The Bloated Miller",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 2.5,
    skillList = {
        "SSMMillerZombieHoardSpawn",
        "TCSwollenMillerCharge",
        "TCSwollenMillerChargeEnraged",
        "GTSwollenMillerZombieSummon",
        "SwollenMillerChargeNear",
        "SwollenMillerChargeMediumNear",
        "SwollenMillerChargeFar",
        "SwollenMillerEmptyActionEngage",
        "SwollenMillerMeleeCombo2",
        "SwollenMillerMeleeSlap",
        "SwollenMillerMeleeBackhand",
        "SwollenMillerMeleeTrampleCombo",
        "SwollenMillerSlam",
        "SwollenMillerSlamTriggerGA",
        "SwollenMillerComboTriggerGA",
        "SwollenMillerChargeFootstep",
        "SwollenMillerChargeTrample",
        "SwollenMillerChargeEnd",
        "SwollenMillerBodySlamTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMillerZombieHoardSpawn"] = {
    name = "SSMMillerZombieHoardSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerChargeEnraged"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSwollenMillerZombieSummon"] = {
    name = "GTSwollenMillerZombieSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerEmptyActionEngage"] = {
    name = "SwollenMillerEmptyActionEngage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
    },
    levels = {
        [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeSlap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeBackhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeTrampleCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "stun_threshold_+%_final_while_performing_action",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "global_knockback",
    },
    levels = {
        [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlam"] = {
    name = "SwollenMillerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "stun_threshold_+%_final_while_performing_action",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlamTriggerGA"] = {
    name = "SwollenMillerSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerComboTriggerGA"] = {
    name = "SwollenMillerComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFootstep"] = {
    name = "SwollenMillerChargeFootstep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeEnd"] = {
    name = "SwollenMillerChargeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerBodySlamTriggerGA"] = {
    name = "SwollenMillerBodySlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
stance movement speed +% final [120]
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster dropped item rarity +% [-750]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: -750 Max: -750 Global
  • monster grants gambler stock [-1]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants gambler stock Min: -1 Max: -1 Global
  • unique monster guarantee 50% magic items [1]
    Family
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique monster guarantee 50% magic items Min: 1 Max: 1 Global
  • 浮腫米勒
    不死族
    stance movement speed +% final [120]
    The Bloated Miller
    SpectreN
    TagsBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    生命
    313%
    抗性
    0 0 0 0
    傷害
    200%
    命中
    250%
    暴擊 Chance
    0%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.995 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    100%
    Type
    SwollenMillerCRUEL
    Metadata
    SwollenMillerBossCRUEL
    等級
    68
    生命
    24,279
    傷害
    466
    法術傷害
    466
    命中
    4,312
    攻擊時間
    1.995
    經驗值
    71,585
    召喚物生命
    21,691
    召喚物傷害
    1,938
    召喚物護甲
    5,309
    SwollenMillerEmptyActionEngage
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SwollenMillerChargeNear
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.995 秒
    冷卻時間: 8 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    最大衝擊距離擊中時造成 50% 更多傷害
    增加 69% 移動速度
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [0]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeTrampleCombo
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.995 秒
    冷卻時間: 6 秒
    擊退距離增加 50%
    擊退敵人
    base knockback speed +% [100]
    is area damage [1]
    main hand base maximum attack distance [15]
    melee defer damage prediction [1]
    monster penalty against minions damage +% final vs player minions [20]
    stun threshold +% final while performing action [50]
    SwollenMillerMeleeCombo2
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 145%
    攻擊時間: 1.995 秒
    造成 45% 更多攻擊傷害
    擊退距離增加 50%
    擊退敵人
    main hand base maximum attack distance [6]
    monster penalty against minions damage +% final vs player minions [50]
    SwollenMillerMeleeSlap
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.995 秒
    造成 20% 更少攻擊傷害
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerMeleeBackhand
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.995 秒
    造成 20% 更少攻擊傷害
    attack maximum action distance + [-3]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [80]
    SwollenMillerSlam
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊時間: 1.995 秒
    冷卻時間: 9 秒
    造成 150% 更多攻擊傷害
    +45 近戰打擊距離
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    stun threshold +% final while performing action [100]
    SwollenMillerSlamTriggerGA
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊時間: 1.995 秒
    造成 150% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [70]
    SwollenMillerComboTriggerGA
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.995 秒
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerChargeMediumNear
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.995 秒
    冷卻時間: 8 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    最大衝擊距離擊中時造成 50% 更多傷害
    增加 69% 移動速度
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [25]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFar
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.995 秒
    冷卻時間: 8 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    最大衝擊距離擊中時造成 50% 更多傷害
    增加 69% 移動速度
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [50]
    stun threshold +% final while performing action [50]
    SwollenMillerChargeFootstep
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊時間: 1.995 秒
    造成 40% 更少攻擊傷害
    is area damage [1]
    SwollenMillerChargeTrample
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊時間: 1.995 秒
    造成 65% 更少攻擊傷害
    擊退敵人
    暈眩累積增加 100%
    is area damage [1]
    SwollenMillerChargeEnd
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 143%
    攻擊時間: 1.995 秒
    造成 43% 更多攻擊傷害
    base skill can be blocked [1]
    is area damage [1]
    SwollenMillerBodySlamTriggerGA
    可觸發, 攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.995 秒
    造成 20% 更少攻擊傷害
    擊退距離減少 25%
    擊退敵人
    base knockback speed +% [30]
    base skill can be blocked [1]
    is area damage [1]
    SSMMillerZombieHoardSpawn
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1046]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTSwollenMillerZombieSummon
    可觸發
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    TCSwollenMillerCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.995 秒
    冷卻時間: 10 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    造成 30% 更少攻擊傷害
    增加 16% 移動速度
    暈眩累積增加 100%
    base cannot be blocked [1]
    base skill cannot be parried [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]
    TCSwollenMillerChargeEnraged
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    圓盾衝鋒
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.995 秒
    冷卻時間: 8 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    造成 30% 更少攻擊傷害
    增加 16% 移動速度
    暈眩累積增加 100%
    base cannot be blocked [1]
    base skill cannot be parried [1]
    ignores proximity shield [1]
    skill cannot be knocked back [1]
    stun threshold +% final while performing action [50]

    Object Type

    version 2
    extends "Metadata/Monsters/SwollenMiller/SwollenMiller"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossCRUEL"] = {
        name = "The Bloated Miller",
        life = 3.13,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 14,
        accuracy = 2.5,
        skillList = {
            "SSMMillerZombieHoardSpawn",
            "TCSwollenMillerCharge",
            "TCSwollenMillerChargeEnraged",
            "GTSwollenMillerZombieSummon",
            "SwollenMillerChargeNear",
            "SwollenMillerChargeMediumNear",
            "SwollenMillerChargeFar",
            "SwollenMillerEmptyActionEngage",
            "SwollenMillerMeleeCombo2",
            "SwollenMillerMeleeSlap",
            "SwollenMillerMeleeBackhand",
            "SwollenMillerMeleeTrampleCombo",
            "SwollenMillerSlam",
            "SwollenMillerSlamTriggerGA",
            "SwollenMillerComboTriggerGA",
            "SwollenMillerChargeFootstep",
            "SwollenMillerChargeTrample",
            "SwollenMillerChargeEnd",
            "SwollenMillerBodySlamTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMMillerZombieHoardSpawn"] = {
        name = "SSMMillerZombieHoardSpawn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "hit_damage_stun_multiplier_+%",
            "ignores_proximity_shield",
            "skill_cannot_be_knocked_back",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCSwollenMillerChargeEnraged"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "stun_threshold_+%_final_while_performing_action",
            "base_movement_velocity_+%",
            "hit_damage_stun_multiplier_+%",
            "ignores_proximity_shield",
            "skill_cannot_be_knocked_back",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_parried",
        },
        levels = {
            [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSwollenMillerZombieSummon"] = {
        name = "GTSwollenMillerZombieSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "stun_threshold_+%_final_while_performing_action",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerEmptyActionEngage"] = {
        name = "SwollenMillerEmptyActionEngage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeCombo2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "knockback_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
        },
        levels = {
            [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeSlap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeBackhand"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerMeleeTrampleCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "stun_threshold_+%_final_while_performing_action",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "melee_defer_damage_prediction",
            "global_knockback",
        },
        levels = {
            [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlam"] = {
        name = "SwollenMillerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "stun_threshold_+%_final_while_performing_action",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerSlamTriggerGA"] = {
        name = "SwollenMillerSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerComboTriggerGA"] = {
        name = "SwollenMillerComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeFootstep"] = {
        name = "SwollenMillerChargeFootstep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeEnd"] = {
        name = "SwollenMillerChargeEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerBodySlamTriggerGA"] = {
        name = "SwollenMillerBodySlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "is_area_damage",
            "global_knockback",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [120]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • 浮腫米勒 Text Audio /9
    名稱
    將你撕裂!
    SwollenMillerAttackARandom
    將你撕裂!
    SwollenMillerAttackA2
    將你撕裂!
    SwollenMillerAttackA3
    受死吧!
    SwollenMillerAttackBRandom
    受死吧!
    SwollenMillerAttackB2
    受死吧!
    SwollenMillerAttackB3
    砍成兩半!
    SwollenMillerAttackC
    將你砍成兩半!
    SwollenMillerAggro
    SwollenMillerSaw
    SwollenMillerSaw
    Edit

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